james-stevenson

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  • PAX East: Podcasting (f)or PR

    by 
    David Hinkle
    David Hinkle
    03.30.2010

    If you're interested at all in starting up a podcast or want to know more about what goes into creating one, the PAX East panel hosted by Gamers With Jobs' Julian Murdoch and attended by podcasting professionals Microsoft's Larry "Major Nelson" Hryb, Insomniac Games' James Stevenson, Irrational Games' Ken Levine and Shawn Elliott, and EA's Jeff Green is a pretty enlightening listen We were anxious to hear what the group had to say on the subject of using podcasts for promotion -- and we recorded it because, well, you might be interested too! For the full, unedited (and very NSFW) audio, click on the play button below. Highlights include outlining the value in podcasting, being on the front lines of PR when something bad goes down and answering questions on how to get a podcast off the ground and cultivating an audience. Feel free to give a listen below.

  • Insomniac Games took negative Resistance 2 fan feedback to heart

    by 
    Griffin McElroy
    Griffin McElroy
    10.26.2009

    In a display of candor we rarely see from video game industry figures, Insomniac Games community manager James Stevenson recently poured his heart out in a VideoGamer.com interview. He admitted that although Resistance 2 garnered fairly good reviews, negative feedback from devoted fans of the series' first installment "weighed" on him. He went on to add, "the hardcore fans of Resistance 1 were maybe a little bit disappointed. Those folks consistently expressing that - especially GAF - it was like your dog turned on you." Stevenson continued the analogy, stating, "you had this dog that loved you. You loved the dog, too, but they expressed all this affection for you. And then suddenly the dog bites your hand and it's that feeling of, ooh, ow, that really hurts." We can only guess how disappointing negative fan feedback must be for a developer -- however, couldn't this be seen as your dog telling you they're disappointed, and suggesting ways to do better in the future? Oh, like that adorable, illustrated anti-drug dog! We love that little guy.

  • Did Resistance: Fall of Man truly get a graphical boost?

    by 
    Nick Doerr
    Nick Doerr
    08.21.2006

    A forum over at NeoGaf has an interesting quote from Insomniac Games' James Stevenson. Someone had asked if the graphics for their upcoming title Resistance: Fall of Man has had any changes since the E3 demo. To this, Stevenson responded: "Over the E3 demo? Hah! I'm incredibly impressed with how much the graphics have improved in the past two weeks. I almost didn't recognize a couple of levels now that the lighting has gone in." Well, well, Mr. Stevenson. Have you any screens to back up this haughty claim? ...Didn't think so.Even though there are a few screens on the forum page, they're the old ones. But still -- if the graphics have been overhauled from what is shown there (with advanced lighting effects or particle nonsense... whatever) then we'll definately have a fun launch. Resistance: FoM and F.E.A.R. will probably compete with each other for some reason (not to mention Gears of War). Basically, these realistic crazy alien-demon-shooters are going to go at each other's throats and that will be one exciting death match to watch. If you're into those sort of games. Where do you ally yourselves?