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The first public appearance of The Witness, a new game from Braid designer Jonathan Blow (and a small team of independent designers), almost went unnoticed. Its presence at last weekend's Penny Arcade Expo wasn't announced by an enthusiastic press release or trumpeted by a flashy trailer. It didn't...

September 6th 2010 at 5:30pm 0 Comments
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It only took 15 months, but Braid has finally found its way to the PlayStation Network. Jonathan Blow's critically acclaimed puzzle-platformer may be late, but its time-shifting gameplay mechanics certainly make the old adage "better late than never" all the more apropos. The Hothead-developed por...

November 4th 2009 at 12:32pm 0 Comments
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It's been a while since we've heard anything regarding Braid developer Jonathan Blow's next project, The Witness -- however, if a recent post on Blow's blog is any indication, the "philosophical, and quiet" game might be moving in an unexpected direction. According to the post, Blow is "hiring anot...

October 26th 2009 at 3:20pm 0 Comments
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Jonathan Blow has revealed The Witness will be the name of his next game, and there's even a teaser site to go with the announcement. "Teaser site" is a bit generous of a term, it's a website with some prose that reads like a lost page from Braid's between-level books. Clicking on the text will rev...

August 4th 2009 at 11:03am 0 Comments
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There's only one reason for you to have not played Jonathan Blow's time-twisting puzzle-platformer Braid, and that's if you don't have an Xbox 360, PC or Mac. Considering you're reading this right now, we can assume that you can't use this as an excuse. Still, on the off-chance that you can, we've...

August 3rd 2009 at 5:30pm 0 Comments
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Jonathan Blow's time-manipulating puzzle-platformer, Braid, is probably best associated with Xbox 360. According to a listing on Germany's USK ratings board website (discovered by NeoGAF user Fortinbras), though, the game -- which falls under the organization's fancifully named "Jump 'n Run" catego...

July 31st 2009 at 5:15pm 0 Comments
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Every self-respecting indie developer we know treasures their poverty, wearing it as a badge of honor not unlike those bohemian kids in Rent. But for you monsters that are just interested in a payday, Jeff On Games has an interesting piece about how likely it is that you'll be able to make a living...

July 30th 2009 at 9:06am 0 Comments
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Following the pseudo-reveal of Jonathan Blow's next "philosophical, and quiet" puzzle-exploration title, we contacted the cerebral developer to see what details we could discern about the project. He responded, and explained that he got the idea for the game a few months before the launch of Braid,...

July 18th 2009 at 1:00pm 0 Comments
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Speaking to the adorably named Press Pause to Reflect, Jonathan Blow -- creator of Braid -- had a few things to say about independent games, as well as the game industry in general. The remarks that most will probably focus on concern the debate over games as art. When asked what it will take for g...

June 26th 2009 at 4:15pm 0 Comments
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Luminary Shigeru Miyamoto hasn't lost his shimmer in the eyes of game developers, with a recent industry poll finding the Nintendo icon to be without equal. The survey, commissioned by organizers of next month's Develop Conference, asked 9,000 devs to name their game development hero, with nearly...

June 15th 2009 at 11:15am 0 Comments