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SOE has released a new H1Z1 dev spotlight video. The dev in question is one Paul Carrico, senior game designer on the open world survival sandbox. Carrico spends the vid's four-minute running time fielding fan-generated questions, one of which pertains to crafting. "Crafting can get really deep,"...

October 3rd 2014 at 4:00pm 0 Comments
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A few weeks ago I ranted at indie sandbox devs who continue pumping out poorly conceived FFA PvP games. I didn't have any wordcount left at the end of that novella to propose any solutions, so I'm going to do that today. And hey, it's pretty simple, at least conceptually. All a dev team needs to d...

January 17th 2014 at 10:00am 0 Comments
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Are you the sort of player whose inventory is forever overflowing with items of indeterminate source? You'll want to break that habit before Pathfinder Online is released, because you'll have more to worry about than just the upper limit on items in your inventory. The latest development blog on th...

August 1st 2013 at 9:30am 0 Comments
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I've been reading a book called Scorecasting lately. It's basically an academic exercise in statistics and human behavioral analysis as it relates to the decisions made in both individual and team sports. One of the chapters touches on a theory called loss aversion, which is a psychological phenome...

July 5th 2013 at 3:00pm 0 Comments
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What do hyperinflation and Raph Koster's A Theory of Fun for Game Design have to do with WildStar? Well, they're both mentioned in the game's latest dev blog. As you may have guessed, it's all about the title's economy, and Senior Systems Designer Charles "Bull" Durham expends quite a bit of virtua...

May 31st 2013 at 4:00pm 0 Comments
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If you grew up on themeparks like World of Warcraft, the very idea of item decay is probably foreign to you. Just go to the vendor and click the repair button and everything's just as it was the day you looted it, right? Well, no. In older games and especially in sandboxes, you'd need a player to...

September 8th 2012 at 8:00am 0 Comments
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Between bouts of Global Agenda, Age of Conan, and a stack of single-player games, I've been taking my own advice lately and looking for a new sandbox. The end of Star Wars Galaxies is forcing my hand, and I figured I'd better start now if I don't want to be stuck with nothing to play on December 16...

September 30th 2011 at 9:00am 0 Comments
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Fallen Earth's Patch 1.4 was originally going to include the Deadfall area, item fatigue, pets and new mounts, item overcharging, dueling, New Gallows revision, and raising of the level cap to 50. That, in itself, is already worth the price of admission. But now we are getting even more! The 1.5 p...

April 16th 2010 at 5:00pm 0 Comments
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Icarus Studios has just announced the formation of a Public Test System for their post-apocalyptic sci-fi MMORPG Fallen Earth. Interested players can download the test server client and "let the devs know what you like and what sucks!" Specifically, you'll get early looks at forthcoming game update...

March 24th 2010 at 5:00pm 0 Comments