Issue-5

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  • Chaos Theory: A guide to auxiliary weapons in The Secret World

    by 
    MJ Guthrie
    MJ Guthrie
    06.17.2013

    With Issue #7 A Dream to Kill inching closer and closer, my anticipation for the new auxiliary weapon coming to The Secret World is reaching near impossible heights. I'll admit it: As a pyro at heart, I am giddy with the thought of wrapping my hands around a permanent flamethrower! And I'm certainly not alone in that sentiment, either. But an excitement for the new weapon doesn't diminish any of the current ones that are already in game; each auxiliary weapon -- the rocket launcher, the chainsaw, the quantum brace, and the whip -- is awesome in its own right with distinct skills and style. Is one right for you? Heck yeah! If you aren't taking advantage of an auxiliary weapon, you are depriving yourself of some extra oomph in your fights, not to mention an eighth active and passive skill on your hot bar. How do you know which one is better for you? Honestly, you needn't choose just one; as with regular weapons, you can earn all four. But with a hefty price of 35 SP per weapon, payable all at once, it's impossible to get more than one at a time. So which do you choose first? And then how do you go about getting it? This guide will give a general overview of the four current auxiliary weapons and the paths to acquiring them.

  • The Secret World Issue #5 is live

    by 
    MJ Guthrie
    MJ Guthrie
    12.19.2012

    With the end of the world hitting the planet on Friday, The Secret World's fifth monthly update could obviously only be enjoyed if it hit servers before then, right? So good news -- Issue #5 is live right now! So you can right hop in and help one of Solomon Island's denizens avoid meeting her end with bad hair and find out what really happened to Tyler Freeborn. Along with the usual assortment of new missions and investigations, this update adds a third auxiliary weapon (the quantum bracers), allows players to assign inventory items to hotkeys, opens a new nightclub in London, and makes all investigation missions repeatable. Want to see what's in store come Friday when the End of Days special event starts? Get a glimpse of the Harbingers themselves in the Issue #5 preview video after the cut.

  • The Secret World releases Issue #5 teaser, announces End of Days events [Updated]

    by 
    MJ Guthrie
    MJ Guthrie
    12.18.2012

    When Funcom announced that The Secret World was abolishing subscriptions and converting to a "pay once, play forever" model, the studio also noted that Issue #5 would be included free for everyone who had the game by the end of December. So now that the free-to-play question is answered, inquiring minds want to know what the next monthly update includes! Well, folks, we'll have to wait a bit longer on the full answer to that, but we do have a hint of the upcoming story; the cover art lets us know it deals with The Vanishing of Tyler Freeborn. We also have a special comic to start the story off after the break. Of course, the world is supposed to be ending, so what does that mean for TSW? Senior designer Tanya Short has jumped on the end-of-days bandwagon. In the latest dev blog, she details the special events that will begin on Friday the 21st, including special dynamic events and limited-time currency to spend on potions, unique weapon skins, and even a pet. As expected in any horror apocalypse, zombie attacks escalate everywhere and three giant nigh-invulnerable Harbingers will be roaming the lands. Will players find the single weakness of each that will bring down the behemoths before the world crashes? There is also a contest for the top player throughout the apocalypse with a title and pet reward, so hop on in and play a part in the end! [Updated with second version of comic. So tell us, which do you prefer?]%Poll-79645%

  • Champions Online issues state of the game letter, launches Aftershock Issue 5

    by 
    Matt Daniel
    Matt Daniel
    06.30.2011

    We've got double the Champions Online treats for you folks today, as Cryptic has released the June state of the game letter as well as the next issue in the ongoing Aftershock weekly comic series. We'll start with a quick run-down of the state of the game letter. Hideouts will soon be added to the game, giving heroes a place to call their own. The Telekinesis power set review is almost finished, and players should be on the lookout for a mid-July release. A good deal of new items have been added to the C-Store, and Cryptic has also announced that July's additions to the store will follow a fantasy theme, while August's will focus on sci-fi and technology. There's much more to the letter that we simply don't have room for, so head on over to the official site for the full state of the game announcement. Next we come to Aftershock's Issue 5, titled Dark Tower. In this issue, CO players must infiltrate a tower belonging to the nefarious Kings of Edom in order to save Luther Black and the last remaining UNTIL soldiers from a diabolical fate. It's a battle against time, as our heroes must succeed before the arrival of the Kings of Edom themselves, lest the very fabric of the Qliphothic Realm unravel with them trapped inside. Will our heroes survive? Find out in Aftershock, Issue 5.

  • Champions Online adds Impulse archetype, delays Issue 5

    by 
    Justin Olivetti
    Justin Olivetti
    06.29.2011

    You want the good news or the bad news first? Don't you hate when someone asks you that? Why can't it always be good news, you want to yell? Champions Online has a little of both today. On the downside, Aftershock: Issue 5 is being delayed until tomorrow due to various unspecified issues introduced with the latest update. Hopefully the team can get them ironed out so that Issue 5 can be enjoyed to the max. On the upside, free players now have another potential superhero archetype to choose from: The Impulse. Priced at 920 Atari Tokens (or free for gold players), The Impulse permanently unlocks a force field-using hero for your account. According to the official description, The Impulse "allows you to knock foes back, keeping them away from you and preventing them from attacking while they fly through the air. You will gain the ability to shield yourself and allies, while also being able to dish out serious damage."