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  • ZeniMax devs 'unapologetic' about making Elder Scrolls MMO

    by 
    Jef Reahard
    Jef Reahard
    06.01.2012

    ZeniMax Online recently called in to the Game Informer podcast to talk up its Elder Scrolls Online title. Game director Matt Firor and creative director Paul Sage were the devs of record, and the 30-minute chat featured some interesting tidbits. Firor mentions that the game will release simultaneously on PC and Mac, but ZeniMax has no plans for a console version. Sage talked a bit about the progression system, which, while level-based, does feature skill-based advancement as well. In the current build, characters gain experience in skills that are slotted. Sage also mentions that you do get better with weapons as you wield them, though the gain is not 100 percent usage-based. There's also a bit of discussion about art style, camera modes, and the decision to MMOify the Elder Scrolls IP. "We're making an MMO; we're unapologetic about that. This is the Elder Scrolls MMO. It's not Skyrim. Skyrim already exists, and you can go play Skyrim. We're making the MMO version of the Elder Scrolls, and with that comes some conventions that are different from a console RPG," Firor says.

  • The Elder Scrolls Online embraces solo story, traditional MMO format

    by 
    Justin Olivetti
    Justin Olivetti
    05.29.2012

    Ever since Game Director Matt Firor announced that Elder Scrolls Online would have a 100% soloable main story, we've been wondering just how much this will impact the game's appeal and approach. Firor spoke with PC Gamer to elaborate on TESO's format, saying that it was essential to make the story solo in order to establish the player as a hero. While portions of TESO's endgame and its PvP experience require grouping, Firor said that the core of the game will be played alone: "The way we do that in Elder Scrolls Online is there are parts of the game that you just do solo and you just do in a story instance. So the main backbone story of the game, which is your interaction with Molag Bal, one of the Daedric princes, you're the hero in that story, so you experience that only yourself." Firor also addressed the team's decision to eschew the skill-based system seen in newer Bethesda titles in favor of returning to systems seen in earlier Elder Scrolls games. "What we had to do to make it an MMO is to kind of evolve over to the multiplayer side and there are some things that come with that," he admitted. "Since we have a PVP component to our game, it's very difficult to make a skill-based game like in Skyrim."

  • Space for a new style of MMO?

    by 
    Eloise Pasteur
    Eloise Pasteur
    02.03.2008

    As you may know if you've read my earlier posts, I'm basically a Second Lifer, but in the interests of research and writing for Massively, I've tried Runescape, Dofus, Oberin, Vendetta Online and World of Warcraft. You may also have noticed a number of first impressions posts but relatively little follow up.This isn't entirely an accident. All of the games have failed to attract and keep my attention. Second Life has not. Come the end of my free month, I'm not 99% certain I won't be subscribing to World of Warcraft because it's doing the same things as the other games.

  • Stargate Worlds dev chat is not entirely without new info

    by 
    Samuel Axon
    Samuel Axon
    11.09.2007

    Information about Stargate Worlds is oh-so-sparse. That's why we were excited to hear that MMORPG.com was to host a live chat with several of the developers behind the game. The chat happened yesterday and we did get some juicy details on a few things. Player quests will be tied into the story line. We're guessing they'll be similar Lord of the Rings Online's quests. Also, quests can be acquired through means other than talking to NPCs. The game's puzzle system allows archaeologists and scientists to level up in their fields outside of combat.And yes, it's been confirmed that the character advancement is level-based. A fan asked whether it was level or skill-based and the developer didn't even understand what the fan meant by "skill-based." If only the MMO industry could remember the days before EverQuest! The developers consistently dodged questions like "what makes Stargate Worlds better or unique compared to competing games" by either saying "it's Stargate" or, well ... that's pretty much it. Even when they were asked a question along the lines of "what makes this game special, and don't say anything about it being Stargate," they still sneakily fell back on "it's Stargate."They did say that the combat system is unique because it's influenced by squad-based shooters, but even that sounds strangely familiar. Hopefully we'll see some more promising info come up as Cheyenne gets further along in SGW's development cycle. In the mean time, read the vagueness that is the chat log or the summary article.