jorge-jimenez

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  • GDC 2013: Activision's pursuit of photorealism

    by 
    Pierre Bienaimé
    Pierre Bienaimé
    04.04.2013

    At a GDC panel titled "Next Generation Character Rendering" last week, research and development staffers at Activision-Blizzard showed off some stunning computer-generated portraits. The catch? They don't represent in-game assets; instead, they showcase the tech behind the graphics. So while these we won't be seeing the lady above as the protagonist of Titan, it's reasonable to expect that the characters of Blizzard's future games could look just as convincing and real. As I looked on from the audience, my iPhone's camera focused on the projected slides as if they beheld actual faces.