karate

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  • UFC Undisputed 2010 video focuses on fighting techniques

    by 
    Andrew Yoon
    Andrew Yoon
    04.13.2010

    One of the most exciting aspects of MMA is the sheer variety of fighting styles you'll see in a single event. The original's repertoire was rather extensive: boxing, kickboxing, muay thai, judo, Brazilian jujitsu, and freestyle wrestling. UFC Undisputed 2010 adds three more fighting techniques into the mix: sambo, karate and Greco-Roman wrestling. This developer video goes into more detail about the three new styles added to the game, emphasizing the differences between karate and muay thai, for example. With the ability to "combo anything together" in 2010, the added move list should provide a number of interesting and painful combinations to explore.

  • 'All-Star Karate' for Wii will teach you how to hit stuff

    by 
    JC Fletcher
    JC Fletcher
    02.08.2010

    No, you won't learn who the stars of karate are by playing THQ's All-Star Karate. Rather than a licensed game featuring the biggest names in martial arts, All-Star Karate is a fighting game in the same casual Wii series as All-Star Cheer Squad. And though the final product may not turn out to be to everyone's tastes, there's something about a casual-oriented fighting game that sounds fascinating. Or, it would sound fascinating if not for all the minigames. All-Star Karate uses the Wiimote and optional MotionPlus for motion-based karate moves in training. That training can then be put to the test in the Challenge Mode. Also neat (and likely to be overshadowed by the minigame-ness of the whole thing): a kata editor that lets you put together your own choreographed demonstration. All-Star Karate will be available this spring. Beware of the stinky socks!

  • The Queue: A trip down memory lane

    by 
    Adam Holisky
    Adam Holisky
    11.11.2009

    Welcome back to The Queue, WoW.com's daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Adam Holisky be your host today. Let's get meta here folks. Zetathran asked a question about the history of this site, and it got me into a conversation with our Editor-in-Chief Liz Harper about the activities of old. WoW.com has a changed a lot in the past few years, and while the long dialog we had about past policies and editorial standards is probably of no interest but ourselves, the basic story of the site probably is, so we'll start off with that. Zetathran asked... "How did WoW Insider start? Who were the original bloggers?"

  • Kanji Ken's boxart: the legend continues

    by 
    Eric Caoili
    Eric Caoili
    04.02.2007

    Kanji Ken's packaging doesn't look like anything you would expect from other "training games," but you could say the same about its teaching methods. The educational title eschews traditional academic themes, opting instead for a style that drills students on Chinese characters through kung-fu battles that play out on the handheld's topscreen. The game's cover art shows its martial arts hero at the crest of his flying kick, clutching a Nintendo DS Lite. A collage of characters surround his dynamite pose, each one more enthralling than the last! There's a drunken kung-fu fighter, an inviting blonde with no visible end to her dress' plunging neckline, and a sinister robot looming in the background. The Great Wall of China is thrown in to sweeten the deal.Head past the post break for a better look at Kanji Ken's casing and a new screenshot of the menacing automaton.

  • Mazu Kan's "contact-free" Laser Martial Arts game

    by 
    Darren Murph
    Darren Murph
    10.13.2006

    If you've got the bank credentials to back it up, you can build your own robotic fighting machine, or hop in the "squishy ball shooting" Land Walker and (slowly) mow down neighborhood pests as you please. But if you've only got $60, and don't feel like sustaining any major injuries when releasing that pent-up rage, Mazu Kan's Laser Martial Arts game has you covered. This two-person, "contact-free" slugfest contains a pair of wearable sensors that track your punches, dodges, and uppercuts to determine who loses their "10 life points" first. The built-in "sound and rumble" effects supposedly help you forget that you're not in an actual brawl, while the "two levels of combat" should put those newly-acquired cagefighting skills to the test. Red vs Blue tees not included.[Via Uber-Review]