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This weekend, Blizzard has begun a new series of blogs revisiting old raid content. Penned by community manager Daxxari, the first installment of Re-visiting Heroism's Past takes a look at Molten Core. Daxxari's guide includes a list of bosses, their most interesting drops, the battle pets added in...

1 year ago 0 Comments
April 27, 2014 at 6:00PM
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The recent spate of MMO industry layoffs isn't discriminating in terms of company size if the latest rumors are true. We've just been informed that one of Blizzard's golden boys has been served his walking papers, joining hundreds of devs from the likes of NCsoft, GamersFirst, GameForge, and CCP ...

3 years ago 0 Comments
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To many veteran MMO players, the opening horns of EverQuest's score are enough to trigger vivid memories, violent hallucinations, and an unstoppable desire to leap through the computer screen to return to Norrath. It all depends, of course, on which MMO you first cut your teeth, and while many game...

4 years ago 0 Comments
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Following the pattern held in previous years, Blizzard will again be loaning out some of their top developers for panels at this year's Game Developer's Conference in San Francisco, CA. WoW's former Lead Producer Jeff Kaplan, a.k.a. Tigole, presented the keynote speech at last year's GDC, and this ...

5 years ago 0 Comments
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Blizzard continues to update their minisite -- the latest newness is the posting of a new Blizzcast, in two parts. In part one, Karune of the Starcraft community team interviews Chris Metzen, Rob Pardo, and Samwise Didier about the history of Warcraft as a whole (it's celebrating the 15th anniversa...

5 years ago 0 Comments
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Our buddy Phil Kollar of Game Informer (who was on the podcast recently) got a chance to talk to Jeff Kaplan about the World of Warcraft, and while Kaplan repeats a lot of what he's said before, the interview is worth a read for a look inside Blizzard's design process. What's probably most interest...

5 years ago 0 Comments
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The 5th anniversary press continues -- this time it's a site called Techland, where our friend Tracey John (who also writes for Massively) interviews Jeff Kaplan about his reflections on the last five years of the game. It's surprising to hear that early on, Blizzard wasn't so sure of their success...

5 years ago 0 Comments
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We are quickly approaching the fifth anniversary of World of Warcraft's release (my calendar has it on the 23rd of November), and G4 has gotten a head start on celebrating -- they sent Morgan Webb over to Blizzard headquarters to talk to the team, including Tom Chilton, Alex Afrasiabi, and Jeff Kap...

5 years ago 0 Comments
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Eurogamer has a nice long look at the early days of World of Warcraft, way before Northrend and Outland and even Molten Core, back when the question wasn't just how big the game would get, but whether Blizzard, a company known for their polish rather than their size, could pull off an entry in this ...

5 years ago 0 Comments
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Videogamer.com has an interview up with Ryan Barker, the lead designer for seminal MMORPG EverQuest. When asked if he thought WoW would exist without EQ having been around, he replied that he didn't think so, and that Blizzard designers would likely agree with that statement. I think he's right, too...

5 years ago 0 Comments
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Tickets are sold out for the day, and most of us are probably a little angry, but don't forget! There's another day of ticket sales on the 30th! If you haven't made your decision on whether you want to go or not yet, you're running out of time and it's probably a good time to look back on the Blizz...

6 years ago 0 Comments
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One of the most interesting things we heard from Jeff Kaplan last week (besides that he agrees the Green Hills quest sucks; won't do that one again) was that quest designers are given only 511 characters (not words) to put their quest text in. It's surprising to think that they've created all the ba...

6 years ago 0 Comments
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At GDC09, we got to talk with many people and listened to a variety of panels on all aspects of game design. But there was little doubt as to which panel attracted loads of attention -- the Jeff Kaplan panel on quest design in World of Warcraft. Warcraft has come extremely far in terms of their UI...

6 years ago 0 Comments
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Mistakes of World of Warcraft Kaplan was quick to note that Warcraft was far from perfect, and he wanted to highlight some of his own mistakes inside of the design. The first mistake was the idea of the "Christmas tree effect," otherwise known as having so many quests in a quest hub that the min...

6 years ago 0 Comments
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Jeff Kaplan has said some interesting things at this year's GDC (expect a full account from us soon). One of them concerned a new technology that debuted in Wrath of the Lich King which I, for one, had not heard of before: progressive drop rates for quest items. Pre-Wrath, if you're on a collection ...

6 years ago 0 Comments

Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today. Adam called yesterday's edition of The Queue 'the Extreme edition,' but I'm of the opinion he didn't quite follow throug...

6 years ago 0 Comments
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With Jeff Kaplan moving on to the new Blizzard MMORPG, and recent news coming out that Blizzard will indeed be hosting a BlizzCon again this year, it's time for a bit of fun. What fun would that be? Guessing what Blizzard may choose to do for their new MMO, of course! We've heard StarCraft (otherw...

6 years ago 0 Comments
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Lots of great news from the World of Warcraft this week -- we learned more about the big patch 3.1 update coming to the game, as well as the dual spec system. And someone (we aren't yet sure who) kept melting something called the Ice Stone, in one of the more hilarious bugs of the Love is in the A...

6 years ago 0 Comments
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I love Blizzard, and not just for creating World of Warcraft. I've loved them since they were called Silicon & Synapse and created Rock 'n Roll Racing. But if there's one thing I've learned about the developer, it's that when making games they prefer to improve upon established models more tha...

6 years ago 0 Comments