jungler

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  • The Summoner's Guidebook: Evelynn, League of Legends' new top jungler

    by 
    Patrick Mackey
    Patrick Mackey
    12.05.2013

    It shouldn't be a surprise that Evelynn is one of my favorite characters in League of Legends. Before the 3.14 patch, she was one of my go-to picks in the jungle. Now, I have not yet played a normal or ranked game in 3.14 that was on a character other than Evelynn save for one game where I was stuck playing mid (and lost horribly). I probably could have played Eve there too. Every game thus far I've gone 5/1 or better in the laning phase. She's just that good now. While there are a few other junglers that are considered to be very strong, I feel that Evelynn is the best of the best right now. She clears fast, deals tons of damage, and scales well with items. But more importantly, she can do what few other junglers do well: gank.

  • The Summoner's Guidebook: Selecting a League of Legends jungler

    by 
    Patrick Mackey
    Patrick Mackey
    06.20.2013

    As sometimes happens in The Summoner's Guidebook, one of you asks for a more in-depth article on a particular subject. This time I was asked to look more at character selection for junglers. As we've already discussed, the jungler is frequently the leader of a League of Legends team, but as the reader mentioned, the character you choose makes a big difference in what you can or can't do. If you're thinking of getting into jungling, the first character you buy for the job is important. Who you pick determines a lot about how you go into the job, what types of skills you develop, and how you think about the entire jungle concept. If your first jungler is a speed-clearer like Shyvana or Master Yi, you're going to look at things differently than if you choose a powerful ganker like Nautilus. Regardless of the character you select, the jungler is a playmaker. If he's not making plays that get his team ahead, he is going to hurt his team if the enemy jungler is.

  • The Summoner's Guidebook: The perfect LoL gank

    by 
    Patrick Mackey
    Patrick Mackey
    01.24.2013

    We've talked a lot about teamfighting lately, but that's not the only kind of engagement in League of Legends. In truth, a large number of kills in most non-professional games occur long before teams ever group up to take an objective. Even in a teamfight-focused gametype like Dominion, smaller skirmishes are frequent. The most successful skirmishes are those where one team outnumbers the other. In cases where the numbers advantage is only apparent after it's already too late, it's called a gank. Ganking is a critical part of LoL. You can put an enemy team out of commission long before the midgame starts by having many successful ganks. While it's common in Summoner's Rift to have the jungler be the ganking linchpin of a team, ganking is not confined to junglers. Roaming supports and mages are also quite effective, and in a gametype like Dominion, anyone who can approach undetected and deliver burst damage or CC can make an effective ganker. This week in the Summoner's Guidebook, we'll talk about setting up for ganks and some ways to make them pay off more effectively.

  • New League of Legends video details preseason three patch

    by 
    MJ Guthrie
    MJ Guthrie
    12.04.2012

    Between tournament seasons is a good time to introduce changes to League of Legends, and Riot devs are adding plenty to the MOBA during preseason three. To give players a sneak peek of what to expect, Joshua "Jatt" Leesman and Ryan 'Morello" Scott host an eleven-minute video outlining various changes coming to items, masteries, and the jungle. Items received quite the overhaul in this patch. Not only were new items like the Muramana added, but others were removed (namely the Heart of Gold). Some items, such as The Black Cleaver, were reworked. The devs also discussed balancing the game to give support roles more gold and lessen their ward burden as well as make various jungle strategies more viable. Masteries have also been moved around, and the utility tree has been spiced up. Check out all the details in the video after the break.

  • The Summoner's Guidebook: League of Legends' revamped 3v3 mode

    by 
    Patrick Mackey
    Patrick Mackey
    11.15.2012

    I really liked playing on the Twisted Treeline prior to the recent revamp. It felt like Summoner's Rift lite: a way to practice the key SR skills in a gametype that didn't require quite as much map awareness. Now, League of Legends' 3v3 mode has taken on a different face, and it doesn't feel much like SR -- or any other map, for that matter. I didn't want to comment right away on the new direction for TT. The game mode is new, and the metagame is in its infant stages. People are trying new strategies and builds, and while initially strong tactics have already been discovered, there's no telling whether those tactics will last into the start of Season 3. Any competitive game has points in time when different things are overpowered, and as people discover new counters, the true metagame will start to surface. This week in the Summoner's Guidebook, we'll look at my first experiences in TT and what I think of the new mode. It's starkly different from the old version, and the strategies are not obvious. Is it as broken as the detractors say, or is the meta still coming together?

  • The Summoner's Guidebook: Learning to multitask in League of Legends

    by 
    Patrick Mackey
    Patrick Mackey
    09.27.2012

    Multitasking is a skill that is fairly useful in any competitive game. Even if there's not a huge need for external situational awareness, the ability to multitask lets you do things while paying attention to other elements of a PvP match such as in-game resources, the timer (if present), and the actions of enemy players. If you can't multitask, you are stuck focusing mostly on what you're doing and can't adequately counter what the enemy is doing. League of Legends requires a lot of multitasking. While it's not a true real-time strategy game, LoL still requires players to be aware of the minimap, the current state of minions at their location, and the potential positions of enemy players who are not visible on the minimap. Couple this with the "normal" flow of a PvP game where a player must juggle her positioning with that of her opponent, and you have a game that is very taxing on a person's mental resources. While multitasking is a hard skill to develop, learning it is intensely satisfying when knowledge about the "big picture" leads to a decisive, game-winning play. This week in The Summoner's Guidebook, we'll look at how you can improve this critical skill. Even if you don't play League of Legends, it might be worth it to follow along. While many examples I'll be discussing will be LoL-specific, the broader concepts we'll cover after the jump can be applied to many different games, whether competitive or not.

  • The Summoner's Guidebook: It's time to get serious!

    by 
    Patrick Mackey
    Patrick Mackey
    03.01.2012

    One of the things that was baffling for me as a League of Legends noob was the overall tempo of PvP games. In bot matches, I got used to staying in my lane, and I was never sure when it was a good time to meet up with my team or go for objectives. I actually didn't really understand what "mid game" and "late game" actually meant. However, on Summoner's Rift, those terms actually have real meaning. You have different goals in the early, mid, and late game, and if you try to continue laning when you're in the midgame, you're going to run into huge problems, as the entire enemy team is probably ganging up to come and kill you. This week, we're going to talk about the flow of the game on Summoner's Rift, and when you should be switching up your game to accomplish different things.