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That's a serious question. Back in February, our sister site WoW Insider published an editorial called You're bad at WoW, and so am I. Author Olivia Grace argued that no one is perfect at any game, that everyone makes mistakes, and that the worst mistake is not admitting those weaknesses because t...

July 25th 2014 at 8:00am 0 Comments
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Our friends at Wowhead have uncovered something I can honestly say I never thought I'd see in WoW: jumping puzzles. Well, I guess you could call those really annoying spots in Blackfathom Deeps and Wailing Caverns "jumping puzzles" but really, they're just jumps. So far three separate jumping puzzl...

July 16th 2014 at 3:00pm 0 Comments
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Yesterday I spent an hour and a half doing this stupid jumping puzzle in The Secret World. It was the fifth tier of a six-tier sabotage quest in Transylvania, and I absolutely hated every minute of it! I kept at, though, inventing a few new curse words along the way, and I finally finished the ques...

July 13th 2014 at 8:00am 0 Comments
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Remember when the citizens of Tyria thought Mad King Thorn was just a goofy old legend, and he rose up from the Underworld through a portal beneath the Lion's Arch fountain to prove us wrong? Good times! On October 15th, the Thorn family will be returning to wreak havoc in Guild Wars 2's Halloween...

October 8th 2013 at 9:00am 0 Comments
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Back in April, ArenaNet played what was arguably the greatest MMO-related April Fool's Day prank of all time when it released level designer and jumping puzzle maestro Josh Foreman's labor of love, Super Adventure Box, in Guild Wars 2. I was but a wee Massively commenter then, and I recall that my...

September 10th 2013 at 1:00pm 0 Comments
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It's the end of summer, and school is back in session. That's kind of a bummer unless you're an Asuran kid: Thanks to mega-genius Moto, the lucky little weasels get to play in the Super Adventure Box, a virtual reality educational tool that teaches quick thinking and combat skills. Fortunately for...

September 2nd 2013 at 12:30pm 0 Comments
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Movement is always important in MMOs; you can't get into arguments about who's standing in the fire if everyone is rooted in place, after all. Since WildStar is promising active combat, it needs to have even more movement than normal so that you can find new and exciting ways not to stand in new an...

May 9th 2013 at 9:00am 0 Comments
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Right after finally crafting The Flameseeker Prophecies, I took my in-game efforts down a couple of notches. As a result, I've had a few fairly quiet weeks in Guild Wars 2. It's not for lack of things to do or of goals; I've still got plans for oodles of armor sets, a few of the pseudo-legendar...

April 16th 2013 at 5:00pm 0 Comments
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In sharing my thoughts with you last week about The Secret World's newest update, I admitted that I hadn't yet experienced all of it. Even with a head start, there were too few days available to really dig into Issue #6. So unless I wanted to blow through everything like a runaway train without s...

March 25th 2013 at 5:00pm 0 Comments
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I've been meaning to talk about jumping puzzles for a while. I haven't made it through quite all of the ones in Guild Wars 2 yet, but I'm getting closer to that point all the time. The problem is that I never want to just sit down and hammer out three or four in a session because I feel that'd ta...

March 5th 2013 at 5:00pm 0 Comments
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I had a really bright idea to title this post "Five things that don't suck about Guild Wars 2's PvE." However, being a denizen of the Interblags, I paused as I typed out those words. "You know, Elisabeth," I said to myself, "someone somewhere would probably see that as an invitation to troll." "B...

November 13th 2012 at 12:30pm 0 Comments