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While talking to 5th Cell creative director Jeremiah Slaczka about the new iOS game Run Roo Run, I couldn't help but check in regarding the developer's delayed XBLA shooter Hybrid. "Hybrid is coming along great," Slaczka told me. "The game has been heavily refined since we gave the first hands-on...

January 10th 2012 at 10:45am 0 Comments
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How do you follow a game like Scribblenauts, in which you can make and do almost anything? For developer 5th Cell, the answer is to make a game in which you can only do one thing: jump. Run Roo Run for iPhone and iPad, coming this Thursday, is a "micro-platformer" about a kangaroo crossing the...

January 10th 2012 at 10:00am 0 Comments
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"Expect the unexpected" may be a cliche all but robbed of meaning by overuse, but it's also a pretty helpful way of understanding the path of Scribblenauts developer 5th Cell. Creative director Jeremiah Slaczka explained why the studio's choice of Hybrid, a team-based shooter, isn't such an odd one...

January 26th 2011 at 8:00pm 0 Comments
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Looking for deep level Super Scribblenauts gameplay ideas but tired of all those crazy walkthroughs? 5th Cell creative lead Jeremiah Slaczka's got you covered, recently starring in a video on just that subject. Grab your thesaurus, your DS, and a notepad -- things are about to get crazy.

December 22nd 2010 at 3:00am 0 Comments
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From what we've seen, it seems safe to say that if you liked Scribblenauts, you'll love the sequel. It's got a refined and updated version of the original's wordplay, along with plenty of fun extras like a level editor with deep scripting capability, and a "merit" achievements system that keeps the...

September 1st 2010 at 4:00pm 0 Comments
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Upon playing Super Scribblenauts, it becomes readily apparent why you'd want to use the D-pad to manipulate the game's hero, Maxwell. So why wasn't that an option in the first game? Joystiq asked 5TH Cell Creative Director Jeremiah Slaczka, and were told that the original touch-screen input didn't...

September 1st 2010 at 10:32am 0 Comments
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Jeremiah Slaczka, creative director and CEO of Super Scribblenauts developer 5TH Cell, dropped a tantalizing hint about the company's next project in a statement to Joystiq. "We're not ready to reveal our next original game just yet, but I can say we're using the Source Engine for it," Slaczka told...

August 17th 2010 at 6:15pm 0 Comments
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If your major issue with Scribblenauts was that typing was too easy, you may be interested to hear that 5TH Cell isn't ruling out a Wii version. Echoing previous statements about the developer's openness toward additional platforms, creative director Jeremiah Slaczka told the UK's Official Nintendo...

April 20th 2010 at 6:15pm 0 Comments
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Well, okay, not next next. The actual next game from Scribblenauts developer 5TH Cell is Drawn to Life: The Next Chapter on DS, out October 27. In an interview with Gamasutra, 5TH Cell's creative director Jeremiah Slaczka revealed that the game after that will be the developer's first console game,...

October 9th 2009 at 6:55pm 0 Comments
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Originally a mobile developer, 5TH Cell rose to prominence on the strength of its DS games Drawn to Life, Lock's Quest and current media obsession Scribblenauts. In an interview with GameSpot, creative director Jeremiah Slaczka said that the company is now looking to start making games for bigger bo...

August 19th 2009 at 10:30pm 0 Comments
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During E3, word of mouth changed 5TH Cell's Scribblenauts from a promising DS oddity to one of the most highly anticipated upcoming games on any system. Following this sudden and drastic rise in interest level, we spoke once again to creative director Jeremiah Slaczka, whom we last interviewed when...

July 10th 2009 at 11:45am 0 Comments
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5th Cell co-founder and creative director Jeremiah Slaczka has taken time out from working on Lock's Quest to chat to IGN's Matt Bozon about the forthcoming construction/Tower Defense game. In the resulting interview, there's plenty of discussion about 5th Cell's commitment to innovative games (som...

July 11th 2008 at 9:00pm 0 Comments