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Ask any sports fan and they'll tell you about the importance of stats. Beneath all of the flash and cash, an athlete is only as good as his or her numbers. And in Sega's Football Manager 2010 on the iPhone, math is pretty much the entirety of the game: Calculating salaries, player skills and tactic...

April 19th 2010 at 8:30pm 0 Comments
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I won't bother to review Final Fantasy and Final Fantasy II on iPhone in terms of the content of the games. Chances are, you've encountered at least the first Final Fantasy, or at the very least you have an idea of the kind of early turn-based RPG it is. (Final Fantasy II, which never made it outsid...

March 7th 2010 at 2:30pm 0 Comments
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I'm a big proponent of games you can play with single taps on the iPhone and, as such, I was pretty skeptical about how well Call of Duty: World at War's zombie mode would make the leap to the diminutive platform. Though I've played FPS games that technically worked on iPhone, they're very rarely s...

February 17th 2010 at 9:15pm 0 Comments
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I'm what you'd consider a pretty hardcore iPhone gamer (I know, does not compute). I probably have 30 games on my phone, and that's whittled down to my personal "best of the best." Near the top of that list is Orbital, a game that, like Canabalt, I can play anytime, anywhere I get the urge. Althoug...

February 4th 2010 at 11:00pm 0 Comments
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We talk about a wide variety of iPhone games in this feature, but we're increasingly in support of games like Canabalt which require just a single touch to play. Call us lazy, but one-thumb tapping seems to be the exact amount of interaction we need on our phones, and Crush the Castle, our latest i...

January 28th 2010 at 7:40pm 0 Comments
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More than any other feature on Joysitq, iPhone It In is a meritocracy. If I or some other member of the staff finds themselves unable to stay away from a game, it makes it into this feature. The end. And it just so happens that this week, I can't keep my thumb off of Phantom Mansion: The Red Chambe...

January 13th 2010 at 7:00am 0 Comments
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You're going to think I'm messing with you, that this is some sort of holiday gag, but I assure you that it is not: I can not remember ever being as addicted to a game as I was to A Christmas Santa. For a full calendar day it absolutely ruled my life, and then, just as quickly as it appeared, it wa...

December 23rd 2009 at 6:30pm 0 Comments
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The iPhone is the best thing to happen to FMV games since ... well, I can't think of anything good to happen to FMV games in the last ten years or so. Basically, the iPhone is one of the first portable platforms able to store and play the high-quality video that games like Dragon's Lair are known fo...

December 14th 2009 at 8:00pm 0 Comments
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I first heard about iPhone pseudo-puzzler bitFLIP from the game's developer, Metamoorephosis Games owner (and JPAG member) Josh Hernandez. I'd be remiss to not mention upfront the hesitation with which I approached reviewing said game for iPhone It In, given the development source being a Joystiq r...

November 25th 2009 at 6:30pm 0 Comments
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Canabalt is a 2D side-scroller where you control a gentleman continuously running across rooftops and cranes, gradually building up speed while avoiding various objects which will either slow down or kill him. Rather than "score" or "points," developer Semi Secret Software measures your success by...

November 11th 2009 at 8:00am 0 Comments
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Some iPhone games offer a simplistic getaway for gamers on the move, while others throw everything at you including the kitchen sink. Dexter: The Game manages to combine a lengthy story based on the television program's first season with a slew of mini games, and while some of the tasks are strange...

September 17th 2009 at 6:00pm 0 Comments
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I've come to expect a certain modicum of brevity in games played on my iPhone. Games like Doom Resurrection and Worms proved problematic, taking far too long to get into and out of games, or simply pushing my little 3G's processor to the limit (and being choppy as a result). Meanwhile, smaller titl...

August 31st 2009 at 8:28pm 0 Comments