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It's always a sad day when a favorite game or games announce some bad news. Over the last week, I read about two of my favorite titles -- Zentia and MilMo -- coming to a end way too early. Both announcements surprised me, but these days there are so many games in so many different genres across s...

2 years ago 0 Comments
August 8, 2012 at 8:00PM
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Not so long ago, I told you about my acquisition of an Inspiron Duo netbook, a 10-inch device that was not only a small laptop but also a touchscreen tablet device. It is a very sturdy device, and the flip-around screen works well. The main problem with the device was that it came with Windows 7 ...

3 years ago 0 Comments
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Look, I'm a red-blooded American gamer. I even call it 'Merica. So it should be no surprise when I feel like getting down with a melee-based chop-'em-up or have the desire to leap, jump and bounce my way through countless levels. In other words, action. We 'Mericans love our action games. I have ...

3 years ago 0 Comments
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For some time now, my gaming habits have been morphing. I was worried that I might start having more issues gaming and with finding enough time to cover the games I wanted, but lately the opposite is happening. I have less physical issues now and I tend to do more gaming than ever before. Why is ...

3 years ago 0 Comments
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MV Guide is a weekly rundown of the MMO gaming events planned on Massively's Livestream channel. Every week, the Massively staff logs in to play various MMOs live and in person, and we'd love for you to drop by the channel and visit. We have a combination of regular weekly games and new surpri...

3 years ago 0 Comments
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Of all of the wacky arguments I have heard over the last few years, the "are video games art?" one has got to take the prize for most ridiculous. Sure, you can argue either side of anything, but to ask whether or not games are art just seems to be an attempt to assuage some boredom. We can also a...

3 years ago 0 Comments
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If there's one thing I think many developers need to learn, it's to keep games accessible. No, I'm not talking about making a game "easy" -- I'm talking about making it available to as many different players as possible. This means making a game that can run on many different PC setups and does not...

4 years ago 0 Comments