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  • Battlefield 4 double XP event Nov. 28 - Dec. 5 over server issues

    by 
    Mike Suszek
    Mike Suszek
    11.22.2013

    A special "Battlefield Appreciation" event for Battlefield 4 will be hosted November 28 through December 5, DICE general manager Karl Magnus Troedsson announced in a press release to the media. During that timeframe, all players that complete an online multiplayer match will receive double the amount of XP. Troedsson expressed his displeasure in the game's issues following its launch, which included a DDOS attack on the Battlefield 4 PC servers and numerous crashing issues on PS4. "While some platforms have had only minor problems, others have had more than their fair share of issues. Resolving the launch issues is our #1 priority," Troedsson wrote. "In fact, we are so serious that we have the entire team working to stabilize the game and we will not move on to other projects until we are sure that Battlefield 4 meets – and exceeds – your expectations. It is the right thing to do." To end the event, players that log in to the game on December 5 will receive a M1911 pistol scope, usable in every class in the game, formerly reserved for those on the DICE development team.

  • Battlefield 4 sticking to modern warfare

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    08.13.2012

    Battlefield 4 will be set in modern times, DICE general manager Karl Magnus Troedsson revealed at GDC Europe today. The game, which was announced with no pomp last month, will have a beta sometime next year, but little else has been revealed. However, with a lag time of six years between Battlefield 2 and Battlefield 3, why did the studio go with Battlefield 4 so quickly instead of heading back to Bad Company?"There's a lot of things inspiring us as to how the franchise will move on. Everything from fans' feedback, to market research and, of course, what we want to build ourselves. It's not just one single thing," said Troedsson, continuing with a hint of sarcasm. "And, yes, I know Battlefield 4 is probably the most creative name we ever could come up with. I can't comment any more on that game because it's all secret."However, he did go on to say, "We still want to stay in this genre, the modern day as it is. We feel this is a place we can be and continue with the series. Battlefield 4 can live in this space and be very successful."Hinting, in conclusion, "That doesn't mean there might not be a Bad Company game again in the future."

  • How Mirror's Edge gave legs (and more) to Battlefield 3

    by 
    Ben Gilbert
    Ben Gilbert
    08.13.2012

    The dextrous legs of Mirror's Edge heroine Faith helped to shape the movement of characters in Battlefield 3, EA DICE general manager Karl Magnus Troedsson said in a speech today during GDC Europe. No, you don't spend too much time parkouring around the war torn arenas of Battlefield 3, but various animations – Faith vaulting over obstacles, for instance – directly shaped the way BF3's soldiers interacted with their environment."Not just the legs, but the actual movement," Troedsson told us in a followup. "So in BF3, when you jump over something, you can see the vaulting, etc. So the whole animation setup has actually changed quite a bit." Beyond just the animation, he said, it changed how first-person perspective was designed in Battlefield games. "Before in our games – before Mirror's Edge and before BF3 – the camera was actually just something that was floating. Now it actually sits on the animation rig that we have, which is a big difference."When we pressed for more news on Mirror's Edge within DICE and the potential for a sequel, Troedsson was predictably coy. "How many people want it? We'll see. You have to wait and see," he said. "As I mentioned, we want to do other things in Battlefield, so of course making a sequel to a game like that could be an option moving forward." And hey, it if it helps DICE's "core franchise," it could be worthwhile even without the level of financial support Battlefield sees from fans. At least that's what we're hoping.

  • Battlefield series celebrates 10 year anniversary: over 50 million served

    by 
    Ben Gilbert
    Ben Gilbert
    08.13.2012

    DICE general manager Karl Magnus Troedsson took to GDC Europe today to celebrate his company's 20-year anniversary and the 10-year anniversary of its "core franchise," Battlefield. He revealed that the series has "served" more than 50 million players, and added that DICE is "still in love."Battlefield's latest franchise entry, Battlefield 3, shipped over 12 million copies as of last November. Battlefield 4 is up next, expected in holiday 2013.

  • Battlefield 3 and Bad Company 2 lead designer David Goldfarb exits DICE

    by 
    Ben Gilbert
    Ben Gilbert
    07.13.2012

    Having worked on mostly Battlefield games for the past five years, the man who lead design on both Battlefield 3 and Battlefield: Bad Company 2, David Goldfarb, has left EA's DICE studio. "5 years, 4 games. Grateful to have worked with such awesome people on awesome games. Farewell + Onward," he tweeted yesterday afternoon.Goldfarb told Joystiq of his exit, "I was ready to move onto new things and do something different." He wouldn't tell us where he's headed next.Goldfarb's not the first high profile DICE dev to leave the company in the past few years. Gordon Van Dyke left back in 2010; he's now with Paradox Interactive working on a Battlefield-flavored third-person action game from developer FatShark, War of the Roses. The other third of Battlefield's recent dev leadership, Patrick Bach, is currently serving as company CEO while Karl Magnus Troedsson takes paternity leave.Beyond various DLC plans for Battlefield 3, it's unknown what DICE is currently working on. The studio's Frostbite 2.0 game engine is used in several EA properties (including the other first-person shooter from EA, Medal of Honor: Warfighter), and the only other game it has made outside of Battlefield in recent years is Mirror's Edge. Troedsson told us during GDC that DICE has "ongoing plans" to differentiate its game portfolio, but we've yet to see that promise play out. EA Studios president Frank Gibeau has repeatedly noted his interest in a sequel to ME, but we've yet to hear anything more official than that.EA reps didn't respond to request for comment regarding Goldfarb's exit as of publishing.[Image credit: 'jontintinjordan']

  • DICE's future plans go beyond the Battlefield franchise

    by 
    Ben Gilbert
    Ben Gilbert
    03.13.2012

    It's been awhile since the last non-Battlefield game from DICE. Sure, the Swedish dev studio assisted with Medal of Honor's 2010 reboot (multiplayer) and provided some tech backup for Need for Speed: The Run (DICE's Frostbite 2.0 game engine powered the title), but otherwise it hasn't made a separate, original property of its own since 2008's critically acclaimed Mirror's Edge. That may be about to change."We also have an ongoing plan that those products should not only be Battlefield," DICE general manager Karl-Magnus Troedsson told us in an interview last week during GDC 2012, referring to the future of his studio. He punctuated his sentence with a quick, "though I cannot say more than that," unfortunately, but it's good to hear that DICE is moving back to development outside of the Battlefield franchise. It'd be nicer to hear that the studio was steadfast in making a sequel to Mirror's Edge, of course, but we'll take what we can for now.

  • Battlefield 3's lack of DLC: DICE general manager explains

    by 
    Ben Gilbert
    Ben Gilbert
    03.13.2012

    Battlefield 3 launched on the Xbox 360, PlayStation 3, and PC in late October of 2011. Approximately a month and a half later, the game's first expansion arrived: "Back to Karkand." Aside from a handful of tweaks since, EA's DICE studio has kept relative radio silence. So much so, in fact, that one prominent Battlefield fan site publicly declared its own silence until DICE spoke up (the developer released a missive the following day).It is with this recent history -- now four months since Battlefield 3's last content drop, and another three months before "Close Quarters" is set to launch -- that we approached a recent interview with DICE general manager Karl-Magnus Troedsson. In short, what in the world is taking so damn long?"The reason that we haven't followed up with even more content more quickly, there's a couple of practical reasons," Troedsson told us. "Part of that is that we just need to spend a lot of focus getting the game out. The ambition was to get more packs out earlier, but sometimes you have to prioritize between the base product and what you're doing afterwards." Troedsson also argued that DICE's approach was thematic, not "piecemeal" (Call of Duty's approach), which was a deliberate choice on his studio's part."If you prefer to have smaller piecemeal packs every now and then, you can go with that. We prefer to do something bigger that has a specific theme, that has maps, weapons, assignments, persistent upgrades, all this kinda stuff," Troedsson said. Could his studio have gotten out this content earlier? "Probably," he said, but DICE ran into its own limitations. "Sometimes we have limitations to what we can and can't do."But without any other announced projects, and EA's Danger Close taking responsibility for its own multiplayer section in the coming Medal of Honor game (DICE handled the previous game's multi), it's unclear what other responsibilities are keeping DICE from pushing out Battlefield 3 support content more quickly. We'll just have to assume the majority of the studio is head down on a super secret sequel to Mirror's Edge.Beyond "Close Quarters," DICE has two more content packs announced for Battlefield 3, including "Armored Kill" in fall and "End Game" in winter. And yes, Call of Duty's Elite DLC drops continue monthly.%Gallery-150552%