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An interesting Kill Ten Rats article a few weeks ago pondered the idea that gamers purchase games because those games are "by the makers of" some other game -- to their doom. Much ado, for example, was made over WildStar's dev team because of its members' work on World of Warcraft, and names like J...

5 months ago 0 Comments
September 26, 2014 at 8:00AM
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Quests are increasingly an MMO enthusiast's bread and butter, often becoming the staple component of a game's typical serving of progressive content. Over the years, developers have tried to serve up this familiar progression mechanic in many different ways: The modern themepark MMO makes us fetch,...

1 year ago 0 Comments
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If you play MMOs, odds are good that you're familiar with the classic "kill ten rats" quest trope. Kill quests are one of the most fundamental elements of traditional MMORPG design, and a great deal of modern and classic MMOs would have little to no content without them. Whether it's ten rats, ten ...

1 year ago 0 Comments
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Webster's Dictionary describes "kill 10 rats" as "something nerds do, now shut up and read a few intelligent words." I think the editors are getting a little lazy there at Webster's, but that's nothing compared to the OED crowd that routinely slips in paragraphs of cut-and-pasted Hunger Games fan f...

1 year ago 0 Comments
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I heard an odd complaint in the Massively offices this week: One of our writers was annoyed with Guild Wars 2 because it isn't delivering enough backstory through regular gameplay and normal questing. He couldn't figure out what was happening in the plot and didn't want to have to hunt down an out-...

1 year ago 0 Comments
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Video games are, by definition, an interactive medium. The entire point of playing a video game is that you get to explore the world, talk to the characters, slay the monsters, and reap the rewards. And you do all this with a keyboard and mouse or controller or futuristic headset or whatever. Playe...

1 year ago 0 Comments
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MMO player and writer Ravious over at Kill Ten Rats knows how to ask the hard questions. Questions that other journalists are afraid to ask. Questions like, "If you were omniscient with regard to all corollary Guild Wars 2 data (including player emotion, all chat including voice chat, current s...

2 years ago 0 Comments
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There are two weeks left until the official launch of Guild Wars 2. That's a little nutso because a significant portion of my (and a great deal many other folks') energy in last few years has been dedicated to anticipating the game. Seeing it live will be something of an adjustment. I keep...

2 years ago 0 Comments
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One of Star Wars Galaxies' content quirks, borrowed heavily from Anarchy Online, is the random quest. If you tire of themepark questlines, you can trek over to a mission terminal and ask it to generate a random kill-10-rats quest for you. In SWG's prime, these quests were terribly annoying; no on...

3 years ago 0 Comments
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For the average MMO player, this isn't really news, but for Guild Wars fans, this is huge. As announced during PAX Prime this weekend, Guild Wars 2 will allow multiple guild affiliations on your game account. Each character on that account will still need to belong to the same guild (as in Guild ...

3 years ago 0 Comments
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Once we start Star Wars: The Old Republic, we will not be able to stop. After only playing the game twice, I have a hard time going back to other games because -- among other things -- voice-over dialogue is far superior to walls of text any day. Then, of course, we can't forget character choices...

3 years ago 0 Comments
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OK, I know you all probably want to talk about the news that addons are coming to RIFT, but the truth is that it's not that big of an issue for me. My feelings on addons are that I'm for them if they enhance the game and encourage player creativity, but I'm against them if they reduce players to ...

3 years ago 0 Comments
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Today I feel a little like Jake from The Blues Brothers, the Jake who, while on the defensive when confronted with his failings, comes up with a laundry list of excuses including earthquakes, flat tires, a lost tuxedo, a stolen car, floods and locusts: "It wasn't my fault, I swear to God!" Yup, Jak...

4 years ago 0 Comments
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The Game Archaeologist is a lazy adventurer-slash-professor who dons his trademark cap for a weekly expedition through some of the most famous MMOs of the past few decades. Each month he chooses a different title to examine its highlights, talk with its developers, and invite its fans to share th...

4 years ago 0 Comments
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Yesterday's interview with ArenaNet at Kill Ten Rats ended on a promising note: "to be continued." That promise was fulfilled today when Ravious posted part two of the interview. While much of yesterday's discussion revolved around energy usage and potions, today's focused more on skill usage --...

4 years ago 0 Comments
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After the recent Guild Wars 2 news drought, new information is certainly welcome. Ravious over at Kill Ten Rats provides just that today with a new interview with several members of the ArenaNet team. Ravious chatted with community managers Martin Kerstein and Regina Buenaobra as well as develop...

4 years ago 0 Comments
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If you take some weird, outlandish, or out-of-the-ordinary item and then saturate your life with it, sooner or later the bizarre becomes the accepted norm. So much so, in fact, that you'd cease to even think about it. I mean, do we ever question those magic boxes known as "microwaves" that mysterio...

4 years ago 0 Comments
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Until the day that we can conquer our virtual enemies with hugging and snuggling, it will always be necessary to arm ourselves for battle with the gruesome tools of the trade. MMOs typically start you out on your career with rusty butter knives and wiffle bats, but before long you have the choice o...

4 years ago 0 Comments
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Every Friday, The Road to Mordor brings you the latest in Lord of the Rings Online news, guides and analysis. It was the best of times, it was the worst of times. It was also the most trite way to open an article, especially if you were to be submitting it to your English teacher. Still, I've ...

4 years ago 0 Comments