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  • Windows Phone 7 limits push notifications to 15 apps, 16th app is out of luck

    by 
    Chris Ziegler
    Chris Ziegler
    12.07.2010

    We're going to cautiously hope that this is one of the many arbitrary limitations in Windows Phone 7 that Microsoft is planning to address in 2011 through updates, but in the meantime, here's a little public service announcement: you can only receive push notifications for up to 15 apps at a time. The 16th app will receive an error internally, which it needs to handle gracefully and in turn communicate to the user in some way to let them know that the new installation won't be able to update live until you uninstall another push-enabled app on the device. Now, realistically, this will be a barrier that many users will probably never hit -- Clarity Consulting notes that there aren't even 15 push-enabled apps in the Marketplace yet -- so if Microsoft's really slick about this, it could have the situation resolved before it's even a real problem. Fingers crossed.

  • Sony restricts stereoscopic PS3 games to 720p 3D

    by 
    Sean Hollister
    Sean Hollister
    07.19.2010

    Sorry, fellow gamers, we're out of luck if we want to play stereoscopic PS3 titles in their full high definition glory -- Joystiq reports that Sony guidelines won't allow for 1080p 3D. As we discovered in April, the goal is to run even native 1080p content at a lower 720p resolution when splitting the image in twain, allowing enough processing overhead for a smooth 60fps framerate and likely reducing eyestrain. Mind you, it's not like there are many occasions when you'd have cause to complain -- even in two dimensions, native 1080p titles on modern consoles are few and far between. Exempt from the specification are 3D Blu-ray movies, which run at a slower (but larger) 1080p24 by default, so rest assured that when you're being tortured with Clash of the Titans repeat viewings, you'll see every glorious detail.

  • EVO 4G loses 30fps limit thanks to devoted community (video)

    by 
    Vlad Savov
    Vlad Savov
    06.23.2010

    Whatever the reason HTC instituted that 30fps cap on the EVO's graphical output, the issue has just been remedied by -- surprise, surprise -- coders over at xda-developers. We've come across video evidence of the EVO 4G rolling along at a swift 54fps average clip, and another motion picture reel shows the positive effect this has had on the touch-tracking of the handset. Check them both out after the break and hit the source to get educated on how to make this happen on your own EVO. You should be warned that there are still some issues to resolve before the whole thing's buttery smooth, but hey, it's still a lot better than waiting for HTC to do it. [Thanks to everyone who sent this in]

  • Apple relents, allows cash for iPads

    by 
    Erica Sadun
    Erica Sadun
    05.19.2010

    Good news, everyone! In response to the public outcry over Apple's no-cash-for-iPad policy, Apple has relented. You will now be able to purchase iPads in-store using cash and gift cards. Yes, you'll also have to set up a traceable Apple account at the same time, but the lack of credit or debit card will no longer bar the sale of iPads to consumers. Apple's controversial (although not illegal in most states) no-cash policy for the iPad was introduced to limit gray-market iPad redistribution. The demand for iPads remains high world-wide, and as the eBay iPad site shows, there's money to be made for anyone willing to part with their new electronic friend. It's kind of like Terry Pratchett's notion of "negotiable affection." Sure, you love the iPad -- but there's no question that it's profitable to share that love with others. Under Apple's new rules, you will still be limited to two-device-purchases per user. You'll be able to pay for those two devices using an expanded payment vocabulary, but Apple intends to firmly enforce its existing allocation control measures. So Apple will ban any customer it finds purchasing too many iPads -- even if you are picking that extra one up for a colleague or a gift. Thanks, Sara Bueno

  • Confirmed: Apple upped its App Store over-the-air download limits

    by 
    Erica Sadun
    Erica Sadun
    02.18.2010

    Although Apple's just-released iTunes Connect guide for App Store developers (version 5.3) reminds them that over-the-air downloads for app purchases are still limited to 10MB, users are reporting that Apple may have quietly changed this policy. As the screen shot here (sourced from Italian website AllMobileWorld) shows, the standard 10MB complaint appears to be updated to a 20MB limit. Have you seen this dialog? Does it say 10MB or 20MB for you? Let us know in the comments, and do mention which carrier you are using in case it is an European-only phenomenon. Update: We have now confirmed the change with carriers in multiple countries. One report from Denmark indicates that users there remain at at 10MB limit. Later reports from Denmark confirm they too have been updated to 20MB transfers. Thanks, everyone who tipped us about this

  • webOS 1.3.5 to finally kill off app storage limit?

    by 
    Chris Ziegler
    Chris Ziegler
    12.04.2009

    There's no debating it: having 8GB of onboard storage on your phone is great. What's even better, though, is if you can actually use it -- and currently, owners of Palm Pres and Pixis are stuck with an arbitrary limit for curious technical reasons that caps app installations after a couple hundred megabytes and change. Back in the day when the App Catalog had a few dozen submissions, that was fine and dandy -- but these days, owners are staring down the barrel of a selection more than 500 apps deep, so the time's definitely come to put this annoyance to bed. PreCentral is reporting that webOS 1.3.5 will finally kill this one by moving app storage to another partition on the device's memory -- the media partition -- which has about 7GB free on a completely virgin phone. Coincidentally, this is the same partition that gets used when you hook up mass storage mode on a PC, so to prevent unencumbered copying of apps off the device, Palm will allegedly be employing some sort of on-the-fly encryption that keeps apps secure while connected. Next step, Palm: microSD expansion so we can install each and every one of those 500-plus apps. What do you say?

  • Nintendo's Miyamoto: next-gen Wii hardware could be "more compact, cost-efficient"

    by 
    Darren Murph
    Darren Murph
    10.23.2009

    There ain't much to glean from Shigeru Miyamoto's recent sit-down with Popular Mechanics, but in the never-ending quest to learn more about Nintendo's next-generation Wii, a few tidbits of interest have been highlighted. Miyamoto, who is responsible for creating the likes of Mario and Zelda (amongst others), spoke at length about current titles, the future of video games as a whole and on his view of the not-yet-named Wii 2. In answering a question about the future of motion-sensing in the Big N's consoles, he ran off topic a bit and noted that "it would be likely that we would try to make that same functionality perhaps more compact and perhaps even more cost-efficient" when speaking about future hardware (which honestly may have been talking strictly about accelerometers). Of course, this is about as predictable as it gets -- hardware tends to always shrink and get cheaper as technology improves -- but hey, there it is! Now, let your imaginations do what they were born to do. [Via TechRadar]

  • Miyamoto: Super Mario Bros. Wii could be better, but the Wii's too weak

    by 
    Darren Murph
    Darren Murph
    06.04.2009

    Look, it's no secret that the Wii is comparatively weak. It always has been, and unless some magical, unicorn-approved firmware update hits in the near future, it always will be. The Big N's Shigeru Miyamoto sat down at E3 this year with GameDaily and confessed as much, stating that he "would like to use Wii Speak more, but [in Super Mario Bros. Wii], the Wii processor is already being taxed." He added that this was all "part of being a developer to work with the tools you have to create new and interesting projects," but it certainly makes us wonder just how much more awesome this console could be with a specifications list fit for this millennium. Ah well, maybe we can actually look forward to native 1080p games from Nintendo next decade... if we're lucky.

  • AT&T joins the herd, looks to trial bandwidth capping in Reno, NV

    by 
    Darren Murph
    Darren Murph
    11.05.2008

    During an age where unlimited bandwidth has never been more useful for perfectly legal and entertaining reasons, carriers everywhere are looking to harsh our collective mellow. Following in the frowned-upon footsteps of Comcast, AT&T is gearing up to trial monthly bandwidth caps in Nevada. Starting this month, Reno-area subscribers using the carrier's least expensive DSL service (768k) will be forced to download less than 20GB in a month; the cap amount increases with the speed of the service, topping out at 150GB for the 10Mbps level of service. A USA Today report on the matter even admits that "streaming video services like the one Netflix offers" could indeed push users over the limit without any illegal transfers to speak of. Of note, customers involved in the trial will be able to track their usage via the web, and AT&T will contact them if they surpass 80% of their limit. Should they exceed the threshold even after a grace period, they'll be dinged $1 per gigabyte in overage charges. Awesome.

  • Behind the scenes on the Comcast bandwidth limit

    by 
    Mike Schramm
    Mike Schramm
    10.03.2008

    Our friends at BigDownload have a long but interesting feature up about that Comcast bandwidth limit and how it might affect PC gamers like us. Even though they chat with a lot of people higher up in both the ISP and gaming industry, the bottom line hasn't really changed: most people won't be affected by the limit, and if you are, there are things you can do about it. As we determined last time, at max, even if you run WoW 24/7 the entire month, you're still using only about 5gb, nowhere near enough to trip Comcast's limit. And even if there's a big patch download that comes through, it'll still be a very, very small percentage of people that come anywhere near it. While Comcast may change things in the future, there are a few voices already speaking out against bandwidth caps, including the Entertainment Consumers Association.And if you do get suspended out of the blue? Best option is to just use another ISP -- even if Comcast isn't willing to support people who use tons of bandwidth, there will likely be another company that does. And if high-level broadband does become really widespread, it would be a bad business decision for Comcast as well to suspend large numbers of their userbase -- while there's always the chance that they could start charging a premium for more bandwidth, smaller companies will likely step up to fill any spaces that Comcast tries to screw over.In short, right now, this isn't a problem. While in the future, Comcast may try to bring the bandwidth cap lower and lower, at this point, it doesn't effect enough people out there to worry, and even if you are affected, there are likely steps you can take to get around it, including going with another ISP if that's an option.

  • Defense cap defined

    by 
    Adam Holisky
    Adam Holisky
    03.23.2008

    Many WoW players (and several of our readers) often comment that there is no such thing as a defense cap. This is true in the strict sense that there is no upper limit on how much defense you can have, nor any statistical diminishing returns. However, that's not to say that there's not a point where the utility provided by more defense starts to fall off – so there is a point where the utility given by more defense actually provides a practical diminishing return, and that point is referred to as the defense cap.What is the magic number? 490 defense for Warriors and Paladins, and 415 defense for Feral Druids. To come about this number, you need to do a little math. First, it's important to note that a raid "boss" mob is considered three levels above the player. This means that the math is based off the boss mob being a level 73 mob, and the player being level 70. A player's base defense is defined by the formula Base Defense = level * 5. A player that is level 70 would thus have a base defense of 350 (70 * 5 = 350).

  • Netflix to loosen restrictions on internet viewing option

    by 
    Darren Murph
    Darren Murph
    01.13.2008

    Granted, there are some out there who've been dodging the whole "limitation" aspect of Netflix's Watch Instantly feature for a good while, but for the honest, upstanding citizens abiding by the rules, things are (seemingly) about to change for the better. According to a recent report from the AP, Netflix is gearing up to banish the time limits for online streaming on all but its el cheapo $4.99 plan, meaning that subscribers to every other plan will be able to watch online content as much as they'd like. In case you haven't connected the dots quite yet, it's being suggested that the move will be made to fend off the looming competition from Cupertino, and while this would undoubtedly increase costs, it doesn't seem as if the firm plans on hiking rates (at least initially) to compensate. Now that's a change we can live with.

  • Stringer: PS3 games 'infinitely more fun' than Wii

    by 
    Ross Miller
    Ross Miller
    12.13.2007

    Sony Chairman Howard Stringer is showing both teeth and scientific breakthrough. In a recent interview with The Guardian, Stringer was exuberant over the PlayStation 3's recent one-week triumph over Nintendo Wii in Japanese hardware sales. "I'm happy the Wii seems to be running a bit short of hardware," he said, before following up with the quip that the PS3 "will come into its own because its [high-end games] are infinitely more fun, demanding and exciting."Infinitely more fun, you say? So how does one define infinite fun? Let's arbitrarily assign Wii games with a base number, we'll call 'W.' For conversion purposes, we'll let W equate to one anti-meh. Infinity itself is an abstract notion that we can obtain through various roundabout methods. For example, take the limit as 'n' approaches 0 of anti-meh divided by 'n.' (You can't directly divide by zero without the power of the Cell processor.)This approach works for all scalars of anti-meh: oh, gee whiz, golly, awesome, sweet, wow, etc., which is convenient if a Wii game really is fun, then we can apply the limit (let's arbitrarily call it the "Sony limit") and obtain infinity, knocking the wind out of Nintendo's fun factor.

  • Finally, you can buy five iPhones in a single visit

    by 
    Chris Ziegler
    Chris Ziegler
    12.10.2007

    Not to say that the market for unlocked iPhones is quite as white hot as it once was, but Apple's now willing to part with as many as five iPhones per customer, up from the draconian two imposed back in October. The limit had been imposed to put the kibosh on rampant unlocking and selling of iPhones on the secondary market -- particularly abroad -- and Apple must figure that Europeans with a hankering for some Cupertino kit are more likely now to turn to their official domestic options to get hooked up. Of course, supply is probably more plentiful now than it ever has been, too, but whatever -- the point is that Apple's more than happy to take your 2 large in exchange for 5 iPhones if you're so inclined.

  • Xbox 360 parental timer coming in December?

    by 
    Darren Murph
    Darren Murph
    11.06.2007

    Xbox 360 addicts, particularly ones under the age of 18 (or still camping out in your 'rents crib), take note: a "Family Timer" could be wrecking your habitual play as early as next month. The above image was reportedly spotted in the pamphlet of a Guitar Hero III keychain (we know...), and it touts the timer's ability to easily limit how much time kids spend on the console. If this proves legitimate, the new functionality will be available via Xbox Live next month, and there's even an option to "suspend or add time" depending on how those report cards turn out. Parents, we know how much flak you'll be getting should you activate this "feature" right around the holidays, but hey, just tell those immature youngsters of yours that you're simply following in the footsteps of Bill Gates himself.[Via Joystiq]

  • Apple refusing to accept cash for iPhone, limits 'em to two per person

    by 
    Darren Murph
    Darren Murph
    10.27.2007

    Coincidence or not, Apple has stiffened up the requirements to pick up a new iPhone shortly after announcing that 250,000 or so of the 1.4 million it sold in Q4 went to unlockers. In an admittedly intriguing move, Apple has decided that it will "no longer accept cash for iPhone purchases," and moreover, each individual will only be allowed to buy two (on plastic, of course) in an effort to "stop people from reselling them." More specifically, spokeswoman Natalie Kerris stated that the company is "requiring a credit or debit card for payment to discourage unauthorized resellers," so don't even bother bringing the greenbacks if you're lookin' to grab an iPhone from Apple.[Image courtesy of PCWorld]

  • Xtorrent 1.0 v40 released with per-torrent bandwidth throttling, list of big features to come

    by 
    David Chartier
    David Chartier
    04.18.2007

    It isn't often that developers unveil their cards, but when they do, their user's ears typically perk up. Such is the case with Dave Watanabe's release of Xtorrent 1.0 v40 in which he announced two big new features now, and a few juicy ones coming down the road. As of this new version, Xtorrent Pro (the registered version) offers per-torrent bandwidth limits and support for the Azureus/utorrent compatible peer exchange, which should apparently help increase some transfer speeds.Using his crystal ball, however, Watanabe also announced three major features we can strike off the request list: selective file downloading, encryption, and torrentcast auto-downloading (though I should point out that Xtorrent can already subscribe to RSS feeds of torrents - it just doesn't auto-snag 'em yet). Dave announced that these features are "absolutely" planned for a future release (or spread out across more than one), though we'll all just have to sit tight as these things naturally fall under the tried and true "they'll be done when they're done" policy.

  • We want more Miis (Wii annoyance #012)

    by 
    Kyle Orland
    Kyle Orland
    01.11.2007

    When we first read in the Wii manual that "up to 100 Miis can stay in your Mii Plaza," we weren't overly concerned. After all, how many different oblong-headed caricatures do you need on one system. Now that we're actually bumping up against the Mii limit after only a few months of use, though, we can't help but be annoyed at what seems to be an arbitrary restriction. Granted, most Wii users probably won't fill up their Mii channel quite this quickly. We're both blessed and cursed with friends whose obsession with Mii creation leads to new arrivals in our Mii plaza every other day. And sure, we could probably stand to clean out some of the less inspired Mii examples in favor of some of the dozens interesting creatures running around our Mii parade. But why should we have to? We have hundreds of blocks of space left on our Wii's internal memory, and nothing much to do with it unless we suddenly decide to download Urban Champion. It should only take a relatively simple system update to let us fill that unused space with hundreds more Miis -- enough to create a Where's Waldo? style scene of Mii inasanity. Even if technical issues prevent showing that many Miis on one screen, the over-100 excess could be placed in seperate rooms in the Mii plaza. We know we've had some harsh words for the Mii channel in the past, but really there's no limit to our enjoyment of the little character maker. That is, of course, except for the limit Nintendo places on it. Free the Mii Channel from your self-imposed shackles, Nintendo. You have nothing to lose but your chains. PS3 delights vs. PS3 annoyancesWii delights vs. Wii annoyancesXbox 360 delights vs. Xbox 360 annoyances

  • Wal-Mart cracks the whip on prepaid phone purchases

    by 
    Darren Murph
    Darren Murph
    10.21.2006

    There's plenty of us who aren't exactly fond of commitments, especially those multi-year types that wireless providers try to rope you into whenever they drop a snazzy new phone. But if you're looking to snag a prepaid GoPhone / TracFone for the entire family, you may have to take your business somewhere other than Wally World. The world's largest retailer is cracking down on "entrepreneurs" (read: notorious phone hackers) who are buying the subsidized handsets "by the hundreds to resell for profit," by reducing the amount of prepaid mobiles one can purchase from three to two. While "two national carriers" voiced support for Wal-Mart's decision, the only confirmed provider was said to be Cingular, who certainly doesn't stand to profit from selling prepaid devices sans (pricey) prepaid air time. While the company hasn't exactly figured out how to stop tricksters from circumventing the system by purchasing multiple units at varying registers, at least the restrictions give parents with teenage triplets (or quadruplets) a valid excuse to delay their gratification.

  • 1000 song hack for iTunes phones?

    by 
    David Chartier
    David Chartier
    04.25.2006

    For those out there who find the 100 song cap (amongst other things) on iTunes phone a deal breaker, Engadget Mobile might have found your saving grace. A forum at MotoModders has the details and simple steps you can take to run a simple hack on any iTunes phone (except the v3i) to raise the song cap to 1000. Unfortunately, there's one catch: the little app you have to run is Windows-based, so you'll need a PC or Boot Camp to actually do this (sorry, Parallels doesn't support USB devices - yet).Obviously this is a hack, so don't blame us or MotoModders if something goes wrong. However, if you do try this, please post your thoughts and let us know if it really works.