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"We always wanted to release a basic level editor" for Super Meat Boy, Team Meat's Edmund McMillen writes in an emailed announcement, "but the idea started to balloon when we decided to buy servers and program a fully automated level portal (Super Meat World) to support these levels as a bonus ch...

May 5th 2011 at 4:40pm 0 Comments
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Through the power of your awesome taste in games, Frozenbyte's "Humble Bundle" has raised more than $700,000 (the average pay-want-you-want purchase price is currently a few cents under $5). As a result of this feat, the studio has released an early, playable demo of its forthcoming game, Splot....

April 22nd 2011 at 12:00pm 0 Comments
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While we already knew a level editor was on the way for the PC version of Super Meat Boy, news that it will also add an online portal for the custom levels is, um, news! Additionally, both the PC and Xbox Live Arcade versions will soon be updated with a new hub-world chapter, which will be home to...

December 23rd 2010 at 11:20pm 0 Comments

The good folks at Imangi Studios (husband-and-wife team Natalia and Keith) are hard at work on their latest iPhone game Max Adventure, and they've been sharing updates from the trials and tribulations of making a big iPhone game via their twitter accounts. Among those updates today was this little...

August 28th 2010 at 3:00pm 0 Comments
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Hello Games' Joe Danger is nearing its PSN release. Just in case you had forgotten about the charming platform-racer, a few videos have sprung up on YouTube, showing the game's extensive level editor in action. For PS3 owners, the interface will draw up instant comparisons to LittleBigPlanet, with...

May 28th 2010 at 5:00pm 0 Comments

ZEN Studios' upcoming PSN exclusive minigolf game is joining the play, create, share bandwagon. This trailer showcases the course creation and sharing system that lets you create your own courses in minutes. With this feature, Planet Minigolf will become the latest in a growing lineup of PSN games t...

April 22nd 2010 at 7:00pm 0 Comments
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While what we've seen of the track editor in ModNation Racers has been impressive so far. But it's always lacked a certain amount of ... carnage. It looks like that's about to change, as this new trailer from the PlayStation.Blog introduces some truly wacky props. Creators will be able to place dev...

March 4th 2010 at 8:30pm 0 Comments
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Well, that didn't take long. On the very day that New Super Mario Bros. Wii was released in North America, hackers Virus and Vash released Tanooki, a program that allows users to design their own levels in place of the game's existing locales. Coder Treeki also announced Reggie!, yet another level e...

November 17th 2009 at 2:00pm 0 Comments

We haven't heard much from Under Siege in quite some time. The real time strategy game may be a download-only game, but that's not stopping the development team from implementing a LBP-esque level editor. To ensure the in-game editor works as well as it should, the team has created the entire game...

June 10th 2009 at 4:00pm 0 Comments
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"Sure, the rooftop portion of No Mercy is intense," you often explained to your Left 4 Dead-playing cohorts, "but you know what it needs? More Tanks. Eight or nine more, at least." Your friends attempt to dissuade your mad-eyed vision, but ultimately find it futile -- after all, it's not like you h...

May 16th 2009 at 5:30pm 0 Comments
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Jonathan Blow has revealed that message board rumblings of a hidden level editor within the PC version of his award-winning independent title, Braid, are true. Replying to chatter on the Steam forum [Via Destructoid], Blow revealed documentation for the editor would be released following an update...

April 15th 2009 at 8:30am 0 Comments