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  • The Daily Grind: Should achievements be broadcast to your guild?

    by 
    Justin Olivetti
    Justin Olivetti
    11.06.2013

    Some games do it and some games don't. I'm talking here about broadcasting your achievements automatically to your entire guild. You slay that 500th dragon, ding level 30, or fall to your death for the 10th time, and your guild knows courtesy of the game client being a big gossip. "Hey, did you hear about Syp? Guys, he totally looted the Sacred Gem of Zazzanzorforr!" But is this a good thing or not? Personally, I like playing MMOs that auto-broadcast achievements because I like knowing what my guildies are up to. I see a lot of mutual encouragement going around due to these messages. However, I also know some folks see these notices as spammy, pointless, or annoying. Where do you lie on this issue? Should achievements be broadcast to your guild? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Think Tank: What do you look for in a guild?

    by 
    Shawn Schuster
    Shawn Schuster
    06.13.2013

    Guilds are what make MMOs. It's that social interaction among real people that defines a massively multiplayer experience, but our guild preferences differ greatly. Some of us like to stick with the same guild throughout multiple games, some of us only play with real-life friends, and some of us seek out new guilds as part of the adventure in each new game. The Massively staff is certainly no different as we all have our own way of interacting with guilds in the MMOs we love so much. How do you think each team member likes his or her social interaction? Follow along after the jump to find out.

  • Why I play: Lord of the Rings Online

    by 
    Terilynn Shull
    Terilynn Shull
    01.31.2013

    A year ago I came to Massively as an odd-man-out of sorts. I had very little experience with MMOs, but for the previous two years I had podcasted and blogged about Star Trek Online. That being my only experience with the genre, I had very little interest in (read: I was fearful of) trying any other game. Trying another game meant that I was leaving my comfort zone and also, maybe, risking the perception that I was being disloyal to the game that gave me so much enjoyment. However, a new friend and co-worker, Justin Olivetti, changed my mind. Because of him and his great The Road to Mordor columns here at Massively I decided to take the plunge and give Lord of the Rings Online a try. So in June of last year I took the plunge and I have found myself smitten by yet another MMO based on a powerhouse franchise that I adore.

  • Enjin offers guild recruitment system

    by 
    Justin Olivetti
    Justin Olivetti
    09.12.2012

    Guild hosting service Enjin has added a new tool to its ever-increasing arsenal: guild recruitment. The site's new global game recruitment system allows organized groups to post their "players wanted" ads for searching souls to discover. The recruitment list is sortable by category and includes an MMO-dedicated section. Using the system, guilds can post a lengthy introduction letter to convey its purpose and history, where it's located, how many games it's a part of, and what voice communication (if any) it uses. At the time of this writing, Guild Wars 2 has the most recruitment ads, followed by World of Warcraft and Star Wars: The Old Republic. [Source: Enjin press release]

  • The Daily Grind: What's the best guild you ever joined?

    by 
    Justin Olivetti
    Justin Olivetti
    07.12.2012

    I find that a great guild can make or break a game for me. It's always exciting to know that there's a terrific group of people waiting to talk with you and hang out with you when you log in every day. Long after the memories of my daily adventures in an MMO have faded, I can still recall the people I talked and grouped with as clear as anything. I've been part of many wonderful guilds over the years, but one of the most special in my heart was in World of Warcraft. This guild got me into blogging for starters (which in turn led to my very first mention on Massively!), and I formed quite a few strong friendships there that have continued to this day. So what about you? What's the best guild you ever joined, and what makes it so special? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Road to Mordor: You're the best around, nothing's gonna ever keep you down!

    by 
    Justin Olivetti
    Justin Olivetti
    03.04.2011

    Two semi-stunning thoughts hit me this week. The first is that March 5th marks the debut of my very first column on Massively a year ago, and I still have my life and sanity intact. The second is that even with the release of RIFT, which I'm playing, I still feel compelled to play Lord of the Rings Online just as much -- if not more -- than the new shiny on the block. These thoughts are related after a fashion, so just hang in there with me. When I first came on board Massively and chose the game I'd be following for a presumably lengthy stretch of time, only LotRO seemed as though it would fit the bill. I knew it was a great game from experience and that I had a lot to do, see and learn about it, and I'd hoped that it had a lot in store to keep me from getting bored. Still, I was worried that I would lose interest after six months or so, as I'm a habitual MMO sampler. Could I settle down and form a serious relationship with an MMO like this? It turns out that yes, yes I could -- and quite easily at that. While I had liked LotRO before last year, these past 12 months have helped me form a deep appreciation and connection with this version of Middle-earth. This relationship has held firm even as I've dabbled -- or dived in deep -- with other MMOs, because there's something LotRO has that I've never experienced in another MMORPG. So what is it about this world that sets it apart and has endeared itself to me?

  • The Soapbox: Playing alone together

    by 
    Justin Olivetti
    Justin Olivetti
    10.26.2010

    Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect that of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. It's sitting there in my quest log, frustrating me with its presence and quite possibly calling me names when I'm not around. "It" is a fellowship (group) quest for Lord of the Rings Online that I need to complete to continue Volume 2 of the epic storyline. This particular quest has been moldering in my log for over two weeks now, and I'm starting to think I'll never get it done. I hate it. Oh, sure, I know that there's plenty of other things to do, I know that if I'm diligent I'll find a group sooner or later, and I know that eventually enough of my kinship will need to do it and we'll throw together a "help each other out" posse. But I absolutely, completely hate being dependent on others for my gaming, and it always grates when I hit a wall that cannot be passed unless I gather a few friends -- or, more likely, a motley crew of puggers -- to get around it all. Yup, that's right, I'm a solo MMO player. I'm the very oxymoron of what some consider to be the quintessential MMO experience, which is to play an online game together with thousands of others. I like to do my own thing, go my own way, and 95% of the time, chew through content as a one-man act. I don't mind being with other people for fun and adventures, but I don't want to need them to progress. And I'm part of a growing majority of MMO gamers.

  • LotRO Book 13 hits test servers, reveals fish trophies

    by 
    Kyle Horner
    Kyle Horner
    04.16.2008

    Lord of the Rings Online's Book 13 update has hit the test server today and we've got a rundown on the laundry list of updates, changes and additions coming to the game. Turbine is knocking it out of the park with Book 13: Doom of the Last-King and they've got the patch notes to prove it. Everything from the new zone, Forochel, to the also-new fishing mechanic -- including an awesome image of the tiniest fish trophy you'll ever see.