live events

Latest

  • An image of TikTok's new tool.

    TikTok's Ticketmaster integration expands to users outside the US

    by 
    Lawrence Bonk
    Lawrence Bonk
    12.04.2023

    TikTok and Ticketmaster have teamed up to allow artists to sell tickets to live events via the social media app. The program started in the US, but has expanded to more than 20 countries.

  • Overwatch League Grand Finals 2019

    Activision Blizzard lays off 50 employees in esports restructuring

    by 
    Mariella Moon
    Mariella Moon
    03.17.2021

    Activision Blizzard has fired less than two percent of its total workforce, or around 190 employees, according to Sports Business Journal and Bloomberg.

  • WoW special event this weekend on Twitch.tv

    by 
    Adam Koebel
    Adam Koebel
    11.22.2013

    This Saturday, popular e-sports host Soe Gschwind-Penski will be hosting a live World of Warcraft special along with Paragon guild members Raakel 'Xenophics' Hämäläinen and Pekka 'Arx' Aaltonen. The show starts November 23 at 9 p.m. CET (3 p.m. EST / 12 p.m. PST across the pond) on Twitch.tv and ESL.tv. Soe, Xenophics, and Arx will be taking a trip down memory lane, talking about their favorite moments from WoW's past and how the game has evolved over the years up until patch 5.4. They'll also be discussing what the future has in store with Warlords of Draenor and its new features. There promises to be in-game events to participate in, but the details of what realm this will happen on won't be revealed until during the event. Since this is a EU based event, you can assume it will be on EU realms only. You can also participate through Twitch.tv for a chance to win prizes. Further details are available here.

  • Breakfast Topic: What live event do you wish BlizzCon would hold?

    by 
    Scott Helfand
    Scott Helfand
    11.04.2013

    We're just days away from the big event, and if you're anything like me (or our not-so-crabby friend up there), your e-spine is increasingly tingling as these final days tick inexorably away. We're no doubt about to indulge ourselves in two gloriously exhausting days stuffed to the gills with huge announcements, exciting events, informative talks and all-around great entertainment -- plus, some of WoW's most famous and talented players will be on the game's biggest stage competing live for honor, glory and the satiation of their near-unquenchable virtual bloodlust. Aye, there'll be tournaments and competitions galore at BlizzCon this year, just as there have been in years past -- including a live raid in which two of the world's top guilds race to drag Garrosh and his cronies down into the Orgrimmarian mud. Pixels shall be felled, victors shall be crowned, and all of WoWdom shall rejoice! It's just that ... well, sometimes, don't you kinda wish that in addition to the organized PvP tournaments and live raids, BlizzCon also featured other kinds of live gaming events? What if there was a competition among our greatest pet battlers? Or an online fashion-runway contest in which players strutted out their most fabulously, uniquely dressed and transmogged characters? Or a carefully staged scenario in which a bunch of unsuspecting PvE-only players were dropped into a zone and told to farm 50 herbs as quickly as they could, only to realize the hard way that standing in their way was a similarly sized group of the world's most accomplished PvP gankers? If you could add one live event to the BlizzCon schedule this year, what would it be?

  • Happy 16th birthday, Ultima Online

    by 
    Bree Royce
    Bree Royce
    09.20.2013

    I've taken my share of ribbing from the youngins on the Massively staff (as well as the readers!) about my continuing obsession with Ultima Online, but I can't help it: It's hard not to love the game that effectively started it all, especially in an age when MMORPGs have veered so dramatically from the standards set for them by the earliest titles. Next week, Ultima Online turns 16, and you'd better believe we'll be at the party. To honor the game, of course -- not just to gobble free cake. Earlier in the summer, we took a deep dive into the current state of the game (as well as its music!), but since that article ran, Mythic has been ratcheting up the update machine. It's bringing out new veteran rewards, an anniversary event complete with the usual round of anniversary festivities, and a new patch that includes tweaks to the Clean Up Britannia rewards and turn-in system, new Halloween content, and new character titles. Oh, and did I mention players will be embarking on the first part of a new dynamic story arc? With any luck, this one won't end with the brick-by-brick destruction of a beloved NPC town (but hey, at least actions in the game have permanence!). The big party is happening this Saturday, September 21st, on the test server so that everyone can attend no matter his home server. Expect a hedge-maze scavenger hunt, design contest, and storytelling event, complete with some pretty pricey prizes. See you there, and happy birthday, UO!

  • Second Wind: Ultima Online

    by 
    Bree Royce
    Bree Royce
    06.28.2013

    When I (legally) sold my Ultima Online accounts in 2000 for the hefty sum of $1800, the game was already three years old and being challenged by the likes of EverQuest and Asheron's Call. I thought I was done forever. My guild was eyeing Dark Age of Camelot, and I wanted to cash out and rid myself of the chore of maintaining a dozen grandfathered houses on the dying half of a shard struggling to find its footing in a post-open-PvP ruleset. I was wrong. A year later I was back in UO with a new account, prowling around Britannia. And the year after that. And every year since, only I never again made the mistake of selling my accounts even when I took extended breaks. It has a special magic that only a handful of MMOs have captured (let alone topped) since, and what it lacks in modern conveniences it often makes up for in unique features. The granddaddy of MMORPGs and one of the only true sandboxes still standing turns 16 this autumn, having survived EverQuest, World of Warcraft, the internet bubble, EA's blundering, Mythic's takeover, layoffs, price hikes, a recession, and disastrous design shifts. But is it still worth playing?

  • What to expect from EVE Fanfest 2013 today: DUST 514 keynote and more

    by 
    Brendan Drain
    Brendan Drain
    04.25.2013

    EVE Online's colossal tenth anniversary Fanfest hasn't even officially begun, but the excitement from attendees is already practically palpable. The Reykjavik nightlife has been invaded by hundreds of foreigners yelling about internet spaceships as players from around the world reunite with their online comrades and meet corpmates for the first time. Over the course of the weekend, a record 1,400 EVE fans and hundreds more press and partners will flood into the Harpa building for non-stop news and festivities from EVE Online, DUST 514, and World of Darkness. The talks and events start later today, but last night CCP kicked off the festivities with the Icelandic Symphony Orchestra delivering stunning renditions of tracks from the EVE Online soundtrack. Today, I'll be reporting back from key talks including the Retribution expansion roundup at 8 a.m. EDT (noon GMT), ship rebalancing at 9 a.m. EDT (1 p.m. GMT), lowsec PvP and crimewatch at noon EDT (4 p.m. GMT), and of course, the DUST 514 keynote speech at 2 p.m. EDT (6 p.m. GMT). I may also be able to join in on the roundtable discussion on wormholes and live events at 10 a.m. EDT (2 p.m. GMT) for an inside look at CCP's current thoughts. Check out the Fanfest timetable and let me know if there's something interesting you think I should try to squeeze in. I'd expect the tone of these talks to be one of looking back at another successful year and the great player response to the Retribution expansion. We probably won't hear much of anything about the Odyssey expansion today, but I do expect some big DUST 514 news from the keynote. While many are probably hoping for word of a PC release, I'd be very surprised to see CCP actually do it. We'll most likely just get a release schedule for the PS3 launch and possibly footage of the game running on a PS4 devkit. I'm personally also hoping for more details on post-release updates such as the ability for DUST corps to own and manage their own territory and industrial supply chains. Whether you're a die-hard fan of internet spaceships or just a gawker on the sidelines, EVE Fanfest is the EVE Online event of the year (and the key source of new DUST 514 and World of Darkness scoops!). Follow Massively's Brendan Drain as he reports back on this year's Fanfest starpower, scheming, and spoilers from exotic Reykjavik, Iceland.

  • Free for All: When true live events died

    by 
    Beau Hindman
    Beau Hindman
    04.10.2013

    My memory isn't what it used to be. My wife calls me "airheaded," but I like to pretend that the reason I often forget stuff (whether I had already washed my hair or not, for example) is because my brain is filled with amazing, distracting thoughts. One victim of that selective memory is the existence of live events. Feel free to correct me in the comments section -- in fact, I need you to -- but I seem to remember a time when live events were more common than not. I'm not talking about scripted "random" events like those you'll find in RIFT, and I'm not referring to a quest-giver interaction. Nope, I'm talking about those special events when an employee logs in on a special account and makes things happen. In the game. In real time. Kids, ask your parents (or slightly older, funnier-looking favorite Massively columnist) for details. And no, I do not mean player-run events. Those are fantastic, but not the subject of this column. I just attended a live event in Ryzom the other night, and it made me wonder: Why did real live events become so rare?

  • EVE trailer takes you inside the Battle of Caldari Prime

    by 
    Jef Reahard
    Jef Reahard
    03.27.2013

    Last week's Battle for Caldari Prime event caused quite a stir in the EVE Online community. The live event itself featured a typically ginormous space battle while the behind-the-scenes shenanigans prompted accusations that the supposedly player-driven event was scripted by CCP. Whatever the case may be, if you missed the livestream you can now get a pretty good synopsis thanks to a nifty new trailer that combines game footage from EVE, DUST 514, and various in-character voiceovers to tell the story of the conflict. Click past the cut to check it out.

  • EVE Evolved: The Battle for Caldari Prime

    by 
    Brendan Drain
    Brendan Drain
    03.24.2013

    The empires of EVE Online have long and bloody histories that, until now, have been played out largely through fictional chronicles and in-character news posts. This week saw conflict erupt in-game between two NPC empires in the Battle for Caldari Prime live event. The neutral CONCORD faction has managed to maintain order between the four main empires of New Eden for decades, but that doesn't stop the Gallente and Caldari factions occasionally violating the peace. The Caldari were originally part of the Gallente Federation but gained independence in a war lasting almost a hundred years. Following an attack on a Gallente city, a right-wing faction in the Gallente government seized power and ordered the bombing of the Caldari homeworld. Millions of Caldari citizens were evacuated from the homeworld, a planet that has been under dispute ever since. Caldari Prime resides in the Luminaire system and is officially inside Gallente territory, but recent events have seen the tables turn. In this week's EVE Evolved, I look at the story behind the recent Battle for Caldari Prime, accusations that the event was staged and scripted, and what the future may hold for live events in EVE.

  • The Battle for Caldari Prime is the next step for EVE Online and DUST 514 integration

    by 
    Beau Hindman
    Beau Hindman
    03.20.2013

    CCP is no stranger to massive and often chaotic live events. To keep with tradition and finally illustrate just how DUST 514 console players and EVE Online pilots will interconnect, CCP will host a live event this Friday afternoon (UTC) called the Battle for Caldari Prime. Sound cryptic? We agree! So we joined a roundtable with CCP Senior Producer Arnar Hrafn Gylfason to get the skinny on just how explosive this event will be for the greater EVE Online universe. It turns out that something big is happening, and it will hopefully demonstrate just what an impact DUST 514 will make on the IP. We imagine a lot of explosions and plenty of drama, so read on for a little of both.

  • Champions Online dev blog goes behind-the-scenes of the Lemurian Invasion

    by 
    Matt Daniel
    Matt Daniel
    03.16.2013

    Last week, Champions Online's Lemurian Invasion event hit the live servers, and since then players have been valiantly fighting to defend the world against the alien forces. But as the latest Champions devblog notes, "an invasion force like the Lemurians doesn't come out of nowhere." With that in mind, Cryptic has released a brand-new devblog that takes players behind the curtain for a look at the making of the Lemurian invasion. In the post, Champions Online's new Live Producer, Tom "Lord Gar" Edwards, takes players on a brief tour of the process behind creating a live event. Edwards details all of the hard work that went into the Lemurian Invasion, from the event's initial conception to 3-D models, animations, and playtesting. But perhaps more importantly, he takes a few paragraphs to talk about the future: "[In] the first half 2013, [Cryptic's] plan is to release several story arcs of a similar scale to the Lemurian invasion." He adds that "each arc will have a lockbox, some smaller missions, and then a larger mission at the end." According to Edwards, each mission will " have its own themed rewards and new items [that will] sometimes focus on character improvements, and some on vehicles." Champions' next arc will involve "gladiatorial combat" and will focus on the aforementioned character improvements. Edwards promises that more info is coming soon. Until then, how about heading over to the Champions Online devblog for all the tasty Lemurian Invasion details? [Thanks to Matixzun for the tip!]

  • Return to Ekrund now in Warhammer Online's live event

    by 
    MJ Guthrie
    MJ Guthrie
    01.22.2013

    A week ago, it was only a tease hinted at on Twitter. Now, it's a sure thing: The Return to Ekrund live event is on Warhammer Online servers. The event takes place in or around Ekrund, the tier one starting area for Dwarven Oathbreakers. Players can work through the many steps of the event to earn special rewards. Event tasks include safely escorting Dwarf historians, killing enemy Greenskins, piecing together puzzles, and more. Worried about turning into a chicken because your level is too high for a starting zone event? Don't be! Higher level players are tweaked in the RvR lakes (the PvP areas) and returned to a level fit for the area. However, don't expect to keep all your high-powered skills and your fast mount when you level down; you actually only get access to the skills, abilities, and tactics of that level!

  • Chaos Theory: ARG expands The Secret World

    by 
    MJ Guthrie
    MJ Guthrie
    01.21.2013

    If there is one thing that many MMOs have in common, it's in-game events. Just about every title has a least one event, often centered around holidays, where players do special tasks in-game and receive special gifts. The Secret World is no different, most recently running an apocalyptic event with Mayan zombies for players to trip over. But who says all events have to actually be in-game? Certainly not Funcom. Among the other hooplah over the supposed end of the world last month, The Secret World fans were participating in the game's latest Alternate Reality Game (ARG). Set out in the real world, the ARG let anyone -- player or not -- experience the ambiance of TSW investigation missions by solving a set of conspiracy-laden tasks and receiving in-game rewards. While the first ARG was via Facebook, this one utilized email, a special website, and even text messages and tweets. Some missions were solo events, while others required the world-wide community to band together to complete. And there's nothing like a common goal to bring folks together (even in some unexpected ways!). Didn't have a chance to play all the way through? It's not too late; the situation room is still open. Go ahead and put your thinking cap on and prepare to be drawn into a world of conspiracies, whether you play TSW or not.

  • Breakfast Topic: Would Blizzard-run dynamic events work in WoW?

    by 
    Lisa Poisso
    Lisa Poisso
    01.13.2013

    Once upon a time, I served as a guide in EverQuest. Guides were volunteers who went through a training program to become essentially non-staff customer service agents. We retrieved out-of-reach corpses, plucked players from the world geometry, smoothed ruffled feathers during spawn disputes, and a whole host of other GM-ish duties. But perhaps the most fun thing the CS team did was run loosely scripted roleplaying events. I remember my first event with great fondness, a simple scenario in which we took over the orc NPCs inside the keep of a newbie dungeon zone called Crushbone. After provoking the amazed newbies into charging the keep, we slaughtered them by the dozens (to their delight) and eventually departed as mysteriously as we had appeared. The event remains a highlight of my gaming experience. I'll never forget the astonished shouts of players trying to rally others while explaining that yes, the orcs really had come alive! With all of World of Warcraft's emphasis on story, I adore the idea of having some tucked-away corner of a zone spring to life under GM control. Of course, with so many realms and millions of players sprawling across the world, staffing such an endeavor on any sort of regular basis would require massive manpower. Could a volunteer crew manage a dynamic events team in today's World of Warcraft? Would you enjoy participating in dynamic events? Would you want the events to focus on nudging along the main story lines or filling in the backstory, or should they stick to bringing some previously unremarkable NPCs to life? If it were possible to bring the same story to every realm, how would you react if you were offline or otherwise unable to participate when it happened?

  • MMObility: Are Glitch's Feats smart design or mindless grind?

    by 
    Beau Hindman
    Beau Hindman
    11.02.2012

    Live events are a funny thing. They can be some of the most exciting content and can possibly cost developers very little. Sure, there are massive big-budget events like anything building up to a World of Warcraft expansion, but there are also wonderful smaller events like welcoming new characters to Ryzom or tournaments in Illyriad. Live events can be very, very simple but can also be absolutely thrilling to players. We don't need much to make us happy, and live events are a great way to do it. Glitch has been mad about live events for a while, although developer Tiny Speck and the players might refer to them as something else. The example I want to talk about today is Glitch's Feats, great events that not only pull parameters from lore but give almost every player from every experience level something to do. Some see live events like Glitch's Feats as nothing more than excuses for overly passionate players to grind their way into virtual glory. While there is definitely some of that going on, I have to ask whether it's possible to have a live event that gives grinders something to shoot for while allowing casual players like yours truly something to do as well. We all want to feel included, and Feats do a pretty good job of that.

  • The Daily Grind: Are live events due for a revival?

    by 
    Bree Royce
    Bree Royce
    09.22.2012

    Live MMO events have long since fallen by the development wayside in the pursuit of scripted "dynamic" events. It used to be that game studios would send paid GMs into the game to roleplay with players in a tabletop-like scenario, conducting large-scale storytelling events and spawning enemies, locations, and items. Ultima Online, which celebrates its 15th birthday this week, is particularly well-known for these sorts of events, but they've seldom been replicated in later generations of triple-A MMOs. TERA, apparently, hopes to change that with the implementation of Flash events, "spontaneous events focused on small groups of users and run by staff." They might seem a little out of place in TERA, but they could be a niche worth resurrecting. Live, impromptu events might have the disadvantage of involving only small groups of people and not the entire population, but that's exactly what makes them so intriguing for the players who happen to be in the right zone at the right time when one of these events starts. What do you think? Do you wish more studios would get over their crush on pseudo-dynamic events and return to live events? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Hyperspace Beacon: SWTOR's Grand Acquisition Race fell on its face

    by 
    Larry Everett
    Larry Everett
    08.21.2012

    If you were looking for part two of the Huttball guide, know that I will finish it up next week. Today I have a more timely topic I wish to discuss. I love live events. These nuggets of content give a static themepark game a sense of life as well as a break from the daily grind. Star Wars: The Old Republic is eight months old, and the newest content is approaching its two-month birthday. The game needs a refresher. A live event was certainly well-timed and much-needed. Unfortunately, live events, like any game content, are a bit of a gamble, especially if you've run a live event in the past. No doubt, players will compare the current live event with the previous one or the best one, and if the current one doesn't exactly match up to the standard of events of the past, then players are certainly going to feel cheated. And despite my continued love of the game itself, I have to admit that the latest live event, The Grand Acquisition Race, fell short of all expectations.

  • EVE Evolved: Adapt or die

    by 
    Brendan Drain
    Brendan Drain
    07.22.2012

    When EVE Online was first released in 2003, it sold mostly based on its future potential. Everyone I played with in those early years got into EVE in order to be on the ground floor of an awesome space game that was getting more awesome by the month. Features were undergoing continual revision, and new content was released regularly, making EVE a radically different game every six months. Players met this design strategy of continual iteration head on with an "adapt or die" attitude, and it kept the game interesting for years on end. Fast-forward to 2011 and the story looked very different. The Dominion, Tyrannis and Incursion expansions introduced new gameplay but didn't heavily iterate on any other features. By the time Incarna released, most of EVE's gameplay and content had been the same for two years and players had nothing new to adapt to. For the Crucible and Inferno expansions, CCP finally iterated on hundreds of small features and even introduced new modules to reboot EVE's "adapt or die" PvP ship design metagame. With a lot of the small things now covered, I think some of the game's big features are due for iteration. In this week's EVE Evolved opinion piece, I look at how EVE players adapt to new challenges and explore several areas of stale gameplay that are in dire need of iteration.