jeffrey-lin

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  • League of Legends aims for harmony with new Team Builder feature

    by 
    Matt Daniel
    Matt Daniel
    10.16.2013

    MOBA golden child League of Legends has long been renowned for its incredibly hardcore community, which can make matters unpleasant for newer players and for those looking to learn a new character or try a new strategy. The folks at Riot Games are aware of this and are looking to do something about it. That "something" just happens to be making its way to LoL's PBE (Public Beta Environment) in the near future, and it's called the Team Builder. Riot's Lead Social Systems Designer, Jeffrey "Riot Lyte" Lin, stopped by the forums today to drop some knowledge on this upcoming feature. Essentially, the Team Builder allows players to designate their preferred playstyle and strategy, and then the system attempts to match up those with similar mindsets. This saves players the trouble of wondering who's going to play which role, who will be in which lane, and what the team's overall strategy will be, hopefully resulting in a much more harmonious gameplay experience. On top of that, the Team Builder will also include a "smarter matchmaking system that can dynamically account for your experience with a given role, position or champion," so players looking to change up their playstyle need not be afraid of invoking the ire of their teammates as they learn. For all the nitty gritty details on the Team Builder, check out the full post over at the League of Legends forums.

  • Riot killing bad League of Legends behavior with science

    by 
    Jef Reahard
    Jef Reahard
    10.14.2012

    Riot's well aware of the fact that it has an awful community on its hands in League of Legends. Fortunately for all concerned, the company is killing the problem with science. Team Player Behavior is a group of 30 developers tasked with reducing negativity, abuse, and offensive language, and it includes PhDs in statistics, human factors psychology, and cognitive neuroscience. "We're never going to come to a place where there's no toxicity in League of Legends," says Jeffrey Lin, LoL's lead designer of social systems. "We're never going to get there. But we're finding different strategies [for situations where] if toxic behavior happens, how do we shield players from it? How do we reduce the frequency of it?" Riot is tinkering with solutions ranging from the recently released honor system to turning off chat by default. The company has also seen some success with its tribunal system, and Lin cites an instance where a 10-year-old LoL player responded positively to the disciplinary action handed down via a Riot reform card. "I showed [the boy's response] to the team and I said 'can you guys see the difference you're making in peoples' lives? This is not about games anymore, you guys are impacting these players,'" Lin explained.

  • UW's Jeffrey Lin awarded Penny Arcade scholarship

    by 
    Ben Gilbert
    Ben Gilbert
    08.27.2010

    Little brightens our day more than hearing about developers working to make games accessible for those of us with color blindness (blast you, Super Puzzle Fighter!). That's why we're so happy to write about this year's Penny Arcade scholarship winner, University of Washington PhD student Jeffrey Lin, who wooed the award committee with his "research into applying vision science to solve practical problems in game design." One such problem? How color-dependent games work with color blind players. Specifically, Lin believes, "Vision scientists have the tools and skills to help developers tackle problems from how to reduce motion sickness some experience in FPS titles to how to make games more accessible for the color blind." Lin predicts that vision scientists will begin to play an important, ongoing role for development teams in the future. And hey, if that means making those tasty, tasty puzzle games of the past comprehensible for the color blind, then we're all for it!