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Melee characters in City of Heroes have always lacked ranged abilities. Some of this is implied by the archetype, of course -- you wouldn't expect a character built around hand-to-hand combat to be at maximum potency outside of grabbing distance -- but it's a bit of a disadvantage at times when a t...

July 29th 2010 at 1:00pm 0 Comments
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Most tanks are control freaks. As a matter of fact, you should hope that your tank is a control freak, because the ones who shrug off a mob running around loose are the ones you probably don't want tanking your run anyway. With that in mind, there are several player abilities that, while great for...

January 12th 2010 at 8:00pm 0 Comments

We've been hating on knockbacks a little bit, but after seeing the video above (from Hellfire-EU if I'm not mistaken) I have to admit they can cause some hilarious situations. This video has certainly been making the rounds- quite a few people wrote in about it, and it appeared in the comments sect...

November 3rd 2008 at 5:00pm 0 Comments
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The game-changing Echoes of Doom patch brought in a slew of new abilities and some of them included this nifty little feature called 'knockback', which effectively knocks back enemy players and NPCs. It's a whole lot of fun, particularly if you're knocking them off the bridge in Dun Baldar. I've bee...

November 2nd 2008 at 8:00am 0 Comments
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This week on the WAR Camp, we're hitting the scenarios again, and we're focusing on a couple of the offerings in Tier 3. In Tier 3, knockbacks really start to make a difference, with most classes by this point having received their knockback abilities. This allows for some new strategies in Tier...

October 17th 2008 at 12:00pm 0 Comments