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  • Watch: Gradius gets LBP'd

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    11.03.2008

    LittleBigPlanet is officially a verb. And we're officially wowed by this Gradius-inspired user-created level (full clip after the break). We're not sure what amount of time, effort and total understanding of LBP's quirky reality it takes to birth such a creation ... but we ain't got it.Also: Anyone able to find this level in-game? Our search for "Libidius.jp" (the supposed stage name) turned up nada. You can find the level by searching for the creator: RRR30000. [Thanks all!]

  • LittleBigPlanet beta levels will be transferred to final game

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    10.09.2008

    People's opinions in polls be darned, Media Molecule co-founder Alex Evans has apparently confirmed to 1UP that the user-created levels from the LittleBigPlanet beta will be transferred to the final game. Evans tells the site that they'll continue running the poll on the Official PlayStation Forums to gauge people's reactions to the news, but it appears this is now a done deal.The LBP beta ends this Sunday, the game will be out beginning the week of October 21st.[Thank Erick M.]

  • GoodEvilPlanet: The best and worst levels we've seen so far

    by 
    Ross Miller
    Ross Miller
    10.07.2008

    ... and by worst we mean "with as little taste as humanly possible" -- but first the best LittleBigPlanet level. A PSN user named Upsilandre, whose brain is at least thrice the size of ours, has created an "electronic" (i.e. not mechanical) 8-bit calculator capable of adding and subtracting any double-digit number. In the video after the break, you see both how to interact with the level and how the whole thing works (spoiler: It's nearly maxes out the complexity meter). It's a shame to think this might disappear once the beta is over.As for the other video -- and please don't let this take away from your awe at the above calculator -- file this under the "unfortunate but bound to happen" category. A couple levels have popped up on the beta based on the September 11 attacks. Remember, folks, you can report offensive levels in-game for Media Molecule to promptly slam. GoodEvilPlanet officially launches October 21.[Thanks to everyone who sent these in]

  • See Mario's World 1-1 in LittleBigPlanet

    by 
    Justin McElroy
    Justin McElroy
    09.26.2008

    You had to know this sort of thing was coming: As you can see right after the break, Super Mario Bros.' World 1-1 has been replicated in the make-your-own-fun platformer, LittleBigPlanet. It's not exact (in fact, we wouldn't be surprised to see players trying to immediately trump it) but it's still adorable.What's surprising, though, is that it appears to lose a bit in the fun department during translation. Of course, maybe this is more about the actual achievement. We should really stop looking a gift Sackboy in the mouth.

  • LittleBigPlanet could get you that industry job

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    09.25.2008

    And not like how we have a "job" in the industry. This one might actually bring joy into the lives of others! "I think this game can definitely help people get jobs in the industry," Media Molecule's co-founder and LittleBigPlanet's art director, Kareem Ettouney, recently told VentureBeat."Imagine a guy going into a job with five levels of LittleBigPlanet and you get to play his creation." Having been "blown away" by the varied creations that flooded out of Parsons New School of Design earlier this week, Ettouney explained that LittleBigPlanet's shared level building could provide a way for upcoming game designers to become known and appreciated -- or feared, in our case. "People know his levels and know his name," he said, suggesting that aspiring designers would walk into a job interview, already known. "We hope LittleBigPlanet plays a part in getting new game developers jobs and also making them stars."You hear that, Dad? This guy says we can get a job by playing a game! And you said it was just a waste of time.

  • Art students make LittleBigColossus in 24 hours

    by 
    Justin McElroy
    Justin McElroy
    09.23.2008

    We've got to admit that when we decided to write up this post on the 24-hour LittleBigPlanet Game Jam at Parsons New School of Design, it was because of a few misconceptions. First, we thought that, since this was Parsons, former chair of fashion design (and our personal favorite human) Tim Gunn would be there. He was not. Also, we thought that a "Game Jam" would be a lot more like "Space Jam." This, too, proved to be untrue.If you're curious what a bunch of designers-in-training came up with for LBP, we have a truly stunning video of their "LittleBigColossus" after the jump. Just don't expect any slam-dunking bunnies or wizened fashionistas over their shoulders telling them to "Make it work™." Gallery: Parsons LittleBigPlanet Design Jam

  • Parsons hosting LittleBigPlanet level making marathon

    by 
    Jason Dobson
    Jason Dobson
    09.11.2008

    Despite a well-documented obsession with LittleBigPlanet and its emphasis on user-generated content, our skills pretty much begin and end with penis-themed level design. This is probably why Sony has tapped New York's Parsons The New School For Design and not us to host a LittleBigPlanet level-making competition. The event, taking place in New York City from September 21-22, aims to pit 120 students in teams of five against each other over a 24-hour period in order to see which group can create the best custom level as judged by developer Media Molecule, as well as members of the media and Parsons faculty. Winners will see their creation make it into LittleBigPlanet as "a specially branded Parsons section" of the game. We can't wait to see what comes out of the competition. As for the penis levels, that's something best left to the masters.

  • Watch the birth of a LittleBigPlanet player-made stage

    by 
    Griffin McElroy
    Griffin McElroy
    08.24.2008

    In the beginning, Media Molecule made LittleBigPlanet. But the levels were barren and flat, and devoid of obstacles, so the player moved upon the face of the level creation system. And the player said, "Let there be swinging, spongy balls," and there were swinging, spongy balls. And the player saw the swinging, spongy balls, that they were good, and he divided the swinging, spongy balls from the electrified floor.If you needed any more proof that LittleBigPlanet's level creation system is going to be mind-blowingly robust, (though arguably less robust then the level creation system discussed in Genesis), we turn your attention to the video posted after the break -- a time-lapse sneak preview of a player crafting his own level. It's a pretty clever design, and looks like a blast -- best of all, it only took about ten minutes. That kind of thing apparently used to take seven days. Thanks, technology!