launch day

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  • Square Enix resumes Final Fantasy XIV online sales

    by 
    Mike Foster
    Mike Foster
    09.16.2013

    In the wake of server issues, queue struggles, and player complaints, it looks as though Square Enix is feeling a little better about the operational state of Final Fantasy XIV: A Realm Reborn -- so much better that the game is once again available for purchase in digital form from the official Square Enix store. Sales were halted soon after FFXIV's re-launch due to server instability and quite a few other problems. Those who were lucky enough to snag a copy before sales went offline have been suffering through login restrictions and other emergency measures put in place to help even things out and keep the servers from exploding. With sales back online and more people rushing into the fray, Final Fantasy XIV seems to finally be moving forward, one Chocobo-sized step at a time. [Thanks to everyone who sent this one in!]

  • Allods Online's Everlasting Battle update is now live

    by 
    Mike Foster
    Mike Foster
    09.05.2013

    Today's a big day in the world of Allods Online. Webzen has launched the game's Everlasting Battle expansion, and with it come huge changes for Allods players. For starters, the expansion creates a new subscription option for Allods; players can move from the item shop model to a "subscription-based" server. The sub server allows players to earn in-game items by completing quests, killing bosses, or purchasing those items with in-game gold, in lieu of buying the items via real-life cash. As for the game itself, Everlasting Battle introduces a new friends system that enables mount sharing and ability boosting, along with major overhauls to the Mage and Summoner classes. Additionally, guilds with more than four groups waiting for PvP battles will have the option of participating in a Dominion Raid, which pits up to 48 players in a battle for guild superiority. Finally, German, Polish, English, and French servers have been merged into one enormous European server. Players will be able to use the existing game client to access it. [Source: Webzen press release]

  • The Daily Grind: What was your most memorable launch day?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.24.2013

    The day World of Warcraft launched its first expansion, my wife and I stayed up for the midnight launch. We rushed home, installed the game, made our characters, and slept for a few fitful hours before getting back up and playing until we could play no more. Pizza was ordered, soda was drunk, and the entire day was a celebration of The Burning Crusade. We don't play any longer, but all I need to do to bring a smile to both of our faces is to just mention that launch. Considering how important MMOs are to many of us, I'd bet it's almost certain that you've had a launch day that meant the world to you, a day when you broke from your normal routine and did something really neat and out of the box. So we want to know about it today. What was your most memorable launch day? And was it a game you still play or one you've left behind? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Shadowfell Conspiracy now live in Dungeons and Dragons Online

    by 
    Mike Foster
    Mike Foster
    08.20.2013

    The next major content expansion for Turbine's Dungeons and Dragons Online, known around these parts as Shadowfell Conspiracy, is officially live. Dragon-slayers across the globe can now cruise the prison city of Wheloon and venture into the mountainous passes of Stormhorms, killing new monsters, collecting new loot, and earning new levels along the way. Shadowfell Conspiracy brings a host of features to Dungeons and Dragons Online including new iconic heroes, the now-standard geographical expansion, and a level cap raise to 28. Two versions of the expansion are available: one collector's edition ($49.99) that includes three character slots and three iconic heroes and a standard edition ($29.99) including one character slot and one iconic hero. Both include varying quantities of Turbine Points and skill tomes. If you're curious to see Shadowfell Conspiracy in action, be sure to check out our in-depth look from July. [Source: Turbine press release]

  • First Defiance add-on content launches August 20th [Updated with trailer]

    by 
    Mike Foster
    Mike Foster
    08.13.2013

    Trion Worlds announced today that the Castithan Charge Pack, Defiance's first big content addition, is primed for release. The pack includes a new playable species, new story missions, new weapons, and new game modes, with some content available even for those players who elect not to purchase it. Free content includes new charge weapons, sieges, a PvP map, duels, and the Monolith Major Arkfall, while the playable Castithan race, a horde mode arena, unique four-passenger truck and new achievements/trophies will be available only to purchasers. Other small tweaks include a new chat window and enhanced map. The Castithan Charge Pack launches on August 20th for Xbox 360, PS3, and PC, and is priced at $9.99/800 Microsoft Points. Season pass owners will receive the add-on as part of their subscription. If you're curious about this first batch of DLC, be sure to check out our preview from E3 2013. We've also tucked the new trailer behind the break -- thanks to Gaius for that tip! [Source: Trion Worlds press release]

  • Kixeye launches VEGA Conflict, a space-themed MMORTS

    by 
    Mike Foster
    Mike Foster
    08.08.2013

    Kixeye has deployed its latest online strategy title in the form of VEGA Conflict, an "immersive" MMORTS set in the cold, dark depths of space. Players leaping into the game will be able to manage fleets, loot other players' bases, customize warships with weapons and armor, and participate in real-time PvP and NPC combat. The game is, of course, free-to-play, and joins War Commander, Battle Pirates, Tome: Immortal Arena, and Backyard Monsters on the Kixeye roster. Hit the jump for the launch trailer. [Source: Kixeye press release]

  • Coming soon to a console near you: MMOs

    by 
    Mike Foster
    Mike Foster
    07.24.2013

    Remember E3 2013? That huge video games conference thing from earlier in the summer? Weeks have passed since Microsoft and Sony squared off in the Los Angeles convention center (while Nintendo posted up at Best Buy and Ouya sulked in the parking lot), but the news made there continues to reverberate through the games industry. One curious trend seems to have been missed amid the clashing of proverbial titans: There sure are a lot of MMOs and online-focused games due on consoles this generation. And since MMOs are the business of Massively, we thought it might be fun to compile a quick list of all the ones we can find that are either already available on our current consoles or set for launch on the next batch. The list, as it turns out, is pretty extensive.

  • Dota 2 no longer in beta; Valve implements new player queue

    by 
    Mike Foster
    Mike Foster
    07.10.2013

    Dota 2 has been in beta for around two years. In that time it became effectively the biggest game on Steam, with a monthly playerbase of over three million and a maximum concurrency of 300,000 players. There's even a $2 million tournament coming up in August centered on this game that's lived for so long behind somewhat closed doors. Every beta must end, of course, and Dota 2's is no different. Valve has announced that starting today, Dota 2 is officially out of beta and that all Steam users can now download the free-to-play game at their leisure. There's just one small catch: Thanks to what Valve is anticipating will be a sudden crush of new players, a launch queue has been established that will bring people to Dota 2 in controlled waves. To get into the launch queue, all you need to do is download Dota 2 on Steam. The first wave of new players should gain access to the game sometime this week. In the meantime, players can (and really, really should) play the game's single-player tutorial missions.

  • Neverwinter launches (again), reveals Fury of the Feywild module

    by 
    Jef Reahard
    Jef Reahard
    06.20.2013

    So, like, Neverwinter launched and stuff. And today it's launching again. Cryptic and Perfect World are actually calling it a launch this time, though, so there's that. What does Launch Day part deux have in store for the discerning Neverwinter customer? There's a new Alchemy profession, the new Caverns of Gauntlgrym endgame PvP and PvE potpourri, and permanent price drops in the Zen store. The devs have also revealed a bit of info on Neverwinter's first free module. It's called Fury of the Feywild and it will bring three campaign areas, three instances, new enemies, new loot, and a new dungeon to the live game. The official Neverwinter website says it's coming later this summer.

  • Neverwinter to launch with alchemy profession

    by 
    Mike Foster
    Mike Foster
    06.18.2013

    Neverwinter formally launches in just two days, but it appears as though the folks at Cryptic aren't quite done adding features to the game. The company has just announced that an entirely new profession, alchemy, will go live at the same time as the game's official launch. This brings the total number of professions in Neverwinter up to six. Alchemy works in the way you might expect: You use resources gathered from the environment to make potions that enhance your abilities or restore your health. There are also unstable concoctions that provide random buff or debuff effects depending on your luck. Alchemists will be able to create dyes that can be used for color customization. Alchemy joins endgame PvE and PvP dungeon Gauntlgrym as day-one new content for Neverwinter players. Neverwinter is set for officially official release on June 20th.

  • Marvel Heroes launch-day roundup and opening cinematic

    by 
    MJ Guthrie
    MJ Guthrie
    06.04.2013

    Suit up, Marvel Heroes! Today's the day you launch into the fight against evil, so grab your costume and join in on thwarting the dastardly plots of Doctor Doom. What's that, you say? You are stuck at work as your alter ego? Well don't let evil get the upper hand; use the time wisely to prepare for the upcoming battles. To help, we've compiled a collection of videos, hands-on experiences, and even a series of motion comics here to brief you on what to expect when you can finally break free of those workplace fetters and fly into the fray. We've also included the game's just-posted opening cinematic!

  • Pantsless: First impressions of Neverwinter's open beta headstart

    by 
    Jasmine Hruschak
    Jasmine Hruschak
    04.30.2013

    Neverwinter's launch into open beta began last week, and through the grace of my press account, my Great Weapon Fighter was lucky enough to begin her digital life alongside players who forked over $199.99 for the Hero of the North Founder's Pack. I lack any of the Founders Pack bonuses, so off my plucky human character went, surrounded on her first day almost exclusively by panther-having Drow. Justin's been serving up a delicious helping of launch diary goodness, but he's relaxing on a cruise ship this week, so you're stuck with me! Join me as we sally forth into my launch-but-not-really-launch-it's-open-beta-okay-guys-but-we-aren't-deleting-characters-anymore-no-really-it's-still-open-beta-look-it-says-so-in-this-blog-post impressions! The first section is about thighs.

  • Massively's Neverwinter early access launch diary: Day two

    by 
    Justin Olivetti
    Justin Olivetti
    04.27.2013

    After yesterday's initial foray into Neverwinter, I was eager to get back to it. I was still trying to figure everything out, including frustrating little issues (is there a screenshot key that saves to a folder? Can I keep the little notifications from constantly popping out of the side of the map?). There's that period of acclimation in new games when you're excited but also feel a little lost. I'm guessing it's going to be another day or two before I truly feel comfortable in my Neverwinter home. From what I can figure out, there are six main options for a typical Neverwinter play session. There are general PvE quests, skirmishes (think instanced public quests), zone-wide events, group dungeon runs, Foundry missions, and PvP fights. There's also playing the auction house, crafting, and making your own Foundry missions. Yesterday was about the first two, so I decided that the second day would be all about the Foundry. At a certain level or part of the quest line (around level 11), you gain access to daily Foundry quests. These give you astral diamonds as incentive to run player-made content, so I figured I had nothing to lose and everything to gain!

  • Massively's Neverwinter early access launch diary: Day one

    by 
    Justin Olivetti
    Justin Olivetti
    04.26.2013

    Neverwinter's launch isn't so much a launch as a gradual roll-out that's happening in several phases and operating under the code-name of "open beta." While the doors won't be open for the general public until April 30th, purchasers of the founder's packs are able to get in a few days early. Cryptic's invited the media to join the day one festivities alongside of those who've plunked down $200 for a Hero of the North package, which is how I'm able to bring to you a day-by-day account of the first week of Neverwinter live. While I've participated in two of the beta weekend events and have been following Neverwinter for a few months now as part of my column coverage, much of the game is virgin territory to me. I like going into a launch relatively unspoiled (or as unspoiled as a writer who covers MMOs can be), so this launch diary isn't going to be the voice of great experience. It's going to be the voice of experiences. See what I did there? Noon on April 25th finally arrived... and we were off to the D&D races!

  • Massively Exclusive: Neverwinter pre-launch interview, part two

    by 
    Justin Olivetti
    Justin Olivetti
    04.20.2013

    We're back with Cryptic Lead Producer Andy Velasquez to continue our discussion of Neverwinter's beta lessons, launch preparations, and post-launch plans. We also touch on some of the comments and concerns that players had for the title and how Cryptic is addressing them. If you missed the first part of this interview, make sure you check it out before continuing!

  • EverQuest's Shadow of Fear lets you hear the voice of Luclin

    by 
    Beau Hindman
    Beau Hindman
    04.18.2013

    EverQuest's Shadow of Fear just launched; it's the update and second part to the Rain of Fear expansion that released in November. Yes, you read that right: This is the old-school MMO's 19th expansion. If that's not impressive enough for, the list of content that comes with the patch should hold over vets for a long time. If you're level 100, you'll be able to enjoy new zones and content and brand-new mechanics. The essence of fear is literally raining down in the form of crystalline shards. While players fight to restore balance, an ancient city has been resurrected with no explanation. Mysteries? New content? New spells, items, missions, raids quests, and storylines to discover? Yeah, we wanted in on that. We hung out with producer Thom Terrazas, lead designer Jonathan Caraker, assistant lead designer Julie Burness, and assistant lead game designer and Douglas Cronkhite for a video tour of the new update. Read on to hear what we thought and catch the brand-new trailer too. %Gallery-186007%

  • Massively's Darkfall launch week diary: Day one

    by 
    Jef Reahard
    Jef Reahard
    04.17.2013

    Darkfall Unholy Wars' April 2013 launch was quite a bit like Darkfall's February 2009 launch. For me, at any rate. One crucial difference was that this time I was actually able to purchase Aventurine's fantasy sandbox title even though I wasn't able to log into it. Four years ago, finding a digital copy of Darkfall was damn near impossible. Fast forward to the present and AV has improved its billing apparatus but certainly not its delivery mechanism. After nearly three hours, DFUW's patcher managed to pull down 90 MB out of 6487. I switched to the torrent download, and while it was faster, I still had to leave it overnight. So technically this is day two impressions even though it's day one for yours truly.

  • First Impressions: SWTOR's Rise of the Hutt Cartel

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.15.2013

    How much of an expansion can you really get from one new planet and five new levels? I've been subscribing to Star Wars: The Old Republic since launch day, so buying Rise of the Hutt Cartel wasn't exactly a difficult decision. I like the game, I'm pleased with it, and I'm going to pick up the expansion. But the pre-launch marketing for the expansion looked pretty sparse. A new planet was nice, and a level cap raise was great, but it seemed very low-key even for the price point. Ten bucks for one new area and more leveling felt thin. After a week on Makeb, I can comfortably say that it was worth the price of entry. There have been a lot of changes made to the game with the expansion and its connected patch, and with only a handful of exceptions, those improvements make the game universally better. And it all starts with a reversal of the game's status quo.

  • The Art of Wushu: Launching into Age of Wushu

    by 
    Patrick Mackey
    Patrick Mackey
    04.10.2013

    Age of Wushu just launched publicly today, and as you read this, thousands of players are getting into the game for the very first time. For a lot of you first-time readers, you might be wondering what the heck is this game, why should you play it, and what are some of the community resources for the game? Age of Wushu is an open-world PvP sandbox set in a fictional Ming Dynasty China where traditional MMO elements like sorcery and character levels are eschewed for martial arts and proficiency in a wide variety of different skills. I'm fond of saying that Wushu is "like EVE in China." Many of AoW's features are similar to EVE's systems, including an emphasis on leveling breadth versus depth, a true player economy, and social maneuvering and backstabbing. At the same time, Wushu is a fundamentally different creature, with skill-based gameplay and a much clunkier interface. It's also a bit simpler than EVE, but the barrier of entry is still pretty high. The Art of Wushu column is about lowering that bar a bit, and I'm simultaneously proud and sad to say that the English fan-made wiki still currently provides much less in-depth information than this column does. If you're already playing the game, check out some of the previous articles as they are pretty useful things that I link people to regularly. If you're not a new player yet, well... this one's for you.

  • Massively's Defiance launch week diary: Day one

    by 
    Jef Reahard
    Jef Reahard
    04.02.2013

    I'm an ark hunter, or so they tell me. They being the ruggedly handsome NPCs on display in Defiance's opening cutscene. There's a gruff military man, a captain I think, and some balding suit with trendy eyewear named Von Bach. There's a bunch of frenzied activity on board the stratocarrier New Freedom, and I pass by a familiar roughneck and a red-haired alien girl that I've seen before in Defiance's ubiquitous television commercials. I'm a human male because I'm one of those weirdos who plays to real-world type in video games. I've got corn-rows here, though, blonde ones, and a face that only a mother could love. Much like my real face, I didn't have a lot of say in the matter because Defiance's character customization is rather bare bones. There's Human or Irathient, male or female. After that there's a choice of four origins: Veteran, Survivalist, Outlaw, and Machinist. I have a hard time with this because if the earth really were on the edge of sci-fi post-apocalyptic alien invasion extinction, I would no doubt be some sort of grizzled Survivalist/Outlaw/Machinist hybrid. Though this isn't a class-based game from what I hear, for now I have to choose. It's Survivalist.