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  • Capcom calls Dead Rising 2: Case Zero 'most dynamic sales weapon' it's ever had

    by 
    David Hinkle
    David Hinkle
    09.24.2010

    "It's the most dynamic sales weapon we have ever had in our arsenal, giving us the equivalent exposure of a multi-million pound TV campaign," Capcom's UK product manager Karl Reader told MCV. "We foresee other publishers will follow suit." And why shouldn't they? Dead Rising 2: Case Zero has been a huge success since launching on Xbox Live a few weeks back. At TGS, Capcom announced the game was closing in on 500,000 copies sold. But is there really a way to judge its effectiveness as a marketing solution compared to more traditional sales means, such as TV, print and online ads? Reader said Case Zero "serves as a barometer for us as a publisher, allowing us to gauge demand for the title and adjust our marketing plans for Dead Rising 2 accordingly." We can all agree Case Zero was successful as a standalone game, but there's no way to tell whether it was an effective way to market Dead Rising 2 until it launches on September 28.