lead-designer

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  • Lead designer of Pirates of the Burning Sea Q & A interview

    by 
    William Dobson
    William Dobson
    11.20.2007

    The Warcry Network recently had a chance to ask Pirates of the Burning Sea lead designer Kevin Maginn a round of questions about the upcoming Jack-Sparrow-simulator. The interviewer poses queries about launching with both land and ship aspects already in-game (as opposed to a game like EVE which is only now looking to add land-based play), system requirements for the masses, the beta and stress test processes, population balancing and the user interface.Of most interest is the question on populations, regarding the different factions in the game. Players can choose to be English, Spanish, French, or the swashbucklin' Pirate. Maginn notes that, during various phases of the beta, the numbers have remained roughly the same -- 35% choose Pirates, nearly as many choose the English, and then the French and Spanish each take 15%. On this he says, "we are working on some population balancing tools, with two goals: make the game more fair if your nation is underpopulated, and make underpopulated nations more appealing, particularly to large PvP guilds". If the incentives for one race are good enough, it might swing the population the other way entirely. We'll have to wait and see what countermeasures will be employed before the game releases, as the difference in numbers so far sounds fairly staggering.

  • Gears of War is 'goldish,' CliffyB done

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    10.23.2006

    "My job as designer of Gears of War is, well, more or less done," writes CliffyB in his latest blog, titled "fin." The Gears lead designer is now off to fulfill his duties for the hype machine, leaving us to assume that Epic's game is gold and ready to lead Microsoft's holiday charge. Of course, Cliffy "can't speak to the status of gold" ... or can he? During a recent interview with Major Nelson, the designer clearly drops the "gold" word:"We actually found out like about week before we went gold that [the final boss] was actually too tough to beat, even on casual." [8:19][Thanks, Baker]