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Combat has long been the focal point of most MMOs' progression systems, and in most games it's borderline impossible to get to max level without spilling some blood. Pacifistic Guild Wars 2 fans seem to be in luck, however, as ArenaNet designer Linsey Murdock has revealed on the forums that, wi...

June 12th 2012 at 3:00pm 0 Comments
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If you're a Guild Wars fan, the Live Team is a group you're probably very familiar with. They're the main minds behind Guild Wars, the primary development team. Linsey Murdock has been the Live Team's leader for quite a while, so it was a bit of a surprise when she announced today that she is ste...

July 23rd 2010 at 8:00pm 0 Comments
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Back in August, Linsey Murdock, game designer for ArenaNet, gave news of a large Guild Wars PvP project the Live Team was working on. Community Manager Regina Buenaobra gave an update yesterday, working through a laundry list of items in the project and their status.The PvP henchmen contest seems t...

October 9th 2009 at 9:00am 0 Comments
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For those of you who spend their time in Guild Wars-landia, you might want to stop for a moment and take a look at game designer Linsey Murdock's most recent journal entry. In it she details some major changes coming to the PvP formats of Guild Wars, specifically the closing of the Hero Battles fo...

September 2nd 2009 at 1:00pm 0 Comments
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The large, now-infamous balance update for Guild Wars two weeks ago is still causing a buzz among players, so Ravious at Kill Ten Rats took this opportunity to interview ArenaNet's Linsey Murdock to discuss the process and effect that these changes have had so far.Murdock explains the importance of...

November 26th 2008 at 5:00pm 0 Comments