Post Thumbnail

An interesting Kill Ten Rats article a few weeks ago pondered the idea that gamers purchase games because those games are "by the makers of" some other game -- to their doom. Much ado, for example, was made over WildStar's dev team because of its members' work on World of Warcraft, and names like J...

September 26th 2014 at 8:00am 0 Comments
Post Thumbnail

Quests are increasingly an MMO enthusiast's bread and butter, often becoming the staple component of a game's typical serving of progressive content. Over the years, developers have tried to serve up this familiar progression mechanic in many different ways: The modern themepark MMO makes us fetch,...

January 1st 2014 at 10:00am 0 Comments
Post Thumbnail

If you play MMOs, odds are good that you're familiar with the classic "kill ten rats" quest trope. Kill quests are one of the most fundamental elements of traditional MMORPG design, and a great deal of modern and classic MMOs would have little to no content without them. Whether it's ten rats, ten...

September 24th 2013 at 1:00pm 0 Comments
Post Thumbnail

Webster's Dictionary describes "kill 10 rats" as "something nerds do, now shut up and read a few intelligent words." I think the editors are getting a little lazy there at Webster's, but that's nothing compared to the OED crowd that routinely slips in paragraphs of cut-and-pasted Hunger Games fan f...

August 15th 2013 at 1:00pm 0 Comments
Post Thumbnail

I heard an odd complaint in the Massively offices this week: One of our writers was annoyed with Guild Wars 2 because it isn't delivering enough backstory through regular gameplay and normal questing. He couldn't figure out what was happening in the plot and didn't want to have to hunt down an out-...

August 2nd 2013 at 8:00am 0 Comments
Post Thumbnail

Video games are, by definition, an interactive medium. The entire point of playing a video game is that you get to explore the world, talk to the characters, slay the monsters, and reap the rewards. And you do all this with a keyboard and mouse or controller or futuristic headset or whatever. Playe...

July 23rd 2013 at 6:00pm 0 Comments
Post Thumbnail

MMO player and writer Ravious over at Kill Ten Rats knows how to ask the hard questions. Questions that other journalists are afraid to ask. Questions like, "If you were omniscient with regard to all corollary Guild Wars 2 data (including player emotion, all chat including voice chat, current s...

December 5th 2012 at 6:00pm 0 Comments
Post Thumbnail

There are two weeks left until the official launch of Guild Wars 2. That's a little nutso because a significant portion of my (and a great deal many other folks') energy in last few years has been dedicated to anticipating the game. Seeing it live will be something of an adjustment. I keep w...

August 14th 2012 at 10:00am 0 Comments
Post Thumbnail

One of Star Wars Galaxies' content quirks, borrowed heavily from Anarchy Online, is the random quest. If you tire of themepark questlines, you can trek over to a mission terminal and ask it to generate a random kill-10-rats quest for you. In SWG's prime, these quests were terribly annoying; no on...

December 10th 2011 at 8:00am 0 Comments
Post Thumbnail

For the average MMO player, this isn't really news, but for Guild Wars fans, this is huge. As announced during PAX Prime this weekend, Guild Wars 2 will allow multiple guild affiliations on your game account. Each character on that account will still need to belong to the same guild (as in Guild...

August 29th 2011 at 11:00am 0 Comments
Post Thumbnail

Once we start Star Wars: The Old Republic, we will not be able to stop. After only playing the game twice, I have a hard time going back to other games because -- among other things -- voice-over dialogue is far superior to walls of text any day. Then, of course, we can't forget character choices...

August 16th 2011 at 2:30pm 0 Comments
Post Thumbnail

OK, I know you all probably want to talk about the news that addons are coming to RIFT, but the truth is that it's not that big of an issue for me. My feelings on addons are that I'm for them if they enhance the game and encourage player creativity, but I'm against them if they reduce players to...

June 8th 2011 at 11:00am 0 Comments