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  • Massively Mobile: Pocket Legends evolves

    by 
    Dan O'Halloran
    Dan O'Halloran
    05.02.2010

    Every two weeks, Massively Mobile brings you the latest news, guides and analysis about MMOs on mobile devices. Covering iPhone, iPod Touch and iPad platforms, we're on the lookout for the next generation of MMOs. Much has changed with Spacetime Studio's free-to-play, mobile, 3D MMO Pocket Legends since we posted our first impressions of the game last month. Since then, it has seen a number of updates, content patches, refinements and improvements. It has evolved from a multiplayer Diablo-esque dungeon runner to sporting the kinds of bells and whistles one expects to find in an MMO. In this inaugural Massively Mobile column, I catch up with the game that's blazing the trail for mobile MMOs. Before I jump into the big patch that came out this week, I want to touch on a particular small improvement that was patched in recently. They restricted loot distribution and experience gains to only those within range of the monster kills. This prevents people from having their friends go /afk at the dungeon instance. But, for me, the main benefit is that it will hopefully stop parties from splitting up at intersections in dungeons. Seriously, people, it's a simple rule: follow the tank. Divided parties are dead parties. Ok, grumpy healer frustration vented. On with the show.