kosmo-spin

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  • Joystiq Indie Pitch: Kosmo Spin

    by 
    Justin McElroy
    Justin McElroy
    11.09.2010

    Being a giant, beloved video game site has its downsides. For example, we sometimes neglect to give independent developers our coverage love (or loverage, if you will) as we get caught up in AAA, AAAA or the rare quintuple-A titles. To remedy that, we're giving indies the chance to create their own loverage and sell you, the fans, on their studios and products. This week we talk with Simon Flesser, half of Simogo, the team behind the adorable Kosmo Spin. How did your company get started? We met at Southend Interactive where I worked as an artist and Gordon as Technical Director. I had always wanted to "do my own thing" and it turned out that Gordon wanted the same thing. Times have changed and it's now possible to make games with only two people and no publishers, thanks to all the new places to distrubute your games (like AppStore). I also think that the DS, Wii and the iPhone have played a huge part in changing people's attitude to gaming. Not only are there more people playing games, I also think bite sized gaming is more accepted by "real gamers". Not every game has to be this super big epic experience. Not that we don't enjoy those games, it's just great that there's room for everyone now. So, the time was right and everything just seemed to fit, so we decided to set up Simogo and go for it.