item-store

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  • TERA's federation bills let you buy discontinued cash shop items

    by 
    Jef Reahard
    Jef Reahard
    03.26.2014

    En Masse has added a new wrinkle to its TERA cash shop. The next time you log into the free-to-play fantasy brawler, you'll receive a pack of five federation bills for your trouble. You'll get five more on each subsequent login "for a limited time," and En Masse will be "introducing more and more ways to get them" in the future. The bills aren't tradeable, but you can share them across all the characters on your account. They're used at exclusive merchants in towns spread throughout Arborea to purchase "some of those rare items no longer available anywhere else" as well as "plenty of other goodies and treats." [Thanks Dengar!]

  • Stick and Rudder: On Star Citizen's cash shop

    by 
    Jef Reahard
    Jef Reahard
    09.08.2013

    Remember last time when I said that Cloud Imperium's decision to release a playable pre-alpha Star Citizen module was a risky move? Forget that. I mean, it still kinda was, but this particular story had a happy ending. Star Citizen's first public-facing in-game deliverable has been live for over a week now, and for all intents and purposes it was a smashing success.

  • See World of Warcraft's item store in action

    by 
    Justin Olivetti
    Justin Olivetti
    07.31.2013

    World of Warcraft's new item store is currently on the test server in preparation for its release with Patch 5.4. Instead of waiting until the store goes live in the game to check it out, you can get a sneak peek at the store now courtesy of AdriaCraft. The following video shows the store interface in action as a player opens it up to purchase an XP potion (or two or three or four). The prices are just for the test server, so it's no guarantee that it will be the same when it's pushed to live. The item store and its contents are the subject of much speculation these days after Blizzard posted an article teasing pets, seesaws, and cosmetic goodies. You can check out the store preview video after the jump.

  • Take a tour of RIFT's free-to-play store

    by 
    Justin Olivetti
    Justin Olivetti
    06.21.2013

    One of the most-asked questions that we've seen following RIFT's free-to-play conversion is, "What does the in-game store look like?" This must be a universal query because the folks over at Rift Junkies have put together a video that takes players on an in-depth tour of the shop and its offerings. You can watch the full video after the break, but be warned: You might come away from it with your pockets a little lighter.

  • Ultima Forever adjusts store prices based on player feedback

    by 
    Justin Olivetti
    Justin Olivetti
    06.14.2013

    Mythic's been field testing Ultima Forever in the Canadian iOS market, and the studio now says that it's making significant changes to the in-app pricing based on feedback from players. Most of the changes will swing in the players' favor, including lowered repair costs and cheaper storage space increases. The studio is also considering a one-time buyout fee to get rid of all freemium aspects, although this is not a given. One factor did increase in price, however. The studio raised the cost to loot high-quality chests, as the devs found that once players nabbed the good gear inside, they had less incentive to keep on looting. Producer Carrie Gouskos said that the changes were necessary to keep from souring players' experiences. "You've got to get people to love your game first," she said, going on to remark that when player loyalty is established, revenue will follow. [Thanks to Space Cobra for the tip!]

  • Gain a clearer understanding of RIFT's new REX

    by 
    Justin Olivetti
    Justin Olivetti
    05.29.2013

    Is your forehead scrunched up in that cute little way you sometimes have when you're trying to understand a topic that's running circles around you? You might be trying to get a grip on RIFT's upcoming free-to-play REX (RIFT exchange) mechanic. A new official dev article seeks to enlighten us all by laying out what REX does, how it's attained, and how it can be spent. In short, REX is a middle-man currency that is purchased with real money and can then be converted into item store credits (although, as the post states, it's a better deal to directly buy the credits). The twist here is that before it's converted to credits, REX can be sold to other players on the auction house. This effectively gives players with in-game money ways to obtain store credits and players with excess real money ways to inflate their in-game piggy banks. The post also explains the much simpler topic of gifting store items to other players. You probably have it figured out just by reading the previous sentence. Finally, last night we told you about RIFT's promo this weekend. According to a tweet this afternoon, that promo is live early -- in fact, RIFT is freely playable for former subbers right now.

  • RIFT gives a sneak peek at F2P item shop

    by 
    Justin Olivetti
    Justin Olivetti
    05.17.2013

    What will RIFT's free-to-play version look like? While we won't get to see it in action until the game makes the transition on June 12th, Trion Worlds has posted a screenshot of the new item store and some of its offerings for players to peruse. The store screenshot includes a preview pane of a character wearing a fancy outfit and a top hat, as well as a list of several items. These include 30-day patron pass, faction changing scroll, character rename scroll, rename guild scroll, transfiguration bauble, rune unsocketing apparatus, and planar essence removal device. Later on in the thread, the studio posted a picture of a different cosmetic outfit being worn by a female character. To "ensure a successful transition," Trion has sent out surveys to all current subscribers about the free-to-play switch.

  • SWTOR fan site posts cartel market poll results

    by 
    Justin Olivetti
    Justin Olivetti
    12.29.2012

    Following BioWare's promise that the studio's made substantial changes to its Cartel Market in Star Wars: The Old Republic, fan site Darth Hater polled over 2500 players about how they use the item shop (if at all). The results are quite fascinating. Most of those polled (89%) are still subscribed and have made purchases from the Cartel Market (87%). Only half of those polled spent real money on store currency, but of that sample, most had spent over $20 and 26% had spent over $100. The most popular purchases on the Cartel Market from this survey were random Cartel packs (80%), legacy unlocks (61%), armor (33%), and XP boosts (20%). 22% of those surveyed said that they were disappointed with the market, while 40% were satisfied with it.

  • Star Wars: The Old Republic transmits free-to-play video

    by 
    Justin Olivetti
    Justin Olivetti
    10.18.2012

    The race toward free-to-play is gaining momentum for Star Wars: The Old Republic. BioWare's been talking the transition up quite a bit lately, and has just released a new video giving players an overview of the differences once the change is made. While most of it is old news to those following the game, there are a few new tidbits worth noting here. One of these is clarification on character creation restrictions; BioWare revealed that the three free-to-play races are Human, Cyborg, and Zabrak. Previous subscribers are targeted for hugs and love with the F2P transition, as BioWare is not only granting them instant preferred status but also handing them currency to spend in the Cartel Market. Speaking of which, the market is briefly shown in the video with the following categories: featured, newly added, packs, cosmetic, unlocks, equipment, and consumables. Check out the video after the jump and let us know -- are you going back to SWTOR for F2P?

  • Additional Guild Wars 2 store items revealed

    by 
    Justin Olivetti
    Justin Olivetti
    08.20.2012

    With Guild Wars 2's headstart on Saturday, players with some extra spending money may be planning their initial purchases in the game. Meticulous scouring of Guild Wars 2's online gem store has revealed five new options for future players, including one nice freebie. Three of the recently added items are armor skins costing 500 gems each. These come in Primevil, Krytan, and Profane varieties. There's also a nifty Guild Wars 2 logo hat, which is currently marked at zero gems, meaning that it's a potential free item for players. Finally, for 2000 gems, one has the option to upgrade the standard edition of the game to the digital deluxe version.

  • RuneScape general store makes its debut

    by 
    Elisabeth
    Elisabeth
    07.17.2012

    RuneScape's latest update includes Solomon's General Store, an in-game shop that runs on the purchaseable virtual currency of RuneCoins. But don't start looking for ways to break the game with this store's items -- it sells vanity and aesthetic items like outfits, accessories, animations, and titles, but nothing that will upset the delicate balance of the game. Solomon's store can be accessed through your extras menu or customization interface. Within the store you'll be shown new items, a list of categories of items available, and a handy little button to let you purchase all the RuneCoins you want. Items and animations can be previewed, so you'll be able to see precisely how awesome whatever you're buying is. In order to display these items, titles, and animations, you'll have to go into the customization interface of your equipment panel, where you'll be able to fine-tune details like what item is controlling your stats, what item sets your appearance, what title is on display, what color your outfits are, and more. As a special treat, every RuneScape player can receive a one-time gift of 200 free RuneCoins through the store. [Thanks to David for the tip!]

  • Guild Wars 2 gem store goes (partially) online

    by 
    Justin Olivetti
    Justin Olivetti
    05.04.2012

    One of the more controversial aspects of the upcoming Guild Wars 2 is its microtransaction system, the details of which were tightly under wraps until the recent NDA-free public beta weekend. Now that the public's had a look-see, ArenaNet brought its gem store out into the open for all to see. The browser version of the store, which is also available in the game itself, is only partially functional at the moment. While it does list the categories, items, and icons for its wares, it's lacking any prices, descriptions, or ability to purchase. It's worth a look if you want a first-hand view of the goods that ArenaNet hopes will power Guild Wars 2's profitability, of course. The categories include style, consumable, support, account, boosts, and minis. [Update: The gemstore has since been taken down.]

  • The Perfect Ten: Free-to-play shopping strategies

    by 
    Justin Olivetti
    Justin Olivetti
    03.08.2012

    "Nothing is ever truly free," my grizzled Uncle Trigger once told me. "So you got to pay for that there air! Pony up, boy!" While Uncle Trigger was overlooking a few aspects of this philosophy, the sentiment is an important one to grasp, especially when it comes to the growing wave of free-to-play MMOs. Even though the first word is "free," it should be followed up with several paragraphs of tiny lawyer disclaimers that basically say, "Nevertheless, the studio is going to look for other ways to tempt you out of your hard-earned cash." F2P is often funded by microtransactions, which offer players some variety in how they customize their game experience at the expense of a subscription's simplicity. It's often not better or worse; it's just different. Because nothing is ever truly free, and because F2P is loaded with more shopping options than a Walmart supercenter, being a savvy customer is more vital than ever. Anyone who's waded into a F2P store probably has experienced buyer's regret due to a hasty or uninformed purchase, not to mention those who end up going broke because of poor impulse control. So today I'm going to get downright practical and offer up 10 strategies that will safeguard and strengthen your F2P shopping trips (also, random plug for Beau's Free For All column in the hopes that he doesn't get mad I'm treading on his territory here!).

  • Sony, CCP 'negotiating PS3 virtual item policy' for DUST 514

    by 
    Jef Reahard
    Jef Reahard
    01.23.2012

    DUST 514 is somewhat revolutionary in that it's attempting to tie together two separate games (on two separate platforms) that take place in the same fictional universe. CCP is also innovating on the backend according to a new article at Develop. The upcoming EVE Online MMOFPS tie-in will establish universal PlayStation Network microtransaction rules according to CCP CEO Hilmar Petursson. Petursson told Develop that the ongoing CCP/Sony negotiations will ultimately result in the establishment of price tiers for virtual items as well as the revenue split between Sony and third-party devs. CCP is also exploring retail options for DUST 514, despite early reports that the title would only be available as a digital download. Finally, Petursson tells Develop that the PlayStation Vita version of DUST will "give people access to more asynchronous parts of the game." While he doesn't commit one way or the other, it's possible that the portable version of the game will connect to both the PlayStation 3 and PC versions via EVE's universal ISK currency.

  • EverQuest II adds player wings, yes really

    by 
    Jef Reahard
    Jef Reahard
    01.11.2012

    EverQuest II is one of the most feature-rich MMOs in existence. One of the few things it doesn't didn't have is the ability for players to sprout wings and take to the skies. Oh sure, there are some pretty spiffy flying mounts, and there is even a quest line that grants Fae and Arasai avatars the ability to use their faerie wings for something other than looks. Today, though, Sony Online Entertainment is raising the bar via new sets of wings that are available to any character (of any race). These aren't just crappy looking social add-ons, either, but slickly animated functional wings on par with those in Aion or Perfect World. The catch is that they're only available in the Station Cash marketplace, and they'll set you back 1,950 points (about 20 bucks). Check out the video after the break for a brief demonstration. Also keep in mind that you'll need a character of level 85 or higher to use them. [Source: SOE press release]

  • Aeria releases Eden Eternal player housing video

    by 
    Jef Reahard
    Jef Reahard
    10.01.2011

    Eden Eternal's feature list just got a bit longer, as Aeria Games has released a new trailer showing off the game's player housing implementation. The new content is scheduled to go live sometime in early October, according to the latest Aeria press release. The video shows a good amount of customization, and player characters can be seen placing a variety of objects inside a spacious interior as well as rotating said objects. Everything from beds to bookshelves to wall hangings will be obtainable via the game's item shop and from various in-game quests. Finally, Aeria is allowing other players to visit your personal house, and doing so will reward both parties with "various status boosts." Check out the housing video after the break, and head to the official Eden Eternal website to learn more about the game. [Source: Aeria Games press release]

  • Aion fail-proof manastone supplements available in the cash shop

    by 
    Jef Reahard
    Jef Reahard
    09.28.2011

    Hey Aion players, want to do away with the frustration inherent in socketing your manastones? NCsoft has answered your prayers with the new fabled and eternal felicitous socketing supplements. The catch? They're only available today through October 11th. The other catch? They're only available in Aion's item shop. If you've never played Aion, here's a run-down: Socketing manastones into your gear grants considerable bonuses and is basically required for competitive PvP and PvE. Unfortunately, the random number generator that governs the process is notoriously unfriendly to players, many of whom have blown their entire in-game fortunes trying to socket a single suit of armor. Five of the new fail-proof supplements are also available as part of Aion's 24-month veteran reward package. You can read the details on the new promotion at the official UK Aion website. NCsoft has not confirmed whether the promotion is also happening on the American servers. We'll update the post as that info becomes available. [Thanks to Indeterminatus for the tip!]

  • Prius Online changes up servers, entices players with contests

    by 
    Justin Olivetti
    Justin Olivetti
    09.22.2011

    Big changes are in store for Prius Online this month, particularly in regard to the fledgling game's servers. The dev team announced that the two existing PvP servers -- Requiem and Aurora -- will be merged into a single PvP server called Raven and that players will have their Karma reset. In addition, gPotato is launching a PvE-only server for the game: Primus. The team hopes that this move will accommodate both types of players in what they're seeking. To celebrate the server restructuring, gPotato is throwing a few fun events for Prius players. On the Raven server, players who hit level 50 by October 4th will be entered into a special raffle for spiffy prizes. Other prize packages are avilable for those who amass the most Karma points and teams that succeed in the Coliseum Tournament. Over on Primus, gPotato is rewarding the first player who tames 11 specific Pero with a Special Event Pero. More rewards are in store for adventurers who complete specific dungeon quests and take screenshots to prove it (remember kids: screenshots or it didn't happen!), players who cultivate certain items, and outfitters who complete the Yellow Tulip set for their Anima. All players can benefit from a bonus event in the in-game store, where spending $10 or $50 will net the purchaser additional items. This promotion will continue until October 4th.

  • Luvinia Online leaps into launch

    by 
    Justin Olivetti
    Justin Olivetti
    09.22.2011

    Following a short period in open beta, Outspark's Luvinia Online has ponied up and released to throngs of adoring fans today. If riding giant bunnies and beating up on steroid chickens in a colorful fantasy environment sounds up your alley, today might be a great day for your gaming schedule. Outspark's Philip Yun announced that the level cap has been increased to 78, and he welcomed all of the game's supporters: "We had a great open beta and everything is coming along as expected for this exceptional MMORPG. We thank all of the players that helped out with the closed and open betas and are happy that we can finally bring the full experience of Luvinia Online to our large and eager player base." Unlike many MMO launches, Luvinia's launch won't wipe players' beta characters but will instead roll them onto the live servers instead. With Luvinia's launch comes the opening of the in-game store, which will try to tempt players with costumes, mounts, and XP boosts in order to finance this free-to-play title. [Source: Outspark press release] %Gallery-126599%

  • Massively Exclusive: SOE's John Smedley reveals F2P model for DC Universe Online

    by 
    Jef Reahard
    Jef Reahard
    09.19.2011

    For those of us who lack Batman's financial resources, maintaining several monthly MMO subscriptions can be a challenge. Sony Online Entertainment recognizes this, and as a result, the company has just announced that DC Universe Online will be officially joining the freemium revolution toward the end of October. The new business model will feature a familiar tiered access plan with three membership levels. The Free, Premium, and Legendary plans feature full access to the current game while offering different levels of "convenience and flexibility." Free players will be limited to two character slots, and new "downloadable game packs/updates, additional character slots, powers, and more" will be available for purchase via microtransactions. Premium players, i.e., folks who have spent at least $5 US on the game (including former subscribers and in-game item purchasers), will receive additional character slots, inventory slots, and higher cash limits. Legendary players will take home "maximum features and benefits" including free DLC, more than 15 character slots, and more than 80 inventory slots, all for the regular $14.99 monthly fee. DCUO will also continue to be available on SOE's Station Pass (and subscribing to the monthly all-in-one service nets you Legendary status in DCUO as well as access to all of SOE's MMORPGs). Finally, Massively sat down with SOE president John Smedley and producer Lorin Jameson to chat about the new model, and you can find that transcription after the break.