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  • Guild Wars 2 designers answer player questions about armor, crafting, and Transmutation Stones

    by 
    Rubi Bayer
    Rubi Bayer
    10.07.2010

    Last week's Guild Wars 2 news got a huge community reaction. The loudest discussions came from the announcement regarding Transmutation Stones and their relation to the upcoming game's item shop. John Hargrove and Eric Flannum answered some of the most prevalent fan questions last night in the newest ArenaNet blog post. Predictably, most of the questions centered around Transmutation Stones, but we also learn a bit more about crafting, gathering, and armor stats. While some questions remain unanswered for the time being, there are plenty of new details to pore over. Follow along after the jump as we take a look at them.

  • ArenaNet designer gives new details on armor and loot in Guild Wars 2

    by 
    Rubi Bayer
    Rubi Bayer
    10.01.2010

    Last night was an interesting one for Guild Wars 2 fans. A new ArenaNet blog post popped up, this one courtesy of designer John Hargrove, who had a lot to say about two of our favorite things in the game: loot and armor. Players have been wondering how loot is going to work in Guild Wars 2 in conjunction with the karma and dynamic event systems, so it was nice to have that cleared up. Unfortunately, much of the news got lost when players almost immediately focused on a single sentence: "With the transmutation system, you'll be able to acquire new items known as Transmutation Stones through our in-game store that allow you to customize your appearance." The player base as a whole is pretty vocal about this single sentence, but there was so much more that John had to tell us. Follow along after the jump to see what it is.

  • Massively's interview with the Guild Wars 2 design team

    by 
    Rubi Bayer
    Rubi Bayer
    05.28.2010

    There has been so much new information about Guild Wars 2 lately that it can be a little hard to keep up. While things have mostly focused around dynamic events and personal story, the scope of those two concepts is so large that every new piece of news seemed to trigger another list of questions. We at Massively have been following the developments closely, so we are as curious as anyone else. We asked the Guild Wars 2 team about several various points -- everything from crafting to the creation timeline. Lead Designer Eric Flannum, Lore and Continuity Designer Ree Soesbee, and Game Designer John Hargrove were kind enough to satisfy our curiosity on some of these points. Follow along after the jump and see what they had to say.