KeijiInafune

Latest

  • Dead Rising/ Mega Man creator working on Wii

    by 
    David Hinkle
    David Hinkle
    12.28.2006

    None other than Keiji Inafune, well-known in the gaming world for his excellent contributions whilst at Capcom, has confirmed to Japanese magazine Dorimaga that he has started work on a title for the Wii. He did not provide any other details regarding the exact nature of the title and how it is to utilize the Wii's control scheme, but word that the man who's past titles have been just so excellent is working on one for the Wii is enough for this blogger. Color us jazzed!

  • Lost Planet webisodes 1 & 2 now on XBLM [update 1]

    by 
    Richard Mitchell
    Richard Mitchell
    11.14.2006

    The Lost Planet viral marketing continues with the introduction of webisode 2. This webisode features a little more character interaction, but the meat of the trailer is clips of the actual gameplay, including the mech that transforms into a snowmobile. We really must commend Capcom on its marketing skillz, because they seem to be working. Starting way back in May with the demo, every little snippet gets us more interested in the game -- let's not forget the Turkey Day multiplayer demo either. Check out webisode 2 after the break.

  • Lost Planet MP demo + turkey = awesome

    by 
    Richard Mitchell
    Richard Mitchell
    11.10.2006

    If you we able to focus at all when you opened your copy of Gears of War, you may have noticed a flier advertising a multiplayer demo for Lost Planet. The card merely reminds you to "Check out Xbox Live Marketplace for new multiplayer demo!" and does not bother with specific dates. Enter Capcom with this announcement: the Lost Planet multiplayer demo will arrive on November 23rd, an obscure American holiday we call Thanksgiving, during which we collectively ingest thousands of turkeys. Some of us even eat the giblets ... *shudder.* The multiplayer demo supports 16 players online, and should give eager gamers a chance to see what Lost Planet has to offer. Also, in a move probably inspired by Dead Rising's phenomenal demo-to-sale conversion rate, retailers will begin taking pre-orders for the game starting the next day, cleverly dubbed "White Friday" by Capcom. Should you opt for the now obligatory collector's edition, you will be given access to a new map, which will available to the regular edition schmucks for free by summer 2007. And, if that wasn't enough Lost Planet for you, expect to see trailers for the game before this holiday season's biggest movies like Casino Royale. The revelation of the extra map's availability answers some questions we raised about the collector's edition. Basically, you're paying ten extra dollars for a metal case, art book, and early access to a free map. Is that worth it? Is anyone still planning on getting the collector's edition?[Via Joystiq]

  • Video: Lost Planet, the soap opera?

    by 
    Richard Mitchell
    Richard Mitchell
    11.03.2006

    Some may remember the series of "webisodes" that preceded the launch of Capcom's Dead Rising. It looks like someone at Capcom's marketing department liked the idea, as the first webisode of Lost Planet has just hit the web. The short clip introduces some of the characters and gives audiences a rare chance to hear a bad British accent in a videogame. Then again, maybe it's some kind of soap opera cliché and he's only pretending to be British. Whatever the case, the game still looks very nice, and anyone interested should take a look. Watch the video after the break.

  • Lost Planet Collector's Edition is weak

    by 
    Richard Mitchell
    Richard Mitchell
    10.13.2006

    1UP reports that there is a Lost Planet Collector's Edition on the way. I'll give you a minute to let the shock subside. And there we go. Sure, the news of a special edition isn't all that exciting. It's what's inside the case that's a little unsettling. There are two extras in the undoubtedly slick metal case. The first is an art manual, which is always cool. It's the second bit that's disturbing. The other item is a token for a free downloadable map. That's it.This raises some questions. Assuming that the map will be available when the game ships, why not just include it on the disc? How much does the map cost for those who don't get the special edition? Think about it. If you're spending US $69.99 on a special edition, is a free map really a deal? If you can live without the art book, wouldn't it actually be cheaper to pick up the regular edition and pay the 2-5 dollars for the map? Unless special edition owners get early access to the map -- or the map is exorbitantly priced -- it just doesn't make much sense. Any thoughts?[Via Evil Avatar]

  • Rumor: RE5 to reside solely on 360 [update 1]

    by 
    Richard Mitchell
    Richard Mitchell
    09.26.2006

    Perhaps you noticed that there was absolutely no Resident Evil 5 information revealed at TGS -- not even a peep. This has led some to speculate that somebody -- Microsoft -- has secured the exclusive rights to the game. What's more, the head honcho of 360 Japan, Takashi Sensui, gave a tantalizing reply when questioned directly about the issue: "All I can say is we are very good friends with Mr. Inafune." As any good Fanboy already knows, Mr. (Keiji) Inafune is the producer behind Resident Evil 5 as well as the runaway smash hit, Dead Rising. Wait a minute, Scooby. Didn't we run a story last month about Capcom ending PS3 exclusives as a result of Dead Rising's high sales numbers? And Lost Planet looks like it could be pretty big, too. Hmmm, this RE5 exclusivity business just might have some legs after all. If only there were some huge convention where Capcom and Microsoft could reveal such a bombshell, somewhere in Europe. Spain perhaps. [Thanks, The1] Update: It looks like Capcom has officially shot this rumor down. Speaking with CVG, a spokesperson said, "Resident Evil 5 will release on PS3 and Xbox 360 as announced. There a no plans for an exclusive with the game." Oh, well. At least we know it won't be exclusive for that other console either. Thanks to Abraham for the tip.

  • Dead Rising creator fends off fans at mall

    by 
    Christopher Grant
    Christopher Grant
    08.09.2006

    You could say a lot of things about Capcom's Keiji Inafune ("he looks youthful"), but you can't say he's without a sense of humor. Why else would the creator of a video game about a man trapped in a shopping mall fending off swarms of brain-hungry zombies trap himself in a shopping mall to fend off swarms of autograph-hungry fans? Despite the veiled insult, fans lined up for a chance to get some of Inafune's brain droppings scribbled on various things. Fans like Joystiq VIP Philip Palermo, creator of the super limited-edition Joystiq-zilla tee. Philip managed to make it out alive, but not before taking some great snaps of the mayhem, Frank West-style, and sending us in his observations of the event.

  • Swarm Dead Rising producer at signing tomorrow

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    08.07.2006

    Despite his name, Keiji Inafune clearly isn't the wary type, opting to appear in public tomorrow and openly inviting gamers to inundate him with requests to sign their copies of Dead Rising. The esteemed developer's latest game, yet another entry into the zombie-ridden shopping mall sim genre, has already generated a great deal of buzz, possibly because it allows you to beat undead cretons to a pulp with baseball bats, benches and finely matured wheels of cheese. If you plan on attending the signing event tomorrow, here's what you need to know: Date: Tuesday, August 8, 2006 Time: 4:00PM - 6:00PM Location: EB Games, Redmond Town Center16495 NE 74th StreetRedmond, Washington 98052 (Tel. 425-895-8331) Demeanor: Approachable, but may unexpectedly and infrequently lunge And don't forget, you'll actually have to purchase a copy of the game in order to have it signed. There will be plenty of free Xbox t-shirts, however, no doubt meant to distract the crowd's inherent urge to tear Mr. Inafune limb from limb and devour his brain.

  • Keiji Inafune talks Lost Planet

    by 
    Ken Weeks
    Ken Weeks
    06.04.2006

    EuroGamer talks to Keiji Inafune about Lost Planet. Excerpt:Currently we're working on multiplayer modes so there are a lot of areas we haven't quite determined yet. That being said, our current goal is 32 people online at the same time. Well, that's my goal. The team keeps saying 16's more realistic, but I keep telling them to do 32.I would have asked him why more companies don't release quality demos nine months out.[Thanks 8BitNinja]