Post Thumbnail

We've leveled a lot of characters in our day -- and I do mean a lot. So many, in fact, that leveling new ones can be such a snooze that we have to invent new challenges to make it interesting. So we create things like the Ironman Challenge, where death means you have to reroll. Perhaps to spice thi...

2 years ago 0 Comments
June 24, 2013 at 8:00AM
Post Thumbnail

I've seen a lot of positive comments about RIFT: Storm Legion so far, many of which are praising the expansion's zone designs, the new classes, and especially the Dimensions housing system. However, it seems that there's another comment that pops up frequently that's not as kind: It takes way too...

2 years ago 0 Comments
Post Thumbnail

Gigi's back! Letomi and Gigi teamed up to perform Level, a parody of the song Hello. Khallys created the machinima. While part of me feels wistful that Gigi's return isn't the herald of a new age of belf rap, I enjoyed Level on its own right. Khallys put together an astounding music video for ...

2 years ago 0 Comments
Post Thumbnail

Move over, MMO story: dynamic events are this season's buzz word. Popularized by earlier MMOs like Warhammer Online and RIFT, dynamic events have become such an integral part of modern MMO design that brand-new Guild Wars 2 employs them as its central content conceit. Skip dynamic events in GW2 a...

2 years ago 0 Comments
Post Thumbnail

There's been a good deal of talk, here in the early days, about the level and experience curve in Guild Wars 2. A great many people are tackling the game in a great many ways, which leads to a tremendous variety in folks' perception of the leveling curve. There are a few of ways that your ...

2 years ago 0 Comments
Post Thumbnail

Media Molecule's next big game, Tearaway, is nothing but potential right now, but here's a good example of why that potential is so darn exciting. Gamers are still creating cool things with LittleBigPlanet 2: like this impressive Gradius port, which brings the side-scrolling 2D shooter into the wo...

2 years ago 0 Comments
Post Thumbnail

Phil Hassey's great Dynamite Jack game arrived on Steam and the Mac App Store a little while ago, but Phil told us back at GDC this year that he's been planning an iOS release. This week, that finally happened, and Dynamite Jack is now available on the iPad. The game's a 2D stealth affair, wher...

3 years ago 0 Comments
Post Thumbnail

Diablo III officially launched at midnight last night, opening the floodgates on what is possibly the most pre-ordered PC game in history. It's been almost 12 years since the previous game in the series launched, and it's still going to this day. Whether you've played previous games, have taken p...

3 years ago 0 Comments
Post Thumbnail

So I'm back on Outland, leveling up a blood DK on Hellfire Peninsula. Why? Well, partially because that's how I learn how classes work. I haven't played blood this expansion, and it's easier for me to grasp how the spec has changed by leveling up with it rather than just picking up one of my ot...

3 years ago 0 Comments
Post Thumbnail

Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. It's funny how tastes can change. I know mine certainly have, e...

3 years ago 0 Comments
Post Thumbnail

We're all very familiar with the term "ding." We're also familiar with the immediate follow-up to a ding -- namely, figuring out what new stuff you get following a new level. Of course, that varies a lot depending on the game. Guild Wars will give players new abilities all the time, whether or no...

3 years ago 0 Comments
Post Thumbnail

When you think about it, the concept of "levels" in MMOs is downright strange -- and contrary to how we live life. I mean, do you suddenly "ding" to a new, arbitrary level after gaining a whole bunch of generic XP for killing spiders because your spouse/roommate/sibling is too scared to do so? Or...

3 years ago 0 Comments
Post Thumbnail

Levels in MMOs are best when accepted as a traditional aspect of the game that blends into the background. It's weird when you hold them up to scrutiny because it's very hard to mesh these arbitrary numbers with the pretend "reality" of the game world. I've always thought it was weird that I coul...

3 years ago 0 Comments
Post Thumbnail

This Breakfast Topic has been brought to you by Seed, the AOL guest writer program that brings your words to WoW Insider's pages. A recent discussion in The Queue brought up the idea that perhaps WoW's Recruit-A-Friend could have been done differently. The point of RAF's bonus XP is to help yo...

3 years ago 0 Comments
Post Thumbnail

City of Heroes has been firing on all cylinders for this month's announcements, promising a great deal to come in the next few months. One of those promises was an addition to Issue 19's list of feature in a smaller update, and now that's been both dated and expanded upon. The Strike Pack is due ou...

4 years ago 0 Comments
Post Thumbnail

The old timer shifted the toothpick from one side of his mouth to the other before launching a wad of foul blackness into a nearby spittoon. "Leveling?" he cackled. "Is that what you kids today call it? This fancy-pantsy autobahn of progression from zero to infinity in under a week? Why, back in my...

4 years ago 0 Comments
Post Thumbnail

Undercroft is an iPhone RPG that's reminiscent of the old Elder Scrolls games; it's turn based, and seen from a first-person perspective (even though you actually play a party of adventurers). This is strictly fantasy fare, and it doesn't do a lot that's new. For the first few quests, you're figh...

4 years ago 0 Comments
Post Thumbnail

Welcome to this week's installment of A Mild-Mannered Reporter, where we will not be talking about Going Rogue. Well, OK, that's a lie -- but we're not going to be doing our big analysis and in-depth look at the entire expansion. As of the time I'm writing these words, I've not actually even played...

4 years ago 0 Comments
Post Thumbnail

It's been a huge question for months: What will be the level cap for Guild Wars 2? Eager fans have grabbed onto every piece of information looking for clues over time, and tonight Isaiah "Izzy" Cartwright, Guild Wars 2 game designer, confirmed it: the level cap will be 80. No, hold on, there'...

4 years ago 0 Comments

One of my favorite user interface changes in Cataclysm are the new level up features. A huge complaint over WoW's lifetime has been that players must go back to a trainer to see if they had learned any new skills or ranks of skills, or check a website such as WoWhead to find out their skills. Not ...

4 years ago 0 Comments