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  • Wrath Hunter Talent Analysis, Part I: Marksmanship

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    07.23.2008

    Hunter talents are out, and there's definitely a lot to say about them, both good and bad. While we have discussed some of the changes to the lower Survival tree, what we haven't touched on is all the new talents and the talent changes in other trees. If I was to sum it all up in one sentence, I'd say this: The 51 point talents look lackluster, but most of the rest is downright drool inducing. Marksmanship's early tiers are now full of easily obtainable goodies for any Hunter, Survival's gained even more group and raid buff utility, and Beastmastery has even more amazing pet synergy. There's a lot to cover, so we'll tackle it one tree at a time. First, we'll look at Marksmanship, which was once premiere Hunter tree, but has fallen a bit to Beastmastery in Burning Crusade. It's certainly seen some marked improvement for Wrath so far, and even if you don't plan to spec Marksmanship, you'll at least want to know about the first few tier talents, as you'll probably want to grab many of them anyway.

  • First Impressions: Requiem: Bloodymare

    by 
    Akela Talamasca
    Akela Talamasca
    06.30.2008

    We've been talking about this game for months now, and Requiem: Bloodymare is finally available to play. Hailed as the first horror MMO, there are definitely aspects of R:B that are pretty gruesome. Whether or not they freak you out is between you and the game. I will say that, having played the beta, Gravity Interactive has made leaps and bounds in turning this title into something that I could spend a great deal of time playing.What you behold is our First Impressions for Requiem: Bloodymare, a feature meant to give you some idea of what gameplay will be like once you've signed up for an account. Keep in mind: this is not a guide, there is no insider knowledge here. This post merely details the experiences playing this title for the first few hours; your mileage may vary. Up, up, and away!%Gallery-26440%

  • Will we ever be able to fly in Middle Earth?

    by 
    Lindsey Phillips
    Lindsey Phillips
    04.16.2008

    The ability to fly is one thing players ask for in practically every online game! But not all games feature soaring superheroes, so most gamers turn to the next best thing: flying mounts. The ability to mount up on a fire-breathing dragon and fly as far and high as one can has been the dream of almost every child (and adult) who has read a fantasy novel ... so why not allow flying in the MMORPG adaption of the greatest fantasy novel of all time?One of Turbine's greatest strengths in developing Lord of the Rings Online is their adherence to the novels of J. R. R. Tolkien. This is partially because they must run any large game changes past Tolkien Enterprises to make sure they reasonably fit within the lore that Tolkien created, and also because the developers themselves are quite dedicated to the source material. Therefore, there would have to be either justification in the lore for allowing regular players to fly mounts, or enough silence on the issue so that Turbine could implement them without technically breaking any lore.So what mounts would be possible in Tolkien's lore? Obviously there would need to be a creature or machine big enough to carry a fat hobbit, hefty dwarf, muscular man or freakishly-tall elf. This narrows it down quite a bit.

  • A visit to NCsoft Austin

    by 
    Elizabeth Harper
    Elizabeth Harper
    11.02.2007

    Last week, we were invited to take a look at NCsoft's Austin offices to see where the the magic behind some of our favorite MMOs takes place. Communications Director David Swofford was happy to give us a tour of the facilities and tell us a bit about how NCsoft does what it does. Nestled in the Texas hill country off Loop 360, this could be one of countless tech companies -- but don't let its ordinary exterior fool you. Want to take a look inside? Keep reading!%Gallery-9639%