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Just prior to the July 1997 launch of EA's classic labyrinth-building simulation Dungeon Keeper, a designer slipped a secret message into the game's executable code. That message remained secret until now. "I am writing this at 4AM on Keeper's last day," reads the all-caps text. "I look around t...

9 months ago 0 Comments
July 18, 2014 at 3:30PM