jake-song

Latest

  • The Game Archaeologist traces his Lineage: The highlights

    by 
    Justin Olivetti
    Justin Olivetti
    06.07.2011

    If we judged MMOs by their numbers alone -- and I'm not suggesting we do so -- then Lineage would be the crowing rooster strutting about the hen house. It's also been one of those games that I've always intellectually acknowledged was a huge hit for some reason, but I never gave it much attention. I think it's because, contrary to many of the "big name" games we cover here, Lineage was and always will be an Asian phenomenon. That doesn't mean it should be shunned, of course, but just that it may be difficult to understand when you're on the outside of it. So let's back up the memory truck to September 1998, when a then-fledgling NCsoft rolled out a Diablo-esque isometric MMO and struck virtual gold in South Korea. At the time, gaming rooms were becoming a huge thing in the country; a recession had hit (giving people a lot of time with nothing to do), and the government was rapidly expanding the broadband network. In the face of this perfect storm, titles like StarCraft and Lineage became overnight household fixtures -- and the country hasn't looked back. Even if you haven't played Lineage and you don't know anyone who does, trust me: There are a lot of people playing this 13-year-old title, to the tune of millions and millions. As former Senior Producer Chris Mahnken said, "Lineage keeps going because it's just plain fun." This month we'll be looking back at the incredible legacy that Lineage has given the industry, starting with an overview of the highlights of these past 13 years. Hit the jump and mind the gap!

  • Massively Exclusive: The sweet and sour of ArcheAge's third closed beta

    by 
    Jef Reahard
    Jef Reahard
    05.31.2011

    Forgive me for getting this out of the way up front: I frickin' hate betas. Loathe them. Avoid them like the plague, usually. Why then, did I find myself foregoing sleep for the better part of last week to log into XL Games' third closed beta test for ArcheAge? Curiosity, for sure, and maybe just a hint of desperation. As the MMORPG genre moves farther and farther away from the types of games worlds that drew me in a decade ago, the chance to get a preview of what some fans are hoping is the next great AAA sandbox was enough to overwhelm my betaphobia. It's been quite some time since I've glanced out my window to see the sun rise while playing an MMORPG through the night, and ArcheAge definitely has its claws in me at this point. Is it the next great sandbox, though? Is it even a sandbox at all? Can XL successfully meld two design philosophies (sandbox and themepark) that are, in many ways, polar opposites? Those questions are difficult to answer, but join me after the cut and I'll give it a shot.

  • Take-Two signs with XLGames to make existing property into an MMO

    by 
    Jef Reahard
    Jef Reahard
    05.23.2011

    How would a Grand Theft Auto MMO grab you? Would you play a Red Dead Redemption or LA Noire massively multiplayer title? While the possibility of said games still falls into the rumor category at this point, we can confirm that Take-Two Interactive has entered into a partnership with XL Games to make one of the former's existing properties into an MMO. XL has been in the news recently due to its upcoming ArcheAge sandpark, and the company founded by noted Lineage developer Jake Song will work on the new title with Take-Two subsidiary 2K Games. Kotaku first reported the rumor to the English-speaking world earlier this morning, while the source is Korean website 4gamer. A press release has also been issued by 2K; CEO Christoph Hartmann hints at the company's desire to broaden its horizons. "Our partnership with XL Games underscores our ongoing commitment to expanding 2K's presence in online gaming and the Asian market," Hartmann explains. XL's Song says that work on the new title is ongoing. "We have already been working together for a year on the game, and I can tell you this is one of the most exciting projects that I've ever undertaken," he said.

  • XL Games teases new ArcheAge trailer

    by 
    Jef Reahard
    Jef Reahard
    04.28.2011

    The ArcheAge publicity machine is starting to make a bit of noise (and it's about time too, the title's been in development since 2006). XL Games has just released a brief video preview -- which is itself a teaser for a full-length trailer that will debut shortly. The game is also gearing up for its third Korean closed beta, with testing scheduled to kick off on May 24th. The video crams a ton of new footage into its one-minute running time, and we're unabashedly salivating for the full-length trailer as well as the game. ArcheAge is the brainchild of noted Korean developer Jake Song, and looks to fuse sandbox and themepark elements to create the first "third generation" MMORPG experience. ArcheAge also features music from renowned Korean composers Yoon Sang and Shin Hae Chul, and fantasy novelist Jun Min Hee is involved in the conceptualization of what XL calls "game scenarios." ArcheAge is being developed using both CryEngine 2 and 3, and aims to set the standard for both graphical performance and varied gameplay options. Feast your eyes on the teaser after the cut.

  • ArcheAge's Jake Song says balance doesn't mean equality

    by 
    Jef Reahard
    Jef Reahard
    04.18.2011

    ArcheAge lead developer Jake Song has answered a round of fan-generated questions at OutpostGamez. The interview starts out with some interesting nuggets on world size and fast travel before moving on to a variety of topics including player content, crafting and the economy, and class balance. "Those balance issues concern us as well. We will test and balance classes constantly. However, we don't think that all the combinations should be equivalent. There will be a class that is far more difficult than others," Song says. ArcheAge is also setting the hearts of sandbox fans aflame courtesy of its deep non-combat gameplay, which purportedly includes an extensive crafting and economic system. Song cautions that while XL Games intends for the player economy to take precedence, the devs are not omitting loot drops and their associated mechanics altogether. Instead, XL is limiting the usefulness of mob drops in relation to their player-made counterparts. "Crafted items will be allowed continuous enhancements and improvements whereas such obtainable items wouldn't," Song explains.

  • New ArcheAge trailer released, Jake Song talks player content [Updated]

    by 
    Jef Reahard
    Jef Reahard
    04.15.2011

    If you're as starved for news about ArcheAge as we are, the new video accompanying XL Games' announcement of ArcheAge China is akin to a desert oasis. The clip features a good amount of new in-game footage as well a bit of narration from lead designer Jake Song. What's the occasion? It seems that XL has partnered with Tencent Games to bring the sprawling fantasy sandbox MMO to the Chinese market, and the new trailer was created to show the game at Tencent's recent annual press conference. If you're an English-speaker, Song's comments (which appear in the video from approximately 1:30 to 2:20) have been translated at MMO Culture, and they illustrate how ArcheAge is being positioned as a third-generation MMORPG that refines the best of all that has come before. "The third generation online games use the previous two generations as the basics, further improving content and visuals. More importantly, players themselves can now create content and playing styles themselves, permanently reshaping the in-game world. When players log into the same place after some time, the place might look totally different," Song says. Click past the cut to watch the video and also note that the video repeats itself around the 7-minute mark. We'll post a higher quality embed as soon as one becomes available. [Update: We've embedded a subtitled 720p version of the video behind the cut. Thanks to ArcheAge-Online.com for sharing the upload!]

  • ArcheAge upgrading to CryEngine 3

    by 
    Jef Reahard
    Jef Reahard
    03.30.2011

    Development on XL Games' ArcheAge continues apace, and several fan sites are reporting that the fantasy sandbox MMORPG will be adding a spiffy new graphics engine to its lengthy list of features. Prior to this year's GDC, ArcheAge was being marketed as a CryEngine 2 title -- and was already somewhat renowned for its lush visuals and hyper-detailed environments. Apparently XL and lead developer Jake Song saw room for improvement, though, since ArcheAge will be transitioning to CryEngine 3 according to a reputable South Korean gaming news website. There is also some fan speculation regarding when the new engine will see the light of day. ArcheAge will be kicking off its third Korean closed beta phase in April (still using CryEngine 2), with deployment on the newer technology coming later this year (and possibly coinciding with open beta). Head past the cut for a CryEngine 3 demo video from this year's GDC (the ArcheAge footage begins at the two-minute mark).

  • ArcheAge dev diary talks housing, questing, and spreading diseases

    by 
    Jef Reahard
    Jef Reahard
    03.24.2011

    XL Games' ArcheAge is starting to pick up a bit of a following here in the West, and that can only be a good thing for starving fans of the sandbox subgenre. Jake Song's fantasy opus is currently undergoing closed beta testing in its native Korea, and as XL's devs post Q&A features on the game's website, dutiful fans translate them into English. The latest set comes to our attention courtesy of ArchAge Online.com, and covers a wide range of topics including questing (both local and regional variants), player housing, the game's achievement system, and player and NPC illnesses. "If you wander into a town that's full of infected characters, you'll probably catch something yourself! Then again, you could get sick on purpose and then pay a visit to someone you don't really like, but that's risky in it's own way," the dev diary explains.

  • New ArcheAge Q&A translated on official site

    by 
    Jef Reahard
    Jef Reahard
    03.10.2011

    Here at Massively, we've been obsessing over ArcheAge for many months (see our exclusive interview with lead dev Jake Song from last fall). The upcoming sandbox title from XL Games almost sounds too good to be true for virtual world enthusiasts due to its focus on non-combat activities (cultivating, crafting, and sailing, to name a few) as well as its territorial control and PvP aspects. While ArcheAge news is scarce in America and Europe, the game is undergoing extensive beta testing in its native Korea, and a recent developer Q&A has popped up on the title's official website. Though brief, the blurb contains a couple of nifty insights, chief among them the existence of 10 skill trees as well as confirmation of the game's seamless open-world design. You can check out the source article (in Korean) or the translation for more details.

  • G-Star 2010: From the show floor

    by 
    Shawn Schuster
    Shawn Schuster
    11.18.2010

    With the booming popularity of Korean games in western culture, the G-Star convention in Busan, South Korea is quickly turning into an international event. We had an opportunity to attend the four-day convention to see the latest and greatest from Korean online gaming. Follow along after the jump as I describe my experiences on the first day of the convention, as well as take a look at what else you can expect as we go into days two, three and four.

  • Massively Exclusive: Jake Song talks ArcheAge

    by 
    Jef Reahard
    Jef Reahard
    11.02.2010

    Last weekend we hinted at an XL Games interview during our coverage of the newest ArcheAge video. Today we're happy to bring you an exclusive chat with lead developer Jake Song. Song is the man behind the original Lineage, and he also worked at NCsoft on Tabula Rasa and a Lineage sequel that eventually became Aion. Several years ago he started his own development house, XL Games, and the studio's first project is a sprawling sandbox called ArcheAge, which is currently undergoing a closed beta test in the Korean market. Join us after the cut as Song talks about the game's unique skill system, castle sieges, multiplayer mounts (and mounted combat), and more.

  • ArcheAge fly-through video sighted in the wild

    by 
    Jef Reahard
    Jef Reahard
    10.31.2010

    Waiting with bated breath for more information about the XL Games sandbox title called ArcheAge? We are too, and rest assured that we're working on the Jake Song-led dev team to try to get some answers regarding the mysterious Korean import. In the meantime, we're keeping our eyes peeled for new videos, whether they're snippets of closed beta footage or officially sanctioned trailers like the one we've found for you today. While the last video focused heavily on naval combat and player ships, today's three-minute opus is a bit more tranquil, featuring fly-through footage of some of the game's vast explorable areas. You'll see everything from mist-shrouded forests and mountainous highlands to Middle Eastern-flavored harbor towns and sprawling medieval-style villages. Check out the goods after the cut or on YouTube.

  • ArcheAge beta video highlights naval battles

    by 
    Jef Reahard
    Jef Reahard
    10.22.2010

    ArcheAge is something of a mysterious title here in the west. We know it's being developed by XL Games, and is the brainchild of NCSoft veteran Jake Song (who also created Lineage). We've also heard tell of destructible architecture in the gameworld as well as the fact that the developers are powering the game with the CryENGINE 2 (a more advanced variant of the graphics powerplant behind Aion). Beyond that, we didn't know much else about ArcheAge before we stumbled on a new beta video recently posted to YouTube. The brief clip features some rather jaw-dropping footage of player ships and an in-game naval battle. While player ships have been done before (notably in Vanguard and Darkfall), you've never seen them like this. Aside from the impressive visuals, the video shows player characters in different crew positions (including the crow's nest) as well as recoiling cannons and a host of other interesting details. Stay with Massively for the latest ArcheAge news as it develops, and check out the footage after the jump.

  • ArcheAge closed beta announced

    by 
    Jef Reahard
    Jef Reahard
    07.12.2010

    We'll forgive you if you haven't yet heard of ArcheAge, an in-development MMORPG from XLGames. You probably have heard of lead developer Jake Song, though, or at the very least, you've probably played one of his games. The native South Korean is the brains behind the original Lineage, and he worked with Richard Garriott on Tabula Rasa. Also while at NCsoft, Song lent his talents to the conceptualization and creation of an MMORPG called Lineage Forever, which subsequently morphed into Aion. These days, Song's XLGames is busily putting the CryENGINE 2 through its paces to bring you ArcheAge, and it is gearing up for the game's first closed beta test. The testing, scheduled for late July, looks to gather player feedback on some of the title's more unique features including destructible architecture. Unfortunately, you'll need to speak Korean (and probably know someone on the inside) to get an invite, but stay with Massively for more on this new game as it develops.

  • GigaMedia partners with XLGames for world-rocking new MMO

    by 
    William Dobson
    William Dobson
    12.12.2007

    GigaMedia Limited has issued a press release to say that they are investing in and partnering with XLGames, a development studio headed by Jake Song. Song is known for being the creator of Lineage and also The Kingdom of the Winds. GigaMedia has gained board representation and some strategic rights to XLGames after their investment.President of GigaMedia Thomas Hui said, "We are thrilled to partner with such a tremendously talented team and look forward to working closely with them on their new MMORPG, which should rock the world." There are no other details yet on this new MMO, but Song brings quite a pedigree to the project with the aforementioned games and having been NCSoft's Executive Vice President at one point, so we will fortify nearby buildings in anticipation of further announcements.[Via Yahoo Finance]