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Back in January, a Lifehacker op-ed chronicled six things the writer had learned from playing World of Warcraft -- useful, real-world things, not just how to spec out a frost Mage. For example, he learned that things you like can feel like a grind, and he learned how to quit something wonderful wit...

April 15th 2014 at 8:00am 0 Comments
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Final Fantasy XIV is in the final push to launch now, with phase 4 right around the corner and early access shortly after that. This is good news for me, since it means I can get back to actually playing the game that I write about every week after nearly a year. And, you know, the game is pretty a...

August 10th 2013 at 4:00pm 0 Comments
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Long-term WoW Insider readers will likely remember the post-Cataclysm dissection where the developers discussed the mistakes they had made and how they planned to rectify them for future expansions. Well, a twitter user has asked Blizzard Lead Systems Designer Greg "Ghostcrawler" Street the sam...

April 25th 2013 at 5:00pm 0 Comments
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Andreas Linde is the developer of an app called WorldView+, which is designed to let you view webcams from around the world on your iOS device (we took a look at the app here). He released the app on Apple's App Store over four years ago now, and this week at 360iDev in Denver, he went through...

September 11th 2012 at 6:00pm 0 Comments
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Former 38 Studios designer Ryan Shwayder is using his time off to work on his personal blog and share his perspective as a developer. He's revived a series from years ago called MMO Lessons, adding the 37th and 38th entries over the past two days. His 37th lesson is to create memorable moments....

June 13th 2012 at 7:30pm 0 Comments
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Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook, available from No Starch Press. Amazingly enough, exactly five years ago today -- at 11:15 a.m. on May 7, 2007 -- the very first Offic...

May 7th 2012 at 11:15am 0 Comments
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Developer Chris Parrish hosted a talk this week here at 360iDev in Denver looking back on the development of Postage, RogueSheep's Apple Design Award-winning virtual postcard designer and sharing app for the iPhone. He walked the developers in the crowd through a few of the lessons he and his t...

September 14th 2011 at 2:00am 0 Comments
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Let's face it: Nobody ever reached a professional level of Street Fighter superiority without the tutelage of their forefathers. Except ... well, except for the first people who were good at the game. Regardless, you can (probably) reach the upper echelon of Super Street Fighter IV players by signi...

August 9th 2010 at 6:19pm 0 Comments
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Here are two different insights from Pocket Gamer about how developers can grow the profile of their iPhone apps. The first comes to us from the wisdom of Peggle, that game that I just can't stop playing. Apparently, they've coined the term "Peggling," which means lowering the price of your app, and...

July 30th 2009 at 5:00pm 0 Comments
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Apple has added new "Learn to Play" lessons to the latest version of GarageBand, including two lessons by Sting and the first one by Sarah McLachlan. Gordon Sumner (a.k.a. Sting, so named by his friends when he wore a shirt with black and yellow stripes) will teach you how to play "Message in a Bott...

April 29th 2009 at 11:30am 0 Comments
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While on some futile quest to learn more about the inevitable Fallout 4, MTV Multiplayer asked Bethesda's Todd Howard what lessons he learned from the current installment. His answer: "Greatest lesson? Don't let the game end, and don't have a level cap."We're going to have to agree with Howard on b...

January 30th 2009 at 9:40am 0 Comments
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Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.I have mostly steered clear of politics in this column. Very early on, in the second or third column I wrote for WoW Insider, I made an offhand joke about the current administration that se...

January 26th 2009 at 1:00pm 0 Comments