Post Thumbnail

Two years ago, the group behind LOGIN got together with the desire to create a conference that would look at the industry around online games. Originally branded OGDC (Online Game Development Conference) in 2007, then ION Game Conference in 2008, they've got another great show planned for this year...

May 8th 2009 at 5:00pm 0 Comments
Post Thumbnail

This year's ION Game Conference hosted a great cross-section of the finest minds in gaming, both industry veterans and up-and-coming developers. Among the latter was Spacetime Studios' Brandon Reinhart, Lead Designer for Blackstar, an MMO that's currently on our Droolworthy List.In Brandon's talk, e...

June 10th 2008 at 3:00pm 0 Comments
Post Thumbnail

Onto everyones favorite topic: "Fuckwads!" They're usually absolutely negative, but can they be converted?Katie says, "You can convert them!" She's rather optimistic as her URU Live experiences have taught her that anyone genuinely interested in a game can be turned to the light side. Apparently ba...

May 16th 2008 at 9:30am 0 Comments
Post Thumbnail

Yesterday was the final day of ION 08, but that didn't mean there weren't some incredbly great panels to attend. "Taking Your Community From Pre-Launch to Live" was just one of these panels and to make things even better it included some previous speakers I quite enjoyed hearing from.This time arou...

May 16th 2008 at 9:30am 0 Comments
Post Thumbnail

One might rightfully acuse the term "user generated content" of being a rather dry way to describe what is really a fascinating trend in media: the opportunity for "users" to contribute their own creations and have them incorporated into traditionally heavily produced "content." By nature interacti...

May 15th 2008 at 4:00pm 0 Comments
Post Thumbnail

While attending the SOE open house event last night after all the ION 08 panels were finished, we got the chance to sit down with The Agency's lead designer Hal Milton. He talked about the game at length, which of course meant our ears and eyes were firmly directed in his direction. The first thing...

May 15th 2008 at 11:30am 0 Comments
Post Thumbnail

Our mission: infiltrate SOE's Seattle studio, obtain intel on The Agency, regale the awesomely hyperactive lead designer Hal Milton with questions from left field. Operatives were dispatched, urban primitive ladies were photographed, and foyer introductions were presided over by a really cool gun....

May 15th 2008 at 10:30am 0 Comments
Post Thumbnail

There's always a lot of discussion about what's going to be the next big thing in the MMOs industry. We all love to talk about the future and that's largely because it's a very interesting topic. So we just had to attend the "Online Games in 2013" panel at ION 08. This panel was actually introduced...

May 15th 2008 at 9:30am 0 Comments
Post Thumbnail

One of the strengths of MMOs are their communities. The stronger a community around an MMO is the more likely that game is to last into the foreseeable future. "Successfully Managing a Community Emergency" was a panel at ION 08 full of the people in charge of the communities we all take part in. Fi...

May 15th 2008 at 8:30am 0 Comments
Post Thumbnail

Joseph Ybarra, SVP of strategic operations at Firesky, the publishing subsidiary of Cheyenne Mountain Entertainment, presented a session today at ION 08 about the Stargate Worlds production model that borrows heavily from Hollywood and TV models. The goal for SGW is to approach content updates for...

May 14th 2008 at 10:00pm 0 Comments
Post Thumbnail

When you think of Sony Online Entertainment, what comes to mind? I'm sure that Everquest, Everquest 2, Star Wars Galaxies and Planetside are some of the titles which most people think about. From what I've recently seen in John Smedley's keynote at ION 08 that's all going to be changing in the near...

May 14th 2008 at 7:20pm 0 Comments