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David is angry. No, David is pissed. And he's right to be. He wrote to Ask Massively with the following rant: Developers clearly see PvE instances as a key part of the MMO experience. So why do so many of them fail to ensure I can access this content with a solid group finder? I have been trying t...

March 21st 2014 at 12:00pm 0 Comments
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An enterprising Redditor has discovered evidence of a looking for group tool in Guild Wars 2's current files. After plowing through file strings in the game's .dat file, the player found hints that a LFG tool is not just in development but may be coming soon to a game near us. The files imply play...

May 29th 2013 at 2:30pm 0 Comments
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Often, this column has focused on guilds and communities in MMOs, both the good and the bad. With the launch of Star Wars: The Old Republic, it's interesting to look at the ways in which a community is slowly gelling on each server. Already there are players I'm bumping into more and more often...

December 29th 2011 at 4:00pm 0 Comments
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As an MMO player, I'm generally behind the curve when it comes to leveling and cutting-edge content exploration. Pushing myself to level quickly is far less fun to me than taking my time and exploring all the nooks and crannies, and my available playtime is far less than it used to be. Ergo, whil...

August 31st 2011 at 3:30pm 0 Comments
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In a recent player-created thread about cross-realm raiding on the official forums, Community Manager Zarhym popped in with seven enigmatic words: Zarhym We have some plans. They're good plans. source

August 17th 2011 at 9:00am 0 Comments
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"The seas have not calmed here at Trion as we continue to bring you more to enjoy with each update," Trion Worlds' James Nichols writes. Why doth the seas continue to roil? Because RIFT's patch 1.4 is landing on test servers tomorrow, July 14th, at 6:00 p.m. EDT. Patch 1.4 follows 1.3's Waves of...

July 13th 2011 at 8:30pm 0 Comments
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OK, I know you all probably want to talk about the news that addons are coming to RIFT, but the truth is that it's not that big of an issue for me. My feelings on addons are that I'm for them if they enhance the game and encourage player creativity, but I'm against them if they reduce players to...

June 8th 2011 at 11:00am 0 Comments
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"Here's the overall philosophy behind all this: Happy customers stick around longer," Scott Hartsman said in an interview with Gamefront. "That's what we think. That's the beginning and end of it." It may seem like common sense, but for Hartsman and the team at Trion Worlds, it's a lesson they fe...

June 7th 2011 at 11:00am 0 Comments
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Karen's recent article about RIFT's new looking-for-group tool got me thinking about Runes of Magic's own LFG tool. It seems like such a nifty function, but it hardly ever gets used in RoM. It's such an interesting tool that I'm happy to see in the game, but it also seems to be better on paper th...

May 23rd 2011 at 2:00pm 0 Comments
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It's a sad day for The RIFT podcast, as its latest episode, 42, will also be its last. It's not due to a lack of interest in the game, however, but rather to real-life health concerns. One of the hosts, Arithion, is extremely ill and apparently can't look at moving pictures on a screen for more t...

May 23rd 2011 at 11:30am 0 Comments
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With a rowdy Dwarven "ha ha, YES!" (does anyone else think that cheer was voiced over by Ed McMahon?) and a flash of coin pouches, Update 1.2 arrived in RIFT this past week. It was a rather meaty update, with new content, some well-deserved zone improvements, and the much-discussed looking for gr...

May 18th 2011 at 2:00pm 0 Comments