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  • Know Your Lore, Tinfoil Hat Edition: The Well of Eternity

    by 
    Anne Stickney
    Anne Stickney
    07.08.2012

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Long, long before the rise of human and orc, the world of Azeroth was far different than it appears today. Instead of the multitude of continents we know of, there was simply one: Kalimdor. It was essentially Azeroth's version of Pangaea -- a supercontinent that covered the world. Places that we travel to today, Northrend, the Eastern Kingdoms, even the islands off the coasts of the world were all part of the massive continent. This was Azeroth, back in the day -- one world, one continent, and a lot of Old Gods. Theories seem to be mixed on which came first, the Titans or the Old Gods. The latest theory came from the Tribunal of Ages, which implies that the Titans ordered the world and left, then the Old Gods arrived, and then the Titans returned to deal with the problem. After imprisoning the Old Gods, the Titans created safeguards to protect the world, safeguards that would prevent the rise of the Old Gods -- and in the event that the Old Gods returned, safeguards that would go so far as destroying Azeroth itself. Watchers and Aspects were both created and charged with protecting the fragile world. And, according to various pieces of history, the Titans created the Well of Eternity. Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on what is to come as a result. These speculations are merely theories and shouldn't be taken as fact or official lore.

  • Know Your Lore: Jaina Proudmoore

    by 
    Anne Stickney
    Anne Stickney
    11.21.2010

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Duty first. Grief second. Self-pity? Never. Daughter of a Grand Admiral, once intended of a prince, and one of the greatest mages in the history of Azeroth -- it's a hell of a reputation to live up to, but Jaina Proudmoore is nothing if not conscious of the example she sets to others. While other leaders have suffered greatly and bear the scars of their past as a badge of honor to further their pursuits, Jaina has had her own share of grief. Yet unlike the other leaders of her time, she bears her sorrow quietly, burying it under responsibility and an unwavering dedication to the greater good of the world. Jaina Proudmoore was the youngest of Grand Admiral Daelin Proudmoore's children. The only girl born to the family, Jaina had a lot to live up to -- and she was determined not to spend her life as one of other ladies of the noble court. From a young age, Jaina showed a remarkable aptitude for the magical arts. Around age 11, she was sent to Dalaran to study among the mages of the Kirin Tor -- something that may have been a daunting task for other children her age, but not Jaina. She'd spent her childhood reading tales of Aegwynn, one of the greatest Guardians the world had known. The tales of how Aegwynn had overcome the stigma of being a female wizard and achieved far greater success with her position than any man in the Guardian line only served to fuel Jaina's ambitions, even though she was but a child at the time.

  • Know Your Lore: Current Alliance politics -- the Draenei

    by 
    Anne Stickney
    Anne Stickney
    06.05.2010

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Well, after last weeks extensive look into dwarven politics we're closing in on finishing off the Alliance. So far we've seen the night elves, the gnomes, and the dwarves – today we'll take a brief look at the Alliance race that hasn't had much to say since Burning Crusade: the Draenei. Luckily Matthew Rossi has already written up an excellent post on the history of the draenei and their otherworldly origins. This post explains the corruption of the eredar at the hands of Sargeras, and the lone faction of eredar that escaped to become what we know as the draenei today. It's only been a couple of years at best from a timeline standpoint since the blue-skinned aliens made a smashing debut on Azeroth, yet they've been largely absent from the war efforts in Northrend -- what's left for the draenei, and what does their future with the Alliance hold? The draenei race is quite possibly the most peaceful race the Alliance has on their side. While the other races of the Alliance are prone to conflicts and struggles over petty disagreements, the draenei only seem to strike out in defense. Their arrival on Azeroth wasn't pretty -- they ended up tearing up the landscape over on Azuremyst and Bloodmyst isles. While they were of course concerned about their fellow survivors, they were just as concerned with what they'd done to the land and the creatures on it -- as a society concerned with not only the Light of the naaru, but the elements of shamanism, the last thing they wanted to do was wreak havoc on a new world, especially since they'd just left a dying world behind.

  • Kael'thas dropped with just 12 people

    by 
    Mike Schramm
    Mike Schramm
    11.07.2008

    Personally, I think we've already seen proof of just how easy the endgame is now, but I've never done the Kael fight, so maybe this is even more of a feat. Dissonance on Alleria finished off Kael'thas Sunstrider (the 25-man version, not the 5-man fight in Magisters' Terrace) with just twelve people. Looks like kiting was a big technique, but otherwise, just seems like they were able to overpower everything else in the fight. They actually tried it with 10, they say (they dropped Al'ar, Void Reaver, and Solarian with 10 the week before), but the MCs in Phase 4 were a bit much, so they pulled in two more.This is a Sunwell guild, so they've got pretty much the best gear you can walk around with in the game, and as we've said here before, these instances really got nerfed twice: once when Blizzard nerfed the actual bosses' HP and damage, and a second time when Blizz gave us all the 51-point talents before the expansion.But it's definitely an achievement, toppling a 25-man boss with less than half the required group. Oh, how the mighty have fallen, sure, but don't fret, raiders seeking a real challenge -- we're sure Blizzard will make up the difficulty when we all step into the new endgame in Northrend.