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  • Atlantica developer journal explains dungeon options

    by 
    Seraphina Brennan
    Seraphina Brennan
    03.10.2009

    Kim Tae Gon has written another developer journal for MMORPG.com about his game, Atlantica Online. This bi-weekly journal delves into Atlantica's many dungeon types and how they reach over and affect the social state of gameplay in groups.Where most games have only instances and raids, Atlantica offers many different types of dungeons. Some of their dungeons, the individual dungeons, are targeted towards one player where other dungeons, such as the nation dungeons, are targeted towards 500 players at once (50 players from 10 guilds). This makes Atlantica into a very expansive game that caters to almost all tastes and playstyles, and has the bonus side effect of bolstering the community to formulate plans with one another.Kim's full developer journal can be found at MMORPG.com, where he gets into the specifics of his goals in creating all of these types of dungeons and how to access them.

  • Atlantica Online's lead producer sits down with GameSource.it

    by 
    Seraphina Brennan
    Seraphina Brennan
    03.09.2009

    Our friends across the pond at GameSource.it recently had the chance to sit down and chat with Kim Tae Gon, the lead producer on Atlantica Online, and ask him some questions about what made Atlantica so special in the MMO market.Kim gladly laid out his enthusiasm for the game's main selling point, the turn-based strategic combat system. Atlantica uses a turn-based system, rather than the standard real-time systems found in almost all MMOs, to let combat progress with the player making decisions with his character and other units, rather than simply their own character. The system's history is complex, being originally derived from Luminary: The Rise of the GoonZu, Tae Gon's previous title, and ideas presented in the Korean game Gersang. Out of both of these titles, and with a renewed emphasis on combat rather than strategic control of territories, came Atlantica's combat system.For the full interview, check out GameSource's website as they ask Tae Gon on his favorite mercenary in Atlantica, how the economic crisis has hit their company, and how Tae Gon and his team work to overcome the western market's stigma of free-to-play titles.

  • Consider the turn-based MMO with Atlantica Online

    by 
    Shawn Schuster
    Shawn Schuster
    10.28.2008

    There are turn-based games, and then there are MMOs. The idea of mixing the two doesn't seem like the greatest of ideas, does it? Turn-based combat would take away from the high-action immersive fighting that we've become accustomed to through our favorite online games. This is most evident in the recent popularity of FPS-style MMOs. Yet, despite this, the RPG side of MMOs began with turn-based strategy.Over at MMORPG.com, Atlantica Online's Producer, Kim Tae Gon, explains the reasoning behind the decision to make this highly-popular game turn-based. Going back to the fundamentals of games like chess, Kim Tae Gon believes that this type of game mechanic is more approachable for a larger audience, especially considering the popularity of games like chess across the world. "With casual games and FPS games well established, it's time for something new, like turn-based games. I honestly hope Atlantica will be the starting point."