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  • You must watch Jon Mak build this super hot Sound Shapes jam

    by 
    Ben Gilbert
    Ben Gilbert
    08.01.2012

    Could you refer to Jon Mak's on-the-fly Sound Shapes level as a "club banger?" Why yes, yes you could. We'd even go so far as to say you should refer to it that way, but you may just call it "that really impressive thing that convinced me to buy Sound Shapes."

  • Made in Toronto: Deadmau5 collaborating with Queasy on Sound Shapes

    by 
    Ben Gilbert
    Ben Gilbert
    12.13.2011

    When electronica artist Deadmau5 isn't busy hanging out with famed game developer Shigeru Miyamoto, or tricking tweeters into thinking he lost an early retail PlayStation Vita, he's teaming up with Queasy Games to handcraft tracks for upcoming Vita game Sound Shapes. He likely does other things, sure, but we're not privy to that. An announcement this morning revealed the partnership -- apt given the studio's Toronto roots alongside Deadmau5. As if the collaboration couldn't be more serendipitous, Queasy Games head Jonathan Mak has been building Sound Shapes alongside Shaw-Han Liem, otherwise known as "I Am Robot and Proud," a Toronto-based electronic music artist. When asked about the collaboration, Liem was modest, telling Joystiq, "There is no special history between myself and Deadmau5, other than the fact that we both come from the Toronto/Canadian electronic music scene, which is quite small!" He related the collaboration to Queasy's work with Capy Games, the indie studio responsible for Critter Crunch and Might & Magic: Clash of Heroes, among other things. "We know that he plays games, and indie games in particular - he's a fan of 'Sword & Sworcery'," Liem told us. It's not clear how many tracks from Deadmau5 will end up in the title, but we'll find out in the not-too-distant future as Sound Shapes launches some time in 2012 for the PlayStation Vita. It also sounds like players will have a chance to cut up said tracks for level creation, as Liem concluded, "We've always had the goal of making the musical 'toolset' something that is flexible and that people can use to make different kinds of music. Adding Deadmau5 to the mix gives people a whole new set of musical tools to work with, which is totally exciting to us." [Image credit: Facebook]

  • Sound Shapes preview: Run, jump, dance

    by 
    Ben Gilbert
    Ben Gilbert
    07.25.2011

    Do you own any of the following? A. Very flexible, DJ-quality headphones B. A messenger bag sized specifically for vinyl records C. A modded Game Boy/Game Boy Color/etc. for creating music D. The freshest styles and moves, straight from Planet Funketron If you answered "Yes" to any of the above, and you also share my love for precision platforming in video games like N+ and Super Meat Boy, then Sound Shapes is gonna be your jam.%Gallery-125607%

  • Sony NGP soaks up the pre-E3 glitz in official demo videos

    by 
    Sean Hollister
    Sean Hollister
    06.02.2011

    With E3 2011 just around the corner, expectations for Nintendo announcements are mighty high, but you can get a glimpse at the heat Sony's packing before another day goes by. The official PlayStation.Blog spat out some footage of the quad-core NGP in action, and it's not just playing last-gen games; rather, there's yet another glimpse at Uncharted, a brand new platformer called Sound Shapes where you build levels with a music sequencer (and which procedurally generates tunes as you play) and a taste of the cross-platform PS3 vs. NGP wireless racing you can expect in Wipeout HD. There's definitely a lot of dual-analog action here, but demonstrators are also taking advantage of that five-inch touchscreen, and Wipeout will apparently use the front-facing camera to beam taunt-filled pictures and video of the victor to the losers in each race.You'll note that Sony's focusing on software over hardware here, and that's not by accident -- the company's careful to state that we're looking at early dev units. "They're the right size, but they don't possess that final PlayStation-quality fit and finish," says the official blog, "What you'll eventually be able to pick up in a store will look a heck of a lot better." Two more vids after the break.

  • Sound Shapes heading to NGP from Everyday Shooter dev Jonathan Mak

    by 
    Ben Gilbert
    Ben Gilbert
    06.02.2011

    It's been four years since Jonathan Mak released his last game on Sony's PlayStation Network, Everyday Shooter, to critical acclaim. In that time, Mak has been working on a variety of projects -- 10 (failed) games with a Toronto-area musician, for instance -- but today he's unveiling his next major release as Sound Shapes for Sony's NGP. Like Everyday Shooter took a basic shooting concept and added a musical twist, Sound Shapes aims to do as much with platforming, it seems. VentureBeat explains the gameplay by saying, "You manipulate a sticky ball through a two-dimensional landscape and create music as you interact." According to VB, the objects in the game's 2D world all correspond to different sounds, forcing players to move based on the beat of the music. Mak, and his dev studio Queasy Games, are bringing Sound Shapes to E3 next week where we'll check it out more thoroughly. Update: Mak notes in a separate US PlayStation blog post that Sound Shapes can also be used to make music, "but then you can 'play' that music like it's a video game." He also notes that the game will be playable at E3.%Gallery-125161%

  • Everything you need to know about Everyday Shooter

    by 
    Joystiq Staff
    Joystiq Staff
    08.24.2008

    Download to PSP Very little is known about the upcoming PSP port of Everyday Shooter -- however, we've compiled a list of the most important stories and resources from the PS3 version of the game. Read interviews with the game's creator, Jonathan Mak, and find out the inspirations behind the innovative sounds of this downloadable arcade game. Hopefully, the PSP version of Everyday Shooter will keep all the qualities that made the PS3 version so terrific. Read on >

  • Everyday Shooter makes PC debut on Steam

    by 
    Christopher Grant
    Christopher Grant
    05.08.2008

    For the PS3-deficient amongst you, you've got a second chance to play ... nay, experience Jonathan Mak's procedurally generated musical shooter, Everyday Shooter. If you've got a Windows PC, Valve's Steam client, and an unused $10 bill, you could show up to this rock party a measly seven months late. Let's see if it can prove to be as popular as Steam's other indie audio title, Audiosurf. %Gallery-4927%

  • GDC08: Watch highlights of (the first half of) the Developers Rant

    by 
    Ross Miller
    Ross Miller
    02.23.2008

    While you're reading our thorough coverage of the Game Developer's Rant (trust us, it's worth it), be sure to check out video highlights from the session courtesy of Mahalo Daily. Unfortunately we only have the first half of the session on film, so you're going to have to read the rest. (Warning: video NSFW)%Gallery-16726%

  • GDC08: Six things to take from Game Developers Rant: Balloons!

    by 
    Ross Miller
    Ross Miller
    02.23.2008

    2. Balloons! Jonathan Mak (Everyday Shooter) has had a lot of memorable moments at GDC. During last year's IGF Awards, Mak gave the most memorable and atypical acceptance speeches. For this year's Game Developer's Rant, he decided not to give a speech at all. Instead, when Eric Zimmerman announced him, Mak asked everyone to stand up. Just then, a few helpers ran to the front of the stage with black garbage bags. In seconds, the room was filling up with balloons. The entire crowd was bouncing them up and down for what seemed like a long while (actually only about 2 minutes). Each balloon had something different written on it: we noticed "pay with this," "perfect" and a smiley face.When the crowd finally died down, Portal designer Kim Swift was at the podium in Mak's place. At request, she screamed. She said he has no idea why she's up there. "Uh, yeah, things that are on [the] slide," she said, checking the computer. "Oh, it's got absolutely nothing on the slide. At this point and time, I have absolutely nothing to complain about, so let's take a look at these balloons." She asks if anyone has anything cool written on their balloon. Someone in front shouts "Mine says I'm a misunderstood robot."Swift smiles and quietly steps down. End of rant. Next: Happiness