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Things GDC 2009 taught us: Indie games aren't always cheap. During the "Braving the Stormy Waters of XBLA and PSN: Smaller is NOT Easier" panel, Jonathan Blow revealed that his critical hit, Braid, cost $200,000 to develop. Blow admits that development cost cuts could have been made, but his spen...

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March 26, 2009 at 2:44PM
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In a session for developers hoping to have their downloadable titles noticed on XBLA and PSN, the panel, which included Capcom, Hothead Games, Backbone and Jonathan Blow, agreed that these games should avoid releasing during the holidays. With strong competition from major titles at retail during ...

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We were jazzed to hear that Jonathan Blow's introspective chrono-manipulative platformer Braid would be making its way onto PCs via Stardock's digital distribution service Impulse -- though we wondered why Blow hadn't set up a wider launch platform for the computerfied adaptation of his XBLA indie...

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Xbox Live is a wonderful place. Without it, we would have never discovered diamonds in the rough such as The Maw and Braid. Thankfully, these games are getting the red carpet treatment and rolling out to other platforms, courtesy of Hothead Games. Hothead games will first bring Jonathan Blow's Bra...

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Jonathan Blow has cast his reign on your Braid: The PC version of his acclaimed puzzle slash poem game will now cost $14.95, a full five cents cheaper than the Xbox Live Arcade edition. Initially priced at $20 by Stardock's Impulse distribution platform, Braid PC is due for release on March 31st. ...

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Earlier this afternoon, PC game publisher Stardock revealed plans for the March 31st release of the acclaimed puzzle-platformer, Braid, on its Impulse digital distribution platform. Pre-orders start today and come with a 33% price increase, bringing the game to a (not so) nice and round $20. Last ...

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If you enjoyed the older Final Fantasy games but always wished they included more navel-gazing reflections on love, loss and (possibly) the atomic bomb, brace yourself for stellar news: Jonathan Blow, the mind behind last year's surreptitious hit chronoplatformer Braid, recently mentioned in a Gam...

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In a lengthy (and interesting) interview with Gamasutra, Braid creator Jonathan Blow revealed that he's currently working on a new 2D RPG. Blow divulged few details about the project, though he mentioned making the dialog system closely tie in with the core mechanic of the game, saying, "what goes...

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Whoever said "the best things in life are free," apparently didn't know any Xbox Live content managers. Indie developer Jonathan Blow of Braid fame says he wanted the newly released premium theme for his critically acclaimed title to be free. The content is priced at the standard 250 ($3.12 USD) r...

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<< BACK (6) COMMENT NEXT (4) >> People exhibit different reactions upon playing Braid. Some, like Soulja Boy, show a child-like appreciation for the unique implementations of time manipulation in the game. It's hard not to smile, or let out a laugh, when your character gets hit by ...

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Budding indie designers with far-out ideas: Braid creator Jonathan Blow brings word via his blog that submissions for the Experimental Gameplay 2009 sessions at GDC are now being accepted. Having provided a launching pad for indie hits such as Braid, flOw, and Everyday Shooter, the Experimental Ga...

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The official Braid blog reveals that a PC version of the XBLA darling should be released between February and March of 2009. Braid on PC was originally planned for mid-October, but a decision was made to hold off due to all the blockbusters being released at the end of the year. There is also talk...

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If you've got an Xbox 360, you've most likely have 1) heard of Braid and just how amazing it is or 2) already have it and enjoying it as we write this. Needless to say, those without the green-lit box have been sidelined and left curious like a child peering into a toystore window. However, Braid's...

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Unless you haven't figured it out, we're pretty big fans of Braid on the Xbox Live Arcade. Braid's creator, Jonathan Blow, has become a household name for gamers and fellow fans at Joystiq decided to shoot a whole mess of questions his way post-release. The interview covers everything from why Blo...

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With the release of Braid, Jonathan Blow became not only the creator of one of the highest-rated Xbox 360 games of all time, but a household name, at least among gamers. Infatuated as we are with his game, we sent Blow a stack of questions that he was kind enough to answer -- everything from why t...

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When worlds collide it's often awesome, producing something greater than the sum of two parts. But sometimes it makes something absolutely cringe worthy. Sadly, when rapper Soulja Boy discovered Braid and gave his considerate, well-reasoned and utterly profane critique (which you can watch right a...

6 years ago 0 Comments
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Each week Jeff Engel and Geoff Brooks contribute Counting Rupees, a column on the business behind gaming: Braid was released just over two weeks ago to critical raves and a few complaints regarding its slightly higher than "standard" price of $15. Despite Jonathan Blow, the creator of the game, ...

6 years ago 0 Comments
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Whether or not we think Braid is brilliant (and we do) no game is too angelic to escape our probing eye. We dig deep to find the real dirt that the big boys don't want you to know about, like bugs. We've used our investigative skills to find out about two from a secret source who ... oh, who are w...

6 years ago 0 Comments
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Jonathan Blow's masterwork, Braid, has quickly become the water-colored poster child for indie game development. However, while both critics and players alike have been singing the game's praises since it was released a week ago, there are some things that Blow wishes would have turned out differe...

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