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  • Guild Wars 2 gem store goes (partially) online

    by 
    Justin Olivetti
    Justin Olivetti
    05.04.2012

    One of the more controversial aspects of the upcoming Guild Wars 2 is its microtransaction system, the details of which were tightly under wraps until the recent NDA-free public beta weekend. Now that the public's had a look-see, ArenaNet brought its gem store out into the open for all to see. The browser version of the store, which is also available in the game itself, is only partially functional at the moment. While it does list the categories, items, and icons for its wares, it's lacking any prices, descriptions, or ability to purchase. It's worth a look if you want a first-hand view of the goods that ArenaNet hopes will power Guild Wars 2's profitability, of course. The categories include style, consumable, support, account, boosts, and minis. [Update: The gemstore has since been taken down.]

  • The Soapbox: The hidden perils of Guild Wars 2's microtransactions

    by 
    Jeremy Stratton
    Jeremy Stratton
    03.21.2012

    Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. The ArenaNet post about microtransactions in Guild Wars 2 reveals that the "gems" currency will be bought with real money and be available for purchase with in-game gold in GW2. But people seem to have forgetten that Runes of Magic's cash shop operated this way three years ago. I've been playing RoM since closed beta, and the cash shop is one of the reasons RoM is so different from other F2P MMOs of its era. Frogster eventually removed the ability to buy diamonds with gold because of fraud, so I'm curious to see how ArenaNet handles that issue. My time in RoM has shown me that there are other issues involved here, issues of security, players gaming the system, botting, and pay-to-win debates. In other words, there's more at stake here than whether cash shops sell gear or items toward gaining power.

  • The Perfect Ten: Free-to-play shopping strategies

    by 
    Justin Olivetti
    Justin Olivetti
    03.08.2012

    "Nothing is ever truly free," my grizzled Uncle Trigger once told me. "So you got to pay for that there air! Pony up, boy!" While Uncle Trigger was overlooking a few aspects of this philosophy, the sentiment is an important one to grasp, especially when it comes to the growing wave of free-to-play MMOs. Even though the first word is "free," it should be followed up with several paragraphs of tiny lawyer disclaimers that basically say, "Nevertheless, the studio is going to look for other ways to tempt you out of your hard-earned cash." F2P is often funded by microtransactions, which offer players some variety in how they customize their game experience at the expense of a subscription's simplicity. It's often not better or worse; it's just different. Because nothing is ever truly free, and because F2P is loaded with more shopping options than a Walmart supercenter, being a savvy customer is more vital than ever. Anyone who's waded into a F2P store probably has experienced buyer's regret due to a hasty or uninformed purchase, not to mention those who end up going broke because of poor impulse control. So today I'm going to get downright practical and offer up 10 strategies that will safeguard and strengthen your F2P shopping trips (also, random plug for Beau's Free For All column in the hopes that he doesn't get mad I'm treading on his territory here!).

  • Fallen Earth entices Marketplace shoppers with first-time purchase package

    by 
    Justin Olivetti
    Justin Olivetti
    02.23.2012

    Studies have shown that if players make the big step to buying something -- anything -- in an online game's cash shop, then they're much more likely to do it again. Ergo, studios are coming up with all sorts of methods to sweeten that first deal, such as GamersFirst's new Fallen Earth "first time purchaser package." The package is a bundle of 13 items, unlocks, and abilities that will be sent to the character of your choice once you make your first purchase in the Fallen Earth Marketplace. It's a very tempting deal, especially for free players, as it increases character slots to four, adds access to global chat, removes the chip limit, unlocks the core wardrobe slot, and tosses in a couple of mobile garage/stable managers for those too lazy to walk back to civilization after an accident. It's not clear whether this package applies to players who have made a purchase in the Marketplace before today.

  • Some Assembly Required: Salem dev talks permadeath, griefing, and skill-based gameplay

    by 
    Jef Reahard
    Jef Reahard
    02.10.2012

    Hello, sandbox faithful, and welcome to a special interview edition of Some Assembly Required. We recently had a chance to pitch some questions to the team behind Seatribe's upcoming Salem title, and creative director Björn Johannessen was kind enough to answer them. Salem is being advertised by publisher Paradox as "the crafting MMO," but it's also rife with throw-back mechanics including a huge amount of player freedom and a permadeath/punishment system similar to the one in Johannessen's Haven & Hearth.

  • Silkroad-R R-elaunches

    by 
    Justin Olivetti
    Justin Olivetti
    01.18.2012

    Don't let the fancy title fool you: Silkroad-R (the R is for "rebirth") isn't a completely new game but an updated version of Joymax's previous Silkroad. Brought into the shop for some body work and a new paint job, Silkroad-R is back and better than ever. Silkroad-R will exist on its own servers, seperate from its Silkroad ancestor. Joymax is particularly proud of a "buffed-up" cash shop, as CEO Nam-chul Kim explains: "There's many aspects of Silkroad-R that we changed or improved based on user feedback, and we took a long time investigating the cash shop and evaluating each item." To celebrate the relaunch, Joymax is sponsoring a string of giveaways through February 7th. Players who reach specific levels have a chance at Amazon gift cards and in-game boosts and items. Other launch events include a special XP-boosting NPC and a player-submitted wallpaper/greeting card contest. You can check out the official trailer for Silkroad-R after the jump! [Source: Joymax press release]

  • The Secret World designer talks template deck outfits, customization, and more

    by 
    Jef Reahard
    Jef Reahard
    01.05.2012

    A few Funcom elves were actually working on The Secret World over Christmas it seems, and designer Martin Bruusgaard has some interesting things to say about that -- as well as a couple of gameplay tidbits -- in a new interview at CryGaia.net. One of the aspects of The Secret World that sets it apart from your typical MMORPG is the huge amount of character customization available through the game's clothing items. Bruusgaard says that some of these items are purchased from in-game vendors, some from the cash shop, and some of them are reward-based. "One thing I'm particularly excited about is the template deck outfits. Template decks are a set of powers that enable the player to fulfill a certain role, and this is comparable to Magic the Gathering starter decks. On completion of any of these templates the player is given an outfit that reflects what that deck is. So for instance if a player completes the ninja deck, he or she is given a ninja costume," Bruusgaard explains. He goes on to talk about cross-faction PvP team-ups (currently slated for post-launch) and The Secret World's sound and music suite. Read all about it at CryGaia.net.

  • Gameforge offers a few Aion F2P details

    by 
    Jef Reahard
    Jef Reahard
    12.16.2011

    Gameforge has released a few details relating to Aion's impending free-to-play conversion. As you know, the business model switch is reserved for the game's European community (for now), so none of these changes will affect the American shards. Essentially there will be two access levels when the transition occurs in February. New players (or Starters, in Gameforge lingo) get free access to the entire game. Limitations on free play include "reduced access to functions such as the chat and the auction house," though Gameforge has not specified exactly what that means as of yet. Aion veterans will also enjoy free access to the complete game as well as reduced instance cool-down times and increased PvP coin rewards. There is a cash shop, of course, which will include avatar customization items that may be used to individualize your character. Gameforge's press release also mentions a Gold Pack option that will grant time-limited bonuses, and we'll have more details for you as they become available. In the meantime, check out the official Aion free-to-play website for more on the game's move to F2P. [Source: Gameforge press release]

  • The Daily Grind: Are you giving the gift of games this year?

    by 
    Jef Reahard
    Jef Reahard
    12.02.2011

    If you've got a gamer on your Christmas list, congratulations. With the proliferation of digital download titles and services like Steam and Good Old Games, it's never been easier to put a smile on the face of your favorite geek. Digital gifting does have a dark side, though, or at least a hmm-that's-kind-of-impersonal side. While most of us would never turn down a virtual copy of Skyrim or a few funny bucks to spend in an MMO cash shop, it is nice to get (and give) an actual present that someone's taken the time to wrap and deliver. What about you, Massively crew? Are you giving the gift of digital gaming this year? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Aeria releases Eden Eternal player housing video

    by 
    Jef Reahard
    Jef Reahard
    10.01.2011

    Eden Eternal's feature list just got a bit longer, as Aeria Games has released a new trailer showing off the game's player housing implementation. The new content is scheduled to go live sometime in early October, according to the latest Aeria press release. The video shows a good amount of customization, and player characters can be seen placing a variety of objects inside a spacious interior as well as rotating said objects. Everything from beds to bookshelves to wall hangings will be obtainable via the game's item shop and from various in-game quests. Finally, Aeria is allowing other players to visit your personal house, and doing so will reward both parties with "various status boosts." Check out the housing video after the break, and head to the official Eden Eternal website to learn more about the game. [Source: Aeria Games press release]

  • Aion fail-proof manastone supplements available in the cash shop

    by 
    Jef Reahard
    Jef Reahard
    09.28.2011

    Hey Aion players, want to do away with the frustration inherent in socketing your manastones? NCsoft has answered your prayers with the new fabled and eternal felicitous socketing supplements. The catch? They're only available today through October 11th. The other catch? They're only available in Aion's item shop. If you've never played Aion, here's a run-down: Socketing manastones into your gear grants considerable bonuses and is basically required for competitive PvP and PvE. Unfortunately, the random number generator that governs the process is notoriously unfriendly to players, many of whom have blown their entire in-game fortunes trying to socket a single suit of armor. Five of the new fail-proof supplements are also available as part of Aion's 24-month veteran reward package. You can read the details on the new promotion at the official UK Aion website. NCsoft has not confirmed whether the promotion is also happening on the American servers. We'll update the post as that info becomes available. [Thanks to Indeterminatus for the tip!]

  • Prius Online changes up servers, entices players with contests

    by 
    Justin Olivetti
    Justin Olivetti
    09.22.2011

    Big changes are in store for Prius Online this month, particularly in regard to the fledgling game's servers. The dev team announced that the two existing PvP servers -- Requiem and Aurora -- will be merged into a single PvP server called Raven and that players will have their Karma reset. In addition, gPotato is launching a PvE-only server for the game: Primus. The team hopes that this move will accommodate both types of players in what they're seeking. To celebrate the server restructuring, gPotato is throwing a few fun events for Prius players. On the Raven server, players who hit level 50 by October 4th will be entered into a special raffle for spiffy prizes. Other prize packages are avilable for those who amass the most Karma points and teams that succeed in the Coliseum Tournament. Over on Primus, gPotato is rewarding the first player who tames 11 specific Pero with a Special Event Pero. More rewards are in store for adventurers who complete specific dungeon quests and take screenshots to prove it (remember kids: screenshots or it didn't happen!), players who cultivate certain items, and outfitters who complete the Yellow Tulip set for their Anima. All players can benefit from a bonus event in the in-game store, where spending $10 or $50 will net the purchaser additional items. This promotion will continue until October 4th.

  • Black Prophecy community letter addresses known issues, item shop, and the future

    by 
    Matt Daniel
    Matt Daniel
    09.19.2011

    Hold up just a minute there, space cowboy. Gamigo's Patrick Streppel has released a new community letter, which addresses a few questions and grievances that have been raised by Black Prophecy players. The letter first takes time to address some known issues with the game. Foremost of said issues is the acknowledgement that with the game's first major content update, many users began to experience large performance issues. Streppel states that fixing these issues is numero uno on the team's priority list but that it "cannot promise immediate improvement" due to the fact that the source of the issue is "spread across several internal game systems." Next up is the touchy subject of the item shop. Players have long decried the game's cash shop for being too expensive while simultaneously failing to give players an adequate description of what exactly they're spending their money on. In response, the team has lowered item prices and will proceed to alter item descriptions "in order to give [players] a clearer picture of what [they] are actually buying." The letter then gives players a brief glimpse into the game's future. The next episode of the game features warzones, which are "a brand new PvP experience" allowing players to duke it out with the opposing faction for control of key territories. Conquering these warzones will grant players XP, rewards in the form of exclusive upgrade blueprints, and "greater individual and group powers" for the victorious faction. For the full letter, which includes further details about the warzone system and more detailed discussions of the game's known issues, click on through the link below to the official forums.

  • Massively Exclusive: SOE's John Smedley reveals F2P model for DC Universe Online

    by 
    Jef Reahard
    Jef Reahard
    09.19.2011

    For those of us who lack Batman's financial resources, maintaining several monthly MMO subscriptions can be a challenge. Sony Online Entertainment recognizes this, and as a result, the company has just announced that DC Universe Online will be officially joining the freemium revolution toward the end of October. The new business model will feature a familiar tiered access plan with three membership levels. The Free, Premium, and Legendary plans feature full access to the current game while offering different levels of "convenience and flexibility." Free players will be limited to two character slots, and new "downloadable game packs/updates, additional character slots, powers, and more" will be available for purchase via microtransactions. Premium players, i.e., folks who have spent at least $5 US on the game (including former subscribers and in-game item purchasers), will receive additional character slots, inventory slots, and higher cash limits. Legendary players will take home "maximum features and benefits" including free DLC, more than 15 character slots, and more than 80 inventory slots, all for the regular $14.99 monthly fee. DCUO will also continue to be available on SOE's Station Pass (and subscribing to the monthly all-in-one service nets you Legendary status in DCUO as well as access to all of SOE's MMORPGs). Finally, Massively sat down with SOE president John Smedley and producer Lorin Jameson to chat about the new model, and you can find that transcription after the break.

  • Turbine unveils LotRO expansion point costs

    by 
    Jef Reahard
    Jef Reahard
    09.08.2011

    Those of you who didn't get around to pre-ordering Lord of the Rings Online's Rise of Isengard expansion earlier this summer will probably want to mosey over to the game's official forums. Turbine has revealed the point costs for all of the new content, and due to the variety of items on offer, it may take you a few minutes to piece together what you want (and what it'll cost you). The short version is that the expansion quests and deeds will set you back 3,250 Turbine points, while the new Draigoch raid will cost an additional 1,250 TP. There's also a bindable item called Derudh's Stone that grants a permanent 25% XP bonus on monster kills through level 64, and it is priced at 995 TP. Finally, the new Update 5 instances, currently slated for a December release, will run you 1,495 TP. There's more info, and a load of comments and discussion, at the official LotRO boards.

  • Bigpoint says game publishers should sell in-game advantages

    by 
    Jef Reahard
    Jef Reahard
    09.07.2011

    In case you were wondering where browser MMO specialist Bigpoint stands on the issue of selling in-game advantages, a new interview with the company's chief games officer leaves little to the imagination. "The crucial part of the design is not having to invest, but wanting to. Most people in the Bigpoint universe don't ever pay," says Philip Reisberger. "But if they want to pay, don't just offer hats -- offer them something that will help them." Reisberger doesn't stop there, though. He goes on to dismiss the retail business model and also chastises Electronic Arts for its decision to avoid giving Battlefield 3 pre-order players a competitive advantage. "It wouldn't ruin the game. If selling an advantage ruins the game, you haven't done the balancing right," he said.

  • The Daily Grind: Is the free-to-play content usually enough for you?

    by 
    Shawn Schuster
    Shawn Schuster
    09.07.2011

    News came in last week about Perfect World Entertainment's plans to turn Star Trek Online into a free-to-play business model. While most of us were not in the least bit surprised at the news, most of the comments we've seen here at Massively have been to the effect of, "Now I can finally try that game out!" This is a sentiment we see expressed more and more these days, as more MMOs are either launching as or converting to include some sort of basic free content. That content can be restrictive, but for many players, it's the only choice they have. Despite the challenge of playing a F2P game without touching your wallet, we wonder if the free content is usually enough to keep you satisfied. Are four classes enough for you in Age of Conan? Is one tier enough for you in Warhammer Online? Are three bags enough for you in Lord of the Rings Online? Let us know how you feel about the free content in MMOs. Are you happy with what you have available, or do you find the limits too restrictive? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Secret World's business model to feature subs and cash shop

    by 
    Jef Reahard
    Jef Reahard
    08.26.2011

    Funcom has taken the wraps off its business model for The Secret World, and the upcoming horror-conspiracy MMORPG will ship with a traditional subscription model. That's not all, though. In a post on the official forums, community manager Oliver "Tarib" Kunz says that the game will also feature microtransactions and a cash shop. The blurb mentions Funcom's desire to steer clear of "pay-to-win" scenarios by limiting the item store to clothing and convenience items. "Character power in The Secret World will be determined by how well you play the game, not how much money you are willing to put into it," Kunz writes.

  • Champions Online rolls out the next phase of Hideouts

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.03.2011

    Superheroes need their personal stomping grounds. That's why the development team behind Champions Online gave us hideouts for our heroes, and why the system is being expanded by another step. The phase three hideouts are now available, representing another evolution in the options available to heroes with the Basement and Moon hideout tracks. This newest upgrade unlocks the Hi-Tech Basement and the 60's Retro Moon lairs for heroes to customize and enjoy. Of course, all of these new options do come at a price -- specifically, they come at a price of around 500 points in the C-store, including for subscribers and lifetime members. As a result, the newest pair of hideouts may not be for the penny-conscious hero on the run. For those of you who feel like splurging a little and living in style, however, the new hideouts should provide the perfect place to relax and enjoy the superheroic life from behind the scenes.

  • Troy Online announces open beta

    by 
    Jef Reahard
    Jef Reahard
    07.19.2011

    We may be smack dab in the middle of the dog days of summer, but there's plenty of cool stuff to do inside if you're into MMORPGs. The latest diversion takes the form of Troy Online's open beta. While there's a conspicuous absence of Brad Pitt and Orlando Bloom, there are three traditional fantasy classes, 49 levels, and plenty of excuses to engage in free-to-play PvE and PvP. ALT1 Games is kicking off Troy's open beta phase on August 12th, and the testing period will be used primarily to finalize features, balance, and latency issues. The open beta will also see all quests and quest arcs, the maximum level cap, and all available zones introduced to the live game in order to get ready for the impending commercial release. You can read more about Troy, as well as register for an account and a beta slot, at the game's official website.