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Two years ago, the group behind LOGIN got together with the desire to create a conference that would look at the industry around online games. Originally branded OGDC (Online Game Development Conference) in 2007, then ION Game Conference in 2008, they've got another great show planned for this yea...

5 years ago 0 Comments
May 8, 2009 at 5:00PM
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This year's ION Game Conference hosted a great cross-section of the finest minds in gaming, both industry veterans and up-and-coming developers. Among the latter was Spacetime Studios' Brandon Reinhart, Lead Designer for Blackstar, an MMO that's currently on our Droolworthy List. In Brandon's talk, ...

6 years ago 0 Comments
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Yesterday was the final day of ION 08, but that didn't mean there weren't some incredbly great panels to attend. "Taking Your Community From Pre-Launch to Live" was just one of these panels and to make things even better it included some previous speakers I quite enjoyed hearing from. This time ar...

6 years ago 0 Comments
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Onto everyones favorite topic: "Fuckwads!" They're usually absolutely negative, but can they be converted? Katie says, "You can convert them!" She's rather optimistic as her URU Live experiences have taught her that anyone genuinely interested in a game can be turned to the light side. Apparently ...

6 years ago 0 Comments
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One might rightfully acuse the term "user generated content" of being a rather dry way to describe what is really a fascinating trend in media: the opportunity for "users" to contribute their own creations and have them incorporated into traditionally heavily produced "content." By nature interact...

6 years ago 0 Comments
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While attending the SOE open house event last night after all the ION 08 panels were finished, we got the chance to sit down with The Agency's lead designer Hal Milton. He talked about the game at length, which of course meant our ears and eyes were firmly directed in his direction. The first thi...

6 years ago 0 Comments
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Our mission: infiltrate SOE's Seattle studio, obtain intel on The Agency, regale the awesomely hyperactive lead designer Hal Milton with questions from left field. Operatives were dispatched, urban primitive ladies were photographed, and foyer introductions were presided over by a really cool gun....

6 years ago 0 Comments
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There's always a lot of discussion about what's going to be the next big thing in the MMOs industry. We all love to talk about the future and that's largely because it's a very interesting topic. So we just had to attend the "Online Games in 2013" panel at ION 08. This panel was actually introduce...

6 years ago 0 Comments
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One of the strengths of MMOs are their communities. The stronger a community around an MMO is the more likely that game is to last into the foreseeable future. "Successfully Managing a Community Emergency" was a panel at ION 08 full of the people in charge of the communities we all take part in. F...

6 years ago 0 Comments
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Joseph Ybarra, SVP of strategic operations at Firesky, the publishing subsidiary of Cheyenne Mountain Entertainment, presented a session today at ION 08 about the Stargate Worlds production model that borrows heavily from Hollywood and TV models. The goal for SGW is to approach content updates for...

6 years ago 0 Comments
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When you think of Sony Online Entertainment, what comes to mind? I'm sure that Everquest, Everquest 2, Star Wars Galaxies and Planetside are some of the titles which most people think about. From what I've recently seen in John Smedley's keynote at ION 08 that's all going to be changing in the nea...

6 years ago 0 Comments
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Globalization is one of the session tracks here at ION 08, as befitting an industry seeking the holy grail of a truly global marketplace for online games. Tuesday's keynote was delivered by Won II Suh of Neowiz, a Korean online games company with 20 titles currently supported or in development by 1...

6 years ago 0 Comments
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What's a virtual world? Why do we even call them virtual worlds when we could easily call them digital worlds, or just simply, worlds? This was just one of the many interesting topics discussed at ION 08 this year in a panel entitled, "Redefining Virtual Worlds for Mass Markert Consumption" which ...

6 years ago 0 Comments
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This is becoming a popular topic. Adam Martin, lead core programmer at NCsoft, tackled this topic today in one of ION's morning sessions entitled "Web 2.0: How I learned to stop worrying and love the internet." In light of the low cost, high audience model of web destinations like Facebook and Mys...

6 years ago 0 Comments
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For those who have never had the pleasure of doing, meeting one's favorite developers can be a really world-changing experience. Having the names and faces that you read so much about on the internet turn into real living, breathing human beings is surreal, but quite rewarding. It's something we hav...

6 years ago 0 Comments
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The 2008 ION Game Conference in Seattle, WA appears to have gained it's crown jewel, with the announcement that Sony Online Entertainment President John Smedley, one of the key members of the original Everquest team, will be delivering the conference keynote. His speech will reportedly focus on th...

7 years ago 0 Comments
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The Online Game Developer Conference, a place where all sorts of MMO industry luminaries can gather en mass to discuss all sorts of pertinent concepts. The conference otherwise known as the OGDC is going with a new name this year; ION Game Conference. The main reason behind this change in name and l...

7 years ago 0 Comments