iterations

Latest

  • Nothing was stirring, not even these mice

    by 
    Mike Schramm
    Mike Schramm
    12.25.2009

    Wired's Gadget Lab points to this great Flickr gallery by raneko of Apple mice throughout the years, from the blocky one-button behemoths of years past up to the smooth and slick Mighty and Magic mice of today. Laid all in a row like that, it's interesting to see just how much care went into the look of these things, and how the different iterations, across years of work, built upon the basic idea. Wired says that Apple mice have never been its strong point, and they're pretty right about that -- even the current mouse, while beautiful and well-designed, doesn't have the functionality or ergonomic design that you'll find in most other brands of mice. But nevertheless, these still look great, and for the Apple fan, they'll probably bring back a flood of memories all the way back to the Macintosh. Great gallery.

  • Rob Pardo talks about how WoW gets developed

    by 
    Mike Schramm
    Mike Schramm
    07.28.2008

    Rob Pardo sat down to chat with PC Gamer recently about all things Blizzard, but as you might expect, WoW got a nice chunk of the conversation. He talks mostly about design -- after saying that PC gaming isn't dead (duh), he talks about the lore of a dungeon, and says that whenever you step into an instance, even if you haven't researched all the lore of it, and read all the quests for it, Blizzard wants you to know that the story is there.He also talks a little bit about how Blizzard works as a team -- everyone working on the game has the power to veto something if they don't feel it works right, which is probably why we haven't seen things like player housing yet. It also explains why Blizzard takes their time -- when anyone can step in and say, "This isn't working" at any time, you get a lot of iterating and a lot of unreleased content. But as Pardo says, it pushes the whole team to do it better -- he can go to the people he'll know will have a problem with a certain mechanic and work with them to make it right.Finally, they chat a little bit about whether, as Raph Koster is quoted, "the singleplayer game is an aberration." Pardo calls out Super Mario Galaxy's co-star mode as an example of a terrific singleplayer game that incorporates multiplayer in an innovative way, and says that singleplayer isn't gone forever -- it's just going to look a little different.[via WorldofWar]

  • Engineering the DS Lite: 2 Nintendo hardware vets speak

    by 
    Dan Choi
    Dan Choi
    04.05.2006

    Ever wonder what decisions go into a hardware redesign? Thanks to the latest edition of Nintendo's Japanese online mag, we finally get a portable peek into the DS Lite.Two Nintendo engineers who worked on the cuter DS sibling reveal how they pulled off the svelte new look while maintaining things like usability, battery life, and cost.Who knew that the new stylus was made "longer and wider to accommodate older users" (the Brain Age demographic who'd taken such a shine to the now shinier little system)? Durable, reliable hardware: it's what Nintendo does best. Let's hope they continue that trend with the Lite, as well as whatever other slicker iterations of the handheld that we're tempted to purchase -- or repurchase -- in the future.[Thanks, Princess Zelda; also via DS Fanboy]See also: Nintendo DS proven toilet-safe Playstation 2 goes silver (redux)