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It's not enough any longer to simply say that your game is launching with a subscription when one considers that the past several years have seen free-to-play rise like a rocket approaching escape velocity. WildStar's Jeremy Gaffney recently took the opportunity to explain a little more about why t...

September 23rd 2013 at 4:00pm 0 Comments
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WildStar's business model is still a mystery, and even though executive producer Jeremy Gaffney recently hosted a Develop panel on game monetization, he didn't provide any details relating to Carbine's upcoming sci-fi title. Develop interviewed Gaffney following the event, and while he avoided spe...

July 14th 2013 at 4:00pm 0 Comments
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When I was told I'd get to attend a media briefing with Jeremy Gaffney, I ran to my closet and busted out my old "STFU University" shirt! Good old South Tenkarrdum Foundry University! For those who don't know (or have forgotten), Gaffney was a founder of Turbine and worked on both Asheron's Call an...

June 13th 2013 at 1:00pm 0 Comments
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In the first part of our interview with Carbine Studios executive producer Jeremy Gaffney, we discussed everything we could about the Settler path. In this followup interview, he divulges the beautiful details on essential parts of the game: progression, tradeskills, and the elder game. WildStar h...

May 22nd 2013 at 1:00am 0 Comments
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In a world full of potential and chaos, WildStar's factions will succeed on the planet Nexus on the backs of the Settlers. The Settlers don't just build bonfires for sappy Explorers to sing around; these titans of construction will save you time in dungeons, establish bigger outposts, and open up n...

May 22nd 2013 at 1:00am 0 Comments
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There is something exciting about taking your first steps into the mysteries of a new planet. I was anxious to mingle with the locals, analyze artifacts, and even pick a few plants -- that is, until I saw a flower burst from the ground as a giant vine-like beast. As it chewed up the slinky Aurin ne...

May 22nd 2013 at 1:00am 0 Comments
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Last night, WildStar's Jeremy Gaffney posted up a dev blog recapping the first days of the game's closed beta, which you are likely not in. We feel for you; we're not in either. Who is in? An Aurin by the name of Poptart, who became the first closed beta tester to make her way through character c...

April 18th 2013 at 2:00pm 0 Comments
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At January's WildStar press event, I had the opportunity to chat with several of Carbine's developers about something near and dear to my heart: modding. During my personal demo, Jeremy Gaffney remarked offhandedly -- twice! -- that people don't really want to play the UI; they want to play the g...

February 6th 2013 at 9:00am 0 Comments