jouji-kamitani

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  • Vanillaware: HD Muramasa wouldn't be 'a great deal of extra work'

    by 
    JC Fletcher
    JC Fletcher
    08.04.2009

    Vanillaware's Muramasa: The Demon Blade is quite beautiful on the Wii, but would such a work be possible in HD? Vanillaware founder and president George Kamitani told Gamasutra that he thinks so. "Well, the original art we draw is all done in double-size -- in the case of Muramasa, the animation frames then get compressed down to the Wii's native resolution," he told Gamasutra. "As a result, producing a fully HD title would not be a great deal of extra work for us; it would just mean our original art is displayed in higher resolution." This is very similar to what WayForward's Voldi Way told us about 2D development in HD.Despite the relative ease of transitioning to HD, Kamitani said there was no plan to re-release Muramasa as an XBLA game (or to re-release it anywhere else), but that the company is "in the experimental stage" of high-definition development.%Gallery-33431%

  • Interview: Vanillaware's Jouji Kamitani on Muramasa

    by 
    JC Fletcher
    JC Fletcher
    06.09.2009

    Jouji "George" Kamitani is the person most responsible for Vanillaware's signature look. Not only is he the company's president and director of its games, he's also in charge of the art. We were able to pull him away briefly from his busy day of signing Muramasa posters at Ignition's E3 booth to speak about action games on the Wii, selling a very Japanese game in America, and why we won't see the quirky DS title Kumatanchi in North America anytime soon. As a bonus, we were treated to an enthusiastic live demonstration of Kamitani's dream Wii minigame.%Gallery-33431%