kaneva

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  • Regarding content in virtual worlds: build it, or buy it?

    by 
    Akela Talamasca
    Akela Talamasca
    11.09.2007

    For those of you who may not be completely familiar with Second Life, one of its biggest draws is that it's a haven for content creators, as opposed to virtual worlds like There.com, which doesn't let its users build anything of their own. Now, of course, what you get in exchange for the freedom to build anything you want is having to see what everyone else is building, and this includes the infamous flying penises and other Objects You'd Rather Not Have Seen, Thanks.But, as my friend Eric Rice recently pointed out to me, there is something to be said for not having to create your world yourself. "I don't always wanna COOK dinner", he opined, and I know what he means. In my over 2 years as a SL resident, I've not created one thing; I have neither the knack nor the interest, frankly, though I do enjoy the fruits of the labors of other residents. Shopping is great fun in SL, and probably on the top of a great many lists of enjoyable activities. Exploring is equally as enjoyable, and it's this aspect of virtual worlds that deserves some scrutiny. More after the jump.

  • World, company, platform - too many Kanevas

    by 
    Tateru Nino
    Tateru Nino
    11.03.2007

    Kaneva, the makers of virtual social world Kaneva are making a concerted move to separate the social world Kaneva from the technology platform underneath, called ... umm Kaneva. You know, this would be a whole lot more comprehensible if there were some clearer distinguishing names. The object here, like Linden Lab's move to separate Second Life from the Second Life grid attempts to separate and abstract the virtual world technology and platform from the company-operated world that lives on top of it.