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  • VC Friday: Hey, look, an N64 game!

    by 
    JC Fletcher
    JC Fletcher
    06.15.2007

    This week, Europe gets its own milestone 100th game on the Virtual Console in the form of an N64 racer. And it also gets a Turbografx-16 game that most people apparently hate. Not us, though. If we lived in Europe, we'd be downloading right now. Just sayin'.This week's offerings: F-Zero X - N64 - 1000 Wii points J.J. & Jeff- TG16- 600 Wii points Let us know if you go for either of these fine games! We kind of like to talk about games occasionally.

  • June: best VC month ever for a small subset of Wii Fanboy bloggers

    by 
    JC Fletcher
    JC Fletcher
    05.26.2007

    We need to write Virtually Overlooked columns about Turbografx-16 launch games more often, because we look really cool when those games show up on the Virtual Console. Last time it was Ninja Spirit; this Monday: J.J. & Jeff! We'll say it right now, before the actual Madness ensues: buy it if you like Adventure Island. We obviously love it. Sure, it's not the Japanese version, but it's functionally identical. We'd like to personally thank Hudson for pushing World Sports Competition back a month to give us J.J. & Jeff that much sooner. And after capping off May with a great game that only we like, Hudson is giving us more weird, wonderful TG16 stuff in June. We might be the only people who like China Warrior, but we really like China Warrior. It's a Kung Fu clone starring a Bruce Lee clone, and it has giant sprites. Also flying tea. It's weirdly enjoyable, and one of the games we've been waiting for since we first heard about Turbografx-16 games on the Virtual Console. Also coming in June: Dead Moon, Bloody Wolf, and, of course, World Sports Competition.But, as usual, Japan's getting the real treasure: Bonk 3, China Warrior, Neutopia 2, Silent Debuggers, and ... Devil's Crush. We wish we had the money to buy everyone a copy of Devil's Crush. Even if you don't think you'll like it, you need it.

  • Game Center CX is TV for retro game nerds

    by 
    JC Fletcher
    JC Fletcher
    04.26.2007

    Fuji TV's Game Center CX has everything: exclusive developer interviews, looks at early versions of some of our favorite games, and, every episode, one man giving his very best to play a classic game to completion. The first season of the show focused more on the interviews and features; from season 2 on, the focus of the show became the gaming-- suffering along with host Shinya Arino as he tries to play old games from start to finish. The games range from the classic (Metroid, Prince of Persia, Actraiser) to the classic-to-us (Kato-chan & Ken-chan) to the painful (Takeshi no Chousenjou, which seems to have been designed as a cynical joke against gamers). Of course, the show is edited to fit into its format, so you aren't stuck watching all twelve hours or however long it takes.Crunk Games's Ray Barnholt is our hero for compiling this exhaustive episode guide. He has profiled the personalities and written detailed descriptions of each episode, including who is interviewed, what is discussed, and, most importantly, a play-by-play of the game sessions. Reading his descriptions is almost as good as watching the actual show. Speaking of the actual show, he's provided links to Japanese fanpages, at least one of which has Youtube links.We're generally glad that the Virtual Console is raising awareness of old games in general. Now we're glad that the VC enables whole new generations to do what Arino is doing, and experience game history first hand, one complete game at a time.Would you watch this kind of thing if it were on American TV? How about a similar show in English on the web? We wouldn't mind some personal narrative or gameplay videos on the Wii, to add value to the VC experience.

  • Virtually Overlooked: J.J. & Jeff

    by 
    JC Fletcher
    JC Fletcher
    04.05.2007

    Welcome to our weekly feature, Virtually Overlooked, wherein we talk about games that aren't on the Virtual Console yet, but should be. Call it a retro-speculative. Hudson's J.J. & Jeff isn't particularly obscure. But it happens to be one of our favorite Turbografx-16 games, and we really like talking about it. If Hudson really plans to release every US Turbografx-16 game, then we have to hurry up and get our longform rambles out while we can! Plus, apparently some people don't like this game, and, while they're entitled to their crazy, wrong opinions, we feel like it deserves defending.

  • Hudson Entertainment president talks about TG16 and Virtual Console

    by 
    JC Fletcher
    JC Fletcher
    04.04.2007

    As you may have guessed, we're big Turbografx-16 fans here, so Brandon Sheffield's interview with Hudson USA president John Greiner, who was with the company through that system's lifetime, was an especially good read for us. The interview is long and detailed, and covers a lot of Hudson's lesser-known franchises like Tengai Makyou, as well as the fantastic Kato-chan and Ken-chan, which we got as JJ & Jeff. It also talks about how Hudson got into the Virtual Console biz.Here's the quote of the freaking millennium for us: "We're looking at...you know, eventually all Turbo Grafx games will be on the Virtual Console, because they're going to be emulations." Oh, no, wait, that's awesome, but here's the quote of the millennium: "We're going to work on the Turbo Grafx titles, but there were 600 some-odd PC Engine titles, and there were only 150 or so Turbo Grafx titles, so I think that if people tell us they want these games, absolutely." We cannot control our dancing. It is difficult to type at the moment.

  • Akai MPC-1000 drum machine drops a beat, plays Pong

    by 
    Darren Murph
    Darren Murph
    12.28.2006

    Cram any sort of retro game onto a machine clearly not designed to play it and you'll probably color us impressed, and just as the off the wall Doom installations, MIDI hacks, and Wolfenstein ports have gone down, Japan's own JJ has struck a cord with vintage folk everywhere with his latest tweak. Reportedly, the hacker / entertainer re-wrote the actual operating system for a $999 Akai MPC-1000 drum machine, added a few features from the more expensive MPC-2500, and got the MIDI all setup precisely like he wanted -- all to play a little musical Pong. Aside from the snazzy custom loading screen, the game itself looks to work fairly well, and also triggers samples of your choice to loop in the background while gaming. The good news is that the Pong upgrade will only set you back $30, but the bad news is that would require you to actually already own the Akai machine, and just in case your wallet can't handle anymore abuse whatsoever after this past Monday, just click on through for a (gratis) YouTube demonstration.[Via Joystiq]