kiddie

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  • Vinci tablet for babies goes up for pre-order, prepares to be hurled across the playroom

    by 
    Dana Wollman
    Dana Wollman
    08.01.2011

    When some of us were tots, there was one family computer, and we were lucky if we got our sticky little fingers on it while we were still in diapers. Times have changed, though, and for some parents, sharing the 'ol iPad or 10.1 with curious babies just won't do. Enter Rullingnet's Vinci tablet, that ruggedized tablet for toddlers we played with back in January. It's up for pre-order now, and though it's not exactly the modded Galaxy Tab we saw demoed, it's a very similar piece of hardware with a 7-inch (800 x 480) display, rugged casing, a 3 megapixel camera and Froyo on board. If you'll recall, it's missing any wireless radios (you know, to keep littles ones from being exposed to radiation), but parents can update apps via microUSB. Aside from the kid-proof caging, though, the hook here is that the tab comes pre-loaded with educational content such as 3D games, music videos, and animated storybooks -- a package overseen by the company's founder, herself a mother to young kids. With a starting price of $389, it's slightly less expensive than other Android tablets, though there's also a version with a more grown-up $479 price tag that doubles the battery life to six hours and comes loaded with more educational goodies. Hit the source links to pre-order, and remember that the tab's intended for kids ages three and under, so if yours is already forming sentences, well, your investment should be good for at least a year.

  • Mini-fascist kiddie MMOS are a-ok!

    by 
    Chris Chester
    Chris Chester
    06.10.2008

    Unlike most seasoned adult gamers, whose first introductions to online play were usually in the cut-throat world of the first-person shooter or real-time strategy genres, kids today are largely insulated from the bullying behavior that once typified the online experience. Creating a safe, collaborative environment that still manages to challenge gamers is one of the chief design goals of MMOs aimed at children, as Richard Aihoshi explores in a recent article for The Escapist.Gathering opinions from developers working on titles like LEGO Universe, FusionFall, and Magi-Nation, Aihoshi explores how these titles seek to eliminate anti-social behavior like ganking and trash-talking through calculated design decisions. While Aihoshi establishes something of a consensus among the developers, he doesn't reflect on the potential ills of setting up these "mini-fascist utopias," as they are referred to by LEGO Universe's Ryan Seabury. One wonders whether this digital extension of helicopter parenting is actually desirable at all. Instead of teaching kids that fighting and cursing is wrong, we take away their freedom to do those things altogether. Lesson learned? This blogger doubts it.

  • Are Club Penguin's days of growth numbered?

    by 
    Chris Chester
    Chris Chester
    05.21.2008

    An interesting report on social media by the Nielsen group recently found that Club Penguin, the kid-friendly browser-based MMO acquired by Disney last year for a robust $350 million, may be plateauing or even declining in growth in the face of newer, more competitive social media experiences. While the Nielsen methodology is never made expressly clear (and no direct competitors managed to crack the Top 10), the report does indicate that using the same methodology, they found a 250% growth rate year-over-year just last August.MMO vet Raph Koster is less than surprised by this development, attributing the slight decline in unique visitors more to the increased competition in that space, rather than any specific detriment in Club Penguin itself. Raph speculates that we'll continue to see the market fragment as more kiddie MMOs enter the market. And, judging my store shelves these days, they're coming in droves. While he seems to be of the opinion that the days of these niche MMOs competing in the same arena as MySpace and Facebook are over, that doesn't mean there isn't a lot of money to be made and kids to be entertained.

  • Wii Warm Up: So just what do we want?

    by 
    Alisha Karabinus
    Alisha Karabinus
    03.14.2007

    GoNintendo's Kevin Cassidy (perhaps better known as Rawmeat Cowboy) had some interesting things to say about attitudes in the Nintendo fanboy community. Cassidy believes that we refuse to be pleased; we moan about a lack of third party titles, but decry those we have as being too kiddie, or old ports that are late to the party, or just crap. Essentially, he seems to say that while we love Nintendo and Nintendo's games, for the rest, we would maybe rather have a library that more resembles that of other consoles. And we don't want them a year later.It's an interesting point, and over at big daddy Joystiq, Ross Miller countered with the notion that while "they" talk a lot, sales figures don't necessarily reflect this side of popular opinion. Still, Nintendo's uneven history with third party developers is a matter of record, and it's established that many people do think of Nintendo as the "kiddie" console. It's a lot to consider this early in the morning, but it does leave us with a few questions. Are we, as a fanbase, too demanding? Are we asking too much of Nintendo ... or has the bar merely been set so high over the years that we expect nothing less than the best? Are we right to snub most third party offerings? Like any form of media, only a small percentage of releases actually shine, after all.[Via Joystiq; image here.]

  • Are Nintendo fanboys hurting the Wii's 3rd-party support? One fansite editor sounds off

    by 
    Ross Miller
    Ross Miller
    03.13.2007

    Who's at fault for Nintendo's lack of third-party support: Nintendo, the developers, or the fans themselves? Kevin Cassidy, founder of website GoNintendo, places the blame on the Nintendo community for showing reluctance or unwarranted disdain toward third-party Wii games.The rant, part of Newsweek writer N'Gai Croal's P2P series, makes a point out of Dewy's Adventure, a game he feels internet users have called in "kiddie" based on its looks alone, subsequently refusing to give it a chance. This is a problem Nintendo had when revealing Legend of Zelda: Wind Waker to be a cel-shaded romp with a pre-adolescent Link. Of course, that game sold well on merit of its Nintendo roots. Dewy's Adventure isn't even out yet, so opinions have room to alter wildly between now and its release later this year.Is the "kiddie" problem inherently Nintendo's, though? Regard Microsoft's Viva Pinata, a game that has been praised widely but suffers from low (though steady) sales. Is the kiddie image of the title affecting other consoles, too? Cassidy opines that Nintendo fans are clamoring for "mature" titles that include violence and gore, but we feel this is a more universal trend that is affecting all consoles.

  • Hasbro's NET JET merges USB controller with online gaming

    by 
    Darren Murph
    Darren Murph
    02.01.2007

    We've all seen those cheesy kiosks at the mall with some guy trying to sell you a controller with "8,000 games" built right in, which you can plug directly into your television for about three minutes of actual enjoyment, but now Hasbro is hoping to add a shade of respectability to the plug-and-play controller game market with its $24.99 NET JET device. The USB controller plugs directly into your PC (sorry, Mac users), and once you insert your "game card" of choice into the controller, it navigates to an online web portal where the corresponding game is launched and played on your screen. Hasbro offers up a variety of somewhat kid-centric titles at $14.99 apiece, including Marble Blast XP, Kool Kart Racers, Super Soaker Water Fight, and the obligatory SpongeBob SquarePants' Pizza Toss. Ideally, this wouldn't be a bad solution to laptop gaming for your offspring on lengthy road trips, but you should be sure to get a 3G-equipped lappie before taking this out where the WiFi doesn't roam.[Via EverythingUSB]

  • Hands on with Project Wiki

    by 
    Jennie Lees
    Jennie Lees
    05.10.2006

    Project Wiki from Webzen is a bright, colourful MMO that immediately stands out from their other post-apocalyptic/dark-fantasy offerings. With inviting colours and visuals reminiscent of a 2D cartoon, the game seems well-matched to its kids-and-teens target demographic. It's simple to play -- perhaps too simple -- and death comes quickly at the hands of nearby enemies; the character we were playing has a limited number of skills which made combat a little repetitive. Project Wiki is only scheduled for a Korean release -- its anime-inspired graphics may make it appealing in the West, but its gameplay is rooted firmly in the East.

  • Microsoft wants Sony's (and Nintendo's) kids

    by 
    Ken Weeks
    Ken Weeks
    04.29.2006

    I meant to get to this Shane Kim interview last week, but it's still worth a read. Kim tells CNET Australia that  Microsoft wants to be more like Sony in terms of family-friendly and peripheral-based games. It turns out the orginal Xbox was too "hardcore" for his business sense.Xbox Live Arcade has already gone a long way toward making the new Xbox more accessible to the casual gamer, but the kiddie market is cruel bloodsport. Does it bother you that the 360's success seemingly rests not on Master Chief's capable shoulders, but on a talking paper mache donkey? Does your little brother even like talking paper mache donkeys?With all the pressure management is placing on Viva Pinata, I feel sort of obligated to buy a few copies and drop them off at the local daycare along with some licensed lunch pails. Hell, we may have to kneecap SpongeBob if things get ugly.[Thanks, Sense]

  • Viva Video

    by 
    Ken Weeks
    Ken Weeks
    03.17.2006

    Here's the first gameplay footage of the "most important game of 2006," otherwise known as Not Halo 3. I feel like I've seen Viva Piñata somewhere before. Maybe the time I drank cactus juice and stayed up for 72 hours straight watching Telemundo.