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While most of us were unconscious on Christmas morning, resigned to watch on as sugar plums danced on as only anthropomorphic candy can, newly christened game developer Game Mechanic Studios was busy lifting the curtain on its freshman project, a mysterious shooter codenamed Art of War. According...

December 30th 2008 at 7:30pm 0 Comments
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As games have evolved, so too has the role of storytelling in the titles we play. As we turn the corner on 2008, we asked multiple industry personalities across all walks of game development on titles such as Dragon Age: Origins, Bionic Commando and Guild Wars for their thoughts.What's next for in-...

December 29th 2008 at 9:45am 0 Comments
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As games have evolved, so too has the role of storytelling in the titles we play. As we turn the corner on 2008, we asked multiple industry personalities across all walks of game development on titles such as Dragon Age: Origins, Bionic Commando and Guild Wars for their thoughts.It's rare that stor...

December 26th 2008 at 10:00am 0 Comments
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Christmas, Xmas, Consumermas, Christmahanakwanza, Ludachristmas. If you celebrated any of these holidays, or if you had to cower in fear as robot Santa flew overhead looking for easy prey, we want to hear about it. More importantly, we want to know what presents you got, too -- game-related mostly,...

December 25th 2008 at 12:20pm 0 Comments
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Each week Mark Methenitis contributes Law of the Game on Joystiq ("LGJ"), a column on legal issues as they relate to video games: GamePolitics recent posted a report that some employers may be 'discriminating' against World of Warcraft players. In fact, there have been longstanding reports of gamer...

December 24th 2008 at 10:27pm 0 Comments
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var digg_url = 'http://digg.com/nintendo/Video_distribution_service_coming_to_Wii'; A video distribution service is coming to Nintendo Wii, according to Nikkei business daily (via Reuters). Working with ad agency Dentsu, Inc., the service will offer original content in the form of cartoons and "...

December 24th 2008 at 8:54pm 0 Comments

Well, this news is sure to leave you smiling ear to ear for the next week -- a tad awkward if you're meant to be at a funeral in the near future, but that's just how LocoRoco rolls. The giggling explosion of euphoric colors, more elegantly dubbed "LocoRoco 2," is officially slated to arrive in North...

December 24th 2008 at 12:52pm 0 Comments
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Can it really be? Are our eyes deceiving us? Even when The Behemoth said last night that the long-long-awaited Castle Crashers Title Update would launch today, we didn't believe it -- but sure enough, the patch is live. We don't know the exact size, but the update took mere seconds to install. We j...

December 24th 2008 at 10:54am 0 Comments
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As games have evolved, so too has the role of storytelling in the titles we play. As we turn the corner on 2008, we asked multiple industry personalities across all walks of game development on titles such as Dragon Age: Origins, Bionic Commando and Guild Wars for their thoughts.Epic Games' Michael...

December 24th 2008 at 10:18am 0 Comments
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Presenting Branching Dialogue, a weekly, wordy and often worryingly pedantic discussion of video game genres, trends and err ... stuff I didn't think to put in this introductory line. var digg_url = 'http://digg.com/gaming_news/The_End_of_Death_in_Video_Games'; If there's one thing the year 200...

December 23rd 2008 at 8:15pm 0 Comments
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As games have evolved, so too has the role of storytelling in the titles we play. As we turn the corner on 2008, we asked multiple industry personalities across all walks of game development on titles such as Dragon Age: Origins, Bionic Commando and Guild Wars for their thoughts.While narrative has...

December 23rd 2008 at 12:00pm 0 Comments
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As games have evolved, so too has the role of storytelling in the titles we play. As we turn the corner on 2008, we asked multiple industry personalities across all walks of game development on titles such as Dragon Age: Origins, Bionic Commando and Guild Wars for their thoughts.How important are s...

December 22nd 2008 at 1:25pm 0 Comments