item-enhancement

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  • Neverwinter debuts new item refinement system

    by 
    Mike Foster
    Mike Foster
    11.11.2013

    Cryptic has taken a long look at Neverwinter's enchanting system, and after listening to feedback from players, is planning major changes to the way fusing, runestones, and other components of the system function. For starters, you'll now be able to upgrade enhancement items while they're still equipped, and you'll no longer need four of the same kind of stone to strengthen an enhancement. The new system, which Cryptic is referring to as "refining" rather than "fusing," enables item enchantments to gain refinement points as you play; once an enchantment has enough refinement points, you can use reagents to rank the enhancement up to the next level. Additionally, unslotting enchantments and runestones now costs gold instead of astral diamonds. Refinement stones, which are effectively large bundles of refinement points, have also been added. They'll drop from skill nodes and bosses, albeit rarely. The changes are live on the Neverwinter test server -- Cryptic is asking all players to check them out and offer feedback before they deploy.

  • Game of Thrones: Ascent to introduce item enhancements and alliance PvP

    by 
    Mike Foster
    Mike Foster
    08.20.2013

    Big changes are headed to browser-based social MMO Game of Thrones: Ascent. In a lengthy and detailed developer blog, studio Disruptor Beam outlined the challenges it sees with keeping players engaged in GoTA at the endgame point and how it plans to address those challenges. The main problem, it appears, is that there currently isn't enough to do after finishing volumes one and two of the story. Disruptor Beam determined that the lack of options upon the completion of the story leaves players with no reason to play, noting, "There needs to be something more to our endgame." The studio has a two-part plan to keep players engaged. The first is item enhancement, which allows players to modify items to adjust their attributes and unlock new abilities. Improved items can be made permanent so they persist through reincarnation. The second part is alliance vs. alliance combat and diplomacy, which enables players to create alliances of up to 500 members and declare war (or form peaceful bonds). Alliances will be able to own camps and use those camps as launch points for attacks against other alliances. According to Disruptor Beam, both of these features are still in the deep testing phase. The studio hopes to have them rolled out in the next few months. In the meantime, it appears as though Game of Thrones: Ascent is growing more and more into a fully featured MMO every day. [Thanks to Dengar for the tip]

  • Patch 5.4 PTR: Item enhancement changes for low-level players

    by 
    Anne Stickney
    Anne Stickney
    06.12.2013

    In patch 5.4, it's going to be a little easier to deck your character out in some pretty fantastic gear. According to the patch notes, all item enhancements from Enchanting, Engineering, Leatherworking, Tailoring, and various vendors and quests will be able to be applied to any piece of gear, regardless of item level. What does that mean for an aspiring alt? It means that all that wonderful heirloom gear you've managed to acquire over the years can finally be enchanted. There are limits to these enchantments, however, so don't bust out the Mongoose for your max-level character just yet. Although high-level enchantments applied to items equipped by low-level players will have their power scaled down to be more appropriate for that level range, low level enhancements will not scale up beyond their intended level range. In other words, it appears as though the enhancements aren't exactly scalable. From what can be gathered so far from the patch notes, it appears as though you'll be able to simply enchant your gear as you go. If you use a high-level enchant, it'll be scaled down to you. Players looking for a way to improve their heirloom quality gear now have a method of doing so. Although the patch notes aren't 100% clear on this mechanic, we'll know more once patch 5.4 hits the PTR servers.

  • Know Your Lore: Dailies and story development

    by 
    Anne Stickney
    Anne Stickney
    11.11.2012

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. I have to admit that I've spent a lengthy amount of time this week trying to understand why people hate daily quests with such unbridled passion. Leveling a character through zones and completing various quests has to be one of my favorite parts of the game -- but once you reach max level, you've done all there is, from a questing perspective. In vanilla, this resulted in an absolute drought of things to do once you'd hit level 60. When daily quests were introduced in Burning Crusade, they were lauded as an excellent way for players to make gold after they'd reached max level. But the focus of daily quests has shifted since their introduction in the first expansion. No longer just a way to make gold after the well of quests to do has run dry, daily quests have morphed into a resource to gain both reputation and unique rewards. And oddly enough, daily quests have also evolved into what is slowly starting to look like an effective storytelling tool as well. But why do some dailies work, and others falter? What makes dailies palatable?

  • Patch 10.6 for Planet Calypso brings item enhancements and a new critter

    by 
    Seraphina Brennan
    Seraphina Brennan
    12.22.2009

    The hybrid virtual world / MMORPG Planet Calypso has recently leveled up to version 10.6 and has introduced the brand new system of item enhancement to the game as well as the winner of a community contest.Item enhancement is very much like it sounds -- a way to upgrade and customize your weapons and armors -- but it works more like an item leveling system than a crafting component. As players use items, they will now rank up into tiers. Tiers upgrade the item itself, but they also unlock spaces on the weapon called sockets. Players can add connectors onto the sockets to further customize the item's statistics, but be careful! Connectors can break during the use of an item, but they can be stacked to minimize damage.Also, the large Proteron has made an appearance on the planet! The creature is the result of the community "Create-A-Critter" contest, so congratulations are in order for Apsara Sofia Rozenkreutz! Congratulations!For all of the patch note goodness, check it out on the main site.

  • Insider Trader: Assessing the gear-crafting trades

    by 
    Amanda Miller
    Amanda Miller
    05.08.2009

    Insider Trader is your inside line on making, selling, buying and using player-made products.In the World of Warcraft, there are three types of craftspeople: those that gather, those that enhance, and those that create gear. They are not mutually exclusive. For example, Scribes can create off-hand weaponry in addition to glyphs and Jewelcrafters can prospect gems from raw materials. Gathering professions are known to be money-makers, and in addition, when asked, many players will also list the enhancement professions as well: Inscription, although it is currently suffering from a lack of demand created by the introduction of dual-specs with patch 3.1. Jewelcrafting is on the list, not because of its ability to create gear such as rings, but mainly because of the Prospecting and gems, cut or raw. Enchanting is often stated, not only because of the enchants that can be created and even auctioned, but also because of the Disenchanting ability. To balance this out, one would assume that the gear-crafting professions of Leatherworking, Tailoring and Blacksmithing must be incredibly useful, if not lucrative. Unfortunately, this is not necessarily the case. This week, Insider Trader will be discussing the state of these professions. For a similar assessment of Engineering, check out The state of Engineering in 3.1.I am especially interested in reader input and brainstorming, so don't forget to read through the comments section at the end of the article!

  • Massively's hands-on with Final Fantasy XI's April version update

    by 
    Seraphina Brennan
    Seraphina Brennan
    05.04.2009

    Prophecy, valor, campaign, and item augmentation, oh my! This latest version update was packed with goodies for the Final Fantasy XI player base, making sure that something for everyone was included in the game. I recently got the chance to sit down with the Final Fantasy XI team and play through some of the content, experiencing what their newest mini-expansion, A Crystalline Prophecy, had to add to the game.Past that, I also had the chance to see the new Fields of Valor areas in action, aid the Mithras in defending Windurst from the beastmen during the Crystal War, and experience some of the hard tasks in the campaign missions first hand.So does the April update get a thumbs up? Is Crystalline Prophecy worth the ten bucks? Those questions and more will be answered within.

  • Programmer Jason Weimann discusses his work on Vanguard

    by 
    William Dobson
    William Dobson
    01.29.2009

    Further to their chat with Lead Designer Salim "Silius" Grant last week, Allakhazam has posted an interview with another Vanguard staffer. This time it's Jason "Ikik" Weimann, a programmer that joined the team in April of 2007, long after what we'll tactfully refer to as a very unfortunate launch period. Fans of Vanguard will happily tell you how much better things are nowadays, and Weimann has had a part to play in these improvements, both in things that the players can see, and in behind-the-scenes refinements that have helped other members of the development team in performing their roles.One of Weimann's most noticeable contributions to the game is the current iteration of the riftway teleportation system, which he had found to be unsatisfactory before he flew in and tidied things up. Some of the things he's working on right now were in fact mentioned by Salim Grant in his interview, such as the alternate advancement and item enhancement systems that will go live in the coming months. His dream project for Vanguard would be a little different though; he'd love to design and code a brand new class for the game. May we put in a request for some kind of pirate/ninja/zombie combination? No? Why not?